That's what I've been calling this deck anyway. After quite a bit of work I think I've finally come down to a list I'm pretty satisfied with. Might be a couple off still, but I'm pretty happy so far.
The deck works by using Bazaar of Baghdad or Survival of the Fittest to generate a bunch of power spread across a bunch of bodies (sometimes they all have haste and/or flying too!)
The engine and drivers of the deck takes up 20 cards:
4 Bazaar
4 SotF
4 Vengevine
4 Hollow One
4 Basking Rootwalla
Add the obligitory 14/15 lands and 5 moxen and Black Lotus:
2 Bayou
1 Savannah
1 Trop
1 Taiga
1 Forest
1 Dryad Arbor
1 Gaea's Cradle
6 green fetches of your choice (mixing is good to dodge Spyglass)
5 Moxen
1 Black Lotus
We've got 20ish cards left to play with. I've fiddled with having more ways to interact (like main deck Abrupt Decay), more engine pieces (Faithless Looting, Wheel of Fortune, Frantic Search, Breakthrough), tutors, and other raw card draws. The best cards in Vintage obviously make the cut (Ancestral Recall and Time Walk). I've also chosen to go with a couple annoying effects via Thorn and Chalice. Neither of them really impact this deck while they are more than capable of stealing wins from other players. I've decided to err on the side of lots of creatures (because Vengevine and Survival demand it):
1 Ancestral Recall
1 Time Walk
1 Chalice of the Void
1 Thorn of Amethyst
4 Mana Dorks (I have 2 DRS, 1 BoP, 1 Noble)
1 Elvish Spirit Guide (this is better than Lotus Petal, I'll explain why later)
1 Anger
1 Wonder
1 Tasigur
1 Squee
1 Manglehorn
2 Thalia
2 Dark Confidant
2 Tarmogoyf
Some questions you may be asking-
Why no Memnite/Walking Ballista?
-tried both, the free nature isn't relevant, basically ever.
Do you really want Wonder/Anger?
-Wonder is how you beat Mentor/Pyromancer tokens, and Anger is how you beat Oath (if they don't draw Orchard of course) and is a great way to still have haste guys when your opponent is relying on Grafdigger's Cage.
Why Tarmogoyf?
-He is a big guy that you don't have to set up for, just play him and he can swing hard. He is also pretty good at holding off Shops until you can set something up (like Wonder or Energy Flux).
How good is Squee?
-I've only had him for a handful of games but he has shown to be useful so far. He allows you to be more aggressive with Bazaar activation.
Why is Elvish Spirit Guide better than another mana dork or Lotus Petal?
-Not least because it is an uncounterable way to generate extra mana (that happens to work through Chalice/Trinisphere too) but also because it allows you to generate an additional mana on Survival turns. If you find yourself short a G when trying to create some Vengevines you can grab ESG and use it to give you +1 G to activate Survival that one extra time (you need to have a superfluous creature in hand for this to work)
How much mana do you need to Survival?
-Depends on the situation. If you already have SotF in play and Vengevine(s) in the graveyard you need 1 creature in hand. If that creature is Basking Rootwalla you need GGX or GXXX (discard BR for VV, VV for Hollow One, tap off color to cast Hollow One, or discard BR for Hollow One and tap XXX to cast Hollow One {you could also get Bob or Thalia assuming you have the right Mox among those extra mana}). If the creature is not BR- you'll need GGX (dude for BR, BR for HO, tap 1 for HO) or GGG, or GG and an additional creature in hand (discard creature 1 for ESG, discard creature 2 for BR, use ESG to add G to discard BR for HO, cast HO).
Sideboard (still not perfect, but getting closer)
2 Stony Silence (Shops and Outcome)
1 Faerie Macabre (Dredge)
1 Wispmare (Leyline of the Void/Moat/Oath)
2 Energy Flux (Shops)
1 Gilded Drake (Oath/Tinker)
3 Ravenous Trap (Dredge)
1 Ingot Chewer (Shops/Outcome)
1 Manglehorn (Shops/Outcome)
2 Abrupt Decay (Shops/Outcome/Oath/Fair Blue decks/Cage/Rest in Peace/etc)
1 Kambal (Outcome/Fair Blue)
Comments are always welcome!
Thanks to @hierarchnoble @kaluma and @bleedth3sky for also working on the deck and offering their suggestions!