Location
Spokane, Wa
Age
40
Joined
Last Online
Recent Posts
posted in Vintage News read more

Good analysis. Your draw seven deck has been one of my big "I wonder what the london mulligan rule will look like" questions as opposed to the kneejerk "we need to restrict workshop and bazaar"silliness. Narset and Karn are also big questions.

I think its going to take awhile for the format to balance itself out after MH.

posted in Vintage Community read more

And the london mulligan is officially coming. We live in interesting times.

posted in Vintage Community read more

This spring is one of the most interesting times in Magic's long hstory.

We have War of the Spark, with so many planeswalker (including a slightly different design approach) cards that ask a lot of questions.

We have the London mulligan rule, which if adopted will alter the way the game is played and shift how we evaluate certain cards.

We have the upcoming Modern Horizons set, which has the potiential to print new cards that carry effects that will easily find a home in Vintage.

It is a fascinating time to be a magic player.
0

posted in Vintage News read more

Thanks @evouga !

That helps put some of this in perspective..

posted in Vintage News read more

Finished the episode. This was good civilization.

Really, my only hope is that if the mulligan is adopted that they let the format practice, play, and adjust for a bit before using the b/r list to tweak.

posted in Vintage News read more

Half way into this episode.

Incredibly well reasoned thus far. This is one of the best episodes in my opinion.

As a necromancer, this mulligan proposal has me a little worried. But it is also possible that dredge dies not gain so much that it becomes problematic.

posted in Vintage Strategy read more

While dredge is the poster child for "what does this do to opening hands" I think the ability to mulligan aggressively for silver bullets is likewise a little brain melty.

Leylines, major hate pieces, power, force of will...the game would change radically if you could actively go fishing for them and potentially still come away with a keepable hand.

posted in Vintage Community read more

I will chime in and say that I've not played enough lately to fully know what I think of it, but its been fun.

posted in Dredge read more

I...really like the cavern/wispmare/chewer plan.

posted in Vintage Community read more

All opinions contained in this post are simply that: opinions. They are mostly based on anecdotes and qualitative, not quantitative data.

I think there will always be a bit of a difference between the paper and digital vintage format. The aforementioned loops issues keep certain powerful deck types more or less out of MTGO (I have a fondness for bomberman, but not enough of one for the carpal tunnel). There is the cost issue- it is easier for me to shift cards around in my deck and try new things in a league or a challenge on mtgo when the cost to try new things is low. MTGO also lets me try things I'd be less inclined to put together for one of my local vintage leagues like Saheeli Oath or some horrifying Brian Kelly concoction.

I also tend to play different decks in paper than I do online. I tend more towards workshops and weird xerox decks online (or fun things like Aperture Science) while in paper I've decided to stop being an artificer and have gone back to my first love of necromancy.

Vintage is a digital format. I don't think that vintage is only a digital format. I don't think the paper and online metagames are identical, but neither are they all that far afield from one another.

And stuff.