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    Wagner

    @Wagner

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    Best posts made by Wagner

    • RE: [MH1]Ranger-Captain of Eos

      @nba84 People love nostalgia, inside jokes and references. Time Spiral was full of them and a big hit as I recall.

      posted in Single-Card Discussion
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      Wagner
    • RE: Initiative to help save Paper Vintage
      1. Going back to the original posting. If I ever play Paper Vintage again, it will have to allow unlimited Proxies. That was already a big contention point 10 years ago, but for me, more proxies = more players that can afford to play competitvely, and thus a healthier scene. We did no proxy tournaments, and it gets old real fast always playing against the same 10 people with power and a few people with no power who never come back after being annihilated.

      2. Now skip to the present, and think about the price of cards. Back in the days, theft was rare, but not unheard off. In that time, a thief stealing a juicy backpack could get 5-10k of stuff if they were lucky. Now a fully powered deck can easily reach 50k, not counting the trade binder. I would be completely paranoid about carrying that with me when it can so easily be stolen, and you lose 2 years of income in the blink of a eye with little to no recourse.

      posted in Off-Topic
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      Wagner
    • RE: [BBD] Sentinel Tower

      @brass-man Oh boy, that takes me back. From memory the Drain Shop deck used Chalice for 1-2 to hose, Crucible for card advantage and Nev disk to sweep if things went bad, as well as the big blue cards. It was pure control and killed with Platinum Angel or another big robot.

      I only saw one person pilot it and he always asked his decklist not be disclosed.

      I created Bomberman and yes, it didn't take off in the US before I went to a few SCG P9 event with it. I didn't know Dragon was Canadian thought.

      posted in Single-Card Discussion
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      Wagner
    • RE: Single Card Discussion - Lavinia, Azorious Renegade

      @fsecco said in Single Card Discussion - Lavinia, Azorious Renegade:

      Sounds like we can't have taxing decks in Vintage anymore. It's all "let me do my thing and let's see who does it faster".

      Yeah, it's exactly my impression of what Vintage has been for a long time. When a new blue card gets printed, everyone is super happy to have a new toy, but when a new hate card gets printed, people throw a tantrum because they can't use their toys like they want. Seems the only type of interaction people are willing to accept is counterspells because it's somehow "fairer" to gets things countered instead of not being able to play them.

      "Come on, are we really complaining about a non-existent problem?"

      Seems like it, I can't remember a single hate-bear deck putting decent and steady results in tournaments. Seems like people are afraid to lose games against random rogues decks.

      posted in Single-Card Discussion
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      Wagner
    • RE: [MH1] Goblin Engineer

      I'm really enjoying this set so far which is full of "What would a Vintage staple look like if we didn't mess up the design the first time."

      This is the best example. Costing 2 and having an activated ability of 1 is strong, but reasonable. And Welder, nor the color pie or abilities in general, are meant to just permit exchanges in the opponent's graveyard.

      That said, I would have never thought of adding a built-in Entomb, and I think it's great flavor!

      posted in Single-Card Discussion
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      Wagner
    • RE: [M20] Manifold Key

      Meh, to me Voltaic key is barely an iconic card, it saw little play before Time Vault got errated, and the art is very very forgettable, it's just very brown and unoriginal to me.

      posted in Single-Card Discussion
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      Wagner
    • RE: [M21] Ghostly Pilferer

      You still need to cast whatever you draw in your opponent's turn most likely, so that would put a heavy restraint on deck building so you don't just exile all your permanents during your opponent's turn.

      posted in Single-Card Discussion
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      Wagner
    • RE: Valakut Awakening

      Did no one bother to go look at the WotC mechanic explanations? It's literally where this card was spoiled.

      Most of the rules that govern how transforming double-faced cards apply to the new modal variety. While a modal double-faced card is in your hand, your graveyard, or exile, it has the characteristics of its front face only. So, if you're searching your library for a land card, you can't find a modal double-faced card whose front face isn't a land card. If an effect allows you to cast instant spells from your graveyard, you could cast Valakut Awakening, but you couldn't play Valakut Stoneforge.

      https://magic.wizards.com/en/articles/archive/feature/zendikar-rising-mechanics-2020-09-01

      posted in Single-Card Discussion
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      Wagner
    • RE: Krak, the Thumbless

      Oh, I'd run this in an aggressive Death's Shadow deck with phyrexian mana. Surgical and Probe would be great with this. Add bolts and key blue cards and seems you'd have a fast clock.

      posted in Single-Card Discussion
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      Wagner
    • RE: Thought Scour/Dredge reveal question

      It could matter if you Scry to the top starting the game and the opponent Thought Scours you and want to know which card you wanted to keep. Same with any top-deck tutor.

      posted in Vintage Strategy
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      Wagner

    Latest posts made by Wagner

    • You may tap or untap

      914e08c1-f185-491e-a020-7c0198809d1c-image.png

      I just noticed this templating and I'm curious how it works.

      Let's say I activate this abitility, when I do, I choose a target, but do I also choose the mode, or does this happen on resolution?

      Is also says you may, so does that mean that I can activate the ability, but choose to not tap or untap the creature?

      posted in Rules QnA
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      Wagner
    • RE: [SNC] Void Rend

      If that was a card from Modern Master, then sure, you could argue that it could hit land and it wouldn't be too much.

      My point is that it would be completely out of line to print in a standard set.

      A 3 mana uncounterable instant than can destroy anything in a format where they won't even reprint Stone Rain would be just nonsense.

      posted in Single-Card Discussion
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      Wagner
    • RE: [SNC] Void Rend

      @marland_moore They don't even print regular 3 mana land destruction spells anymore. No way in hell they're going to print one that also hits everything else AND is an instant.

      posted in Single-Card Discussion
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      Wagner
    • RE: [NEO] Containment Construct

      @lienielsen said in [NEO] Containment Construct:

      This line would net 1 mana for each Feldon’s Cane in your deck:

      So a maximum of 4 mana? Doesn't seem amazing.

      posted in Single-Card Discussion
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      Wagner
    • RE: [NEO] Containment Construct

      Interesting to note that you MAY exile that card. You may also let it go to the graveyard if it's a Vengevine or a target for Goblin Welder or other.

      posted in Single-Card Discussion
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      Wagner
    • RE: [NEO] Reality Heist

      @john-cox They covered that a few years ago. It seems they wish to avoid using set specific keywords when that ability rarely appear in other sets to make it more accessible to newer players.

      posted in Single-Card Discussion
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      Wagner
    • RE: [VOW] Kaya, Geist Hunter

      @marland_moore In Christmasland scenarios where you play Urza and activate Karn in the same turn, Kaya is better. In 99% other scenarios, Copy Artifact is cheaper, on color and more flexible.

      posted in Single-Card Discussion
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      Wagner
    • RE: [VOW] Kaya, Geist Hunter

      @billcopes It can also only make 2 constructs only on stage 2 of the Saga, as you can't activate this before the saga goes awayon stage 3, making it a worse copy artifact 99% of the time.

      posted in Single-Card Discussion
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      Wagner
    • RE: [VOW] Cemetary Gatekeeper

      An issue with this card is that it's a bad turn 1 play on the play as there is often nothing to exile except maybe a land. But I do like a lot the flexibility it has over similar cards as you get some immediate value, and you get more of a choice on what you want to hate on.

      posted in Single-Card Discussion
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      Wagner
    • RE: [Stranger things] Hawkins National Laboratory / The Upside Down

      @protoaddict As I said, you need cards that make clues + sac outlets for the clues, which are unlikely to have good synergies with the reanimator plan. That's a lot of slots to devote for a fairly mediocre reanimation effect.

      posted in Single-Card Discussion
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      Wagner