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posted in Official Tournament Results read more

@jaco said in North America Vintage Champs 2019 Coverage, Decklists, and Results:

updated the page for a section for the actual Top 8 lists, typed out on the web page. Will add a separate post for Top 8 Unpowered decks sometime later this week/weekend. Legacy Champs, Modern Champs, and Old School coverage on the way as well.

Awesome! Really looking forward to the Old School coverage. Love the format, just priced out of what I want to play.

Thanks again for all the hard work. It goes a long way to getting people to think about the format.

posted in Official Tournament Results read more

Top 8 list locations from the pdf in alphabetical order:

Brennen, Joe - p.24
Coval, Brian - p.57
Eberhart, Ryan - p.77
Franks, Justin - p.96
Hockey, Brian - p.134
Kieth, Jody - p.148
Pinter, Jeremy - p.219
Schatteman, Boston - p.241

Huge thanks to Jaco and team for getting these put up like this. Already saw a lot of neat and interesting decks rolling through this, and I liked the artwork on brassman's sheet

EDIT: 1st place unpowered list (Humfleet, Patrick) is on p.137

posted in Decks read more

I played the following at our local tournament in NC last week:

i went 3-2, getting 5th place. I lost to dredge (could have been won) and DPS which didn't seem winnable. I beat 2 white eldrazi decks and a non-welder shops list.

Random Thoughts:

Engineer as an entomb was great, and looping tangle wires was really strong. However, Sundering Titan can't really be played along side the engineers, you need the red mana to continue to get value out of him but the titan kills your mountain. plus titan just isn't as good as he used to be.

Expedition map was ok, but it was also terrible when all I had was shop or a mountain. It also doesn't play well with null rods. I would like to try out Golos if I were to play the deck again.

Every time I have slaver, I was short on mana to activate it.

There were a few time where, if I had a smokestack in the deck the game would have closed out a lot sooner, with less chances for my opponent to come back.

Uba Mask was a dud every time I drew it, and scouting the field it seemed like every deck it would be decent against ran multiple ways main and side to deal with it.

Hollow Ones were ok. They put in work, but I'm not 100% on them.

I really missed spheres, the land destruction plan just wasn't enough with things like force of vigor floating around.

Ankh of Mishra was a blank, I just didn't know what to put in there. Something like revokers or spyglass would have been better.

Witchbane orb did nothing vs DPS, I had it t1 in game 2 and they just chain of vapored it away and went off anyway.

There is an awful lot of value to be gained from welder tricks. Whether or not it is worth the 6-7 slots and the significantly worse mana base to support them is up in the air.

Something like the recent 5-0 "uba stax" decks seem just a bit better;

posted in Vintage Strategy read more

Is there a link to the rules regarding adventure? I'm assuming it isn't an entire crop of creatures like misthollow griffon and eternal scourge and there is some kind of rider on the adventure ability that only allows it to be cast from exile when exiled with the mechanic.

If that is the case then I still prefer ingot chewer, which can also serve to remove bridge from below. But with thorn restricted there may be instances where you can use the differences between the two. I doubt a burning wish deck cares about the body, but maybe...

posted in Vintage Strategy read more

@vaughnbros said in Fastbond Brainstorming:

Issue is that outside of Waste and Ouphe it really doesn’t have much interaction. Storm decks probably crush it.

Outside of adding 4-6 sphere effects I'm not sure that is solvable, and even then they are planning to win through that against shops. GW gives Teeg, but how likely is it that they can storm out without bounce/kill?

You could try BG with discard, and maybe a backup hogaak plan.

posted in Vintage Strategy read more

Starting point for me is turbodepths, this is my quick rough draft:

I'm 99% sure that depths combo makes it into any lands based desk these days. The question becomes what colors and what interaction you want to have.

Crucible/excavator don't really seem needed in the current environment, though courser might have space when you get up over 30 lands. As far as zuran orb/nomad stadium/kabira crossroads for inf life, I just don't see it as needed over glacial chasm these days. The combo now is a 20/20 flyer or this, almost certainly not both. Plus the depths combo dodges grave hate, unlike cycling barbarian ring or cephalid colosseum over and over.

Bazaar and loam is an excellent draw/card selection engine, I think that takes up slots long before the horizon canopy lands.

Field of the dead is interesting but slow. I don't think it would ever warrant a main deck slot, but if you are running a wish board it is a decent alt win con.

Bojuka bog should probably be in any deck with crop rotation. Haven't figured out a card to cut yet.

Horn of Greed exists as an alternative to Tatyova, it isn't one side but 3 is far easier than 3UG.

Looking at legacy, the GW TurboDepths decks have spicy tech like Tomik and Teeg as protection and disruption. Not sure they are vintage viable though.

posted in BUG read more

@desolutionist said in BUG Control:

@vaughnbros

Randomly good against planeswalkers. But what do you mean flash? Isn’t GSZ a sorcery?

I'm assuming he means fetch lands.

It has a few good uses. Flash attacker for planeswalkers, surprise blocker to throw off combat math, and it can be a good way to get rid of bridge from below out of dredge.

For its utility I would strongly consider running it, but it doesn't necessarily make the cut.

posted in Single-Card Discussion read more

Doesn't this go into the dredge decks that turn into marit lage combo? It isn't so much about getting bazaar, since the land comes in tapped, but the other combo lands which cpt anyway.

posted in Single-Card Discussion read more

@thewhitedragon69 I assume you're talking about the blazing infect deck, which is fun.
This card might make an infect deck with similar explosiveness but much higher consistency. Plus I got rid of most of the edh creatures the deck was force to run to support blazing shoal.

posted in Single-Card Discussion read more

This is significantly better than become immense on offence for infect. I'm sure it makes into legacy lists. It might be enough to make a vintage deck out of infect, greatly increasing the turn 2 kill rate. Either way I will get my playset.