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posted in Single-Card Discussion read more

I like it in a gifts pile eot

posted in Single-Card Discussion read more

I'm not sure, I feel that anything this wants to do Venser, Shaper Savant does better. Maybe the delayed mana investment is worth the net of +1 mana.

posted in Vintage Strategy read more

Could basically just port legacy lands over swapping the explorations for fastbonds, and cutting the punishing fires for null rods.

posted in Single-Card Discussion read more

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This seems very playable in a format full of fetchlands. Maybe stronger in legacy where fast Mana isn't as prevalent.

posted in Vintage Tournaments read more

@mike-noble from my own admission of "play as much as possible" your analysis is correct (though I hope I don't get pummeled that much). I guess I just can't rationalize paying $20 to potentially play a single round.

EDIT:
One nit-picking detail about your model, there are only five vintage trials Thursday not seven. So it's $100 for 5-10 rounds (assuming it's impossible to get to round 3 and still register for every event).
Last year had Four 5-round Swiss events, and you could easily register and play in two to their entirety for $60.

posted in Vintage Tournaments read more

@joshuabrooks It's cheaper at $20/pop as opposed to $30/pop last year which helps people grinding for Byes. But it it unfortunate for those of us that just want to get as much sanctioned vintage in during the weekend as possible 😞

posted in Vintage Tournaments read more

@fsecco hope that's not 100% yet.
Not a fan of single elimination for the trials... Our group typically uses them as last minute practice.

posted in Single-Card Discussion read more

There was a mechanic in the Pokemon TCG called "Ace Trainer." There was about 20 cards with a special border and the text axe trainer on them. Any deck was only allowed to play a single Ace Trainer card. It's kinda like a super restricted list because you have to choose one over the other.

posted in Vintage Strategy read more

@msg67183 said in Elves! 2k19:

I think the Tutorable Null Rod is better than Skullclamp, just my opinion.

Why not both?

posted in Vintage Strategy read more

I'd run 1 skullclamp