@drstreetmention I only play online so Spellseeker isn’t an option rn, though it might be cool. My very first version had DT and Vamp, but I actually found they are pretty bad most of the time.
Posts made by wfain
RE: Survival Salad
I got up to 3-0 in my second league before I encountered a strange bug the forced me and @ChubbyRain out of the program after we’d accepted our match but before it started. When we got back on the match was held in limbo somewhere, presumably, because we both got kicked off before it started and so neither of us are able to start new league matches until the situation is resolved (both of us were playing sweet decks and 3-0 too!).
TLDR; I find the FoW version very interesting and am going to continue to work on it for the time being.
RE: TMD Vintage Magic Podcast - e2: Jake Hilty
Just gave a listen, thanks for spotlighting our Survival deck! Some things I’ll point out to answer some of the questions you guys had: the mana dork split is to help dodge revokers (with the birds being a budget function at first because I didn’t want to spend $100 on nobles if the deck was bad), Tarmogoyf is a good man to have against Shops or lightning bolt decks, especially when they are planning to rely on cage/priest to hold you in check. The Kambal are all @kaluma . I don’t think they’re very good personally and I play Bob in that spot normally to help recoup some resources that you bleed to Bazaar. I prefer mixing 1 goyf and 1 delve guy because goyf is still good against Leyline and crypt, but the delve guy is better against spheres.
You guys hit the nail on the head with ESG though. Don’t play less than 2. For any reason. If you do you’re wrong. They do so much. I posted a 5-0 earlier this week, or maybe it was late last week with the newer version we’ve been using which has Spell Queller as a 2 of.
Today I ran through a league and a half with a BUG version which picks up FoW by adding Prized Amalgam and Mental Misstep (with some other blue creatures to up the count) and Gravecrawler to up the synergy factor. It’s just a preliminary version that will require some tuning to find the right mixes, but it’s 7-1 in league matches thus far.
RE: Survival Salad
@serracollector Bloodghast is much worse. It costs B.B. to cast and doesn’t trigger VV.
I don’t think there are enough artifacts to support Tinker without building it differently (I’m also dubious about playing alternate win-con that are stopped by cards people already want against me).
I do think Image is interesting though, it could provide the fifth VV against Oath or blank the opponents Tinker-Bot.
Edit: I’ve also joined a new league with the following changes, -1 Manglehorn and Squee, +1 Misstep and Gurmag Angler. Moved Manglehorn to the board for the Tarmogoyf.
RE: Survival Salad
I’ve been thinking if there is a way to incorporate FoW into a Survival deck by having Prized Amalgam in the list. I couldn’t think of how to do it until this morning when I remembered Gravecrawler. It synergizes nicely with both VV and Amalgam. It changes things up significantly and I’ve yet to figure out the numbers. I just wanted to throw it out there and see if you are interested?
Edit/Update: Went 4-1 in league, 1-1 v Outcome, beat @brianpk80 when he mulled to virtual 0 both games (sorry Brian ), beat dredge, and Jeskai. All this after four consecutive 2-3’s with the regular version.
RE: [DOM] Squee, the Immortal
Have you considered Glimpse of Nature? It would give you the ability to draw the whole deck when comb
As for the plan for fighting Shops, perhaps you ought to have access to a Volcanic Island and Energy Flux in the sideboard.
RE: JULY 2, 2018 BANNED AND RESTRICTED UPDATE
@smmenen if you’re going to quote someone, at least quote them. I think you misinterpreted exactly all of what I wrote in the post you were attempting to quote.
I didn’t say it should be restricted because of its pure power-level, or purely its power-level.
My complaint is purely a power-level vs downside issue. It has very, very high power-level and, practically speaking, no real downside. It doesn’t require much in the way of special deck-building, intelligent play, or complex sequencing. You just play cards you’d play in your blue vintage deck anyway (aside from Mox Opal), you get to stop playing expensive sorcery speed cards (like Tezzeret) and the most commonly played anti-combo and anti-shops cards aren’t even that good against it. Unlike Bargain- since you brought it up- which needs the deck to be built around it, requires resolving not only it, but some key spells before it, but also leaves you quite vulnerable to, say, lightning bolt. In addition, Bragain doesn’t generate mana when you land it, you have to still have a land drop or hit one of only a couple cards to generate more colored mana (assuming of course you didn’t have any left, which is not always true), multiples are dead, and it is much more susceptible to thorn effects, Flusterstorm, and other forms of hate.
In summation, my complaint with PO is that it is all upside combined with an extremely high power-level and it dodges quite a lot of general sideboard cards. I’ve even seen it be overly good in a crazy RUG Titania list (which has posted about as many 5-0’s as my Survival deck). I’m just not convinced this card is less ridiculous than Gush, DTT, and Treasure Cruise.