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    thelastgnu

    @thelastgnu

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    Best posts made by thelastgnu

    • RE: MTGO Outside Assistance

      Having been on the other side of this in a previous P9 challenge, I must admit it was originally somewhat disheartening to watch the replay and discover that I was facing down 2 players, plus a third over Skype.

      That said, I know that I personally got a lot out of being able to re-watch that match from my opponent's point of view; to hear the considerations of his lines, see what he had, and especially to hear the debate between different lines. It was a wealth of valuable information that you just cannot get anywhere else. I was able to easily pick out my (very) loose plays, see where I had my windows, and when they closed. I lost the match, but was able to get a heck of a return on that loss.

      My two cents: I definitely wouldn't want to see an end to the way that Vintage has been streamed recently -- the community, entertainment and educational value provided is far and away worth more than the occasional feelbads.

      posted in Vintage Community
      thelastgnu
      thelastgnu
    • RE: Single Card Discussion - Lavinia, Azorious Renegade

      I've just consulted the comp rules, and it seems a little uncivilized... but if I'm understanding correctly, you can actually just pay mana for phyrexian costs.

      posted in Single-Card Discussion
      thelastgnu
      thelastgnu
    • RE: Are you playing something other than Aggro Shops or Jeskai? If so, why?

      Gifts, because I can't quit [[Mana Drain]], no matter how unplayable it gets.

      posted in Vintage Community
      thelastgnu
      thelastgnu
    • RE: Vintage Championship Playoff on Magic Online: September 14th, 2019

      Classic angle shot. Trick the competition into showing up on the wrong day.

      posted in Vintage Tournaments
      thelastgnu
      thelastgnu
    • RE: [M20] Manifold Key

      @griselbrother It's just Wizards pushing the gaudy silver artifact frame for brand recognition!

      posted in Single-Card Discussion
      thelastgnu
      thelastgnu
    • RE: Vintage MTGO Dailies

      @xouman

      Planeswalker legend rule sends the "used" one to the graveyard, new titan token brings a now-refreshed Saheeli back from the yard.

      posted in Vintage Community
      thelastgnu
      thelastgnu
    • RE: [CN2] Leovold, Emissary of Trest

      @Serracollector You'll draw 10 cards before you lose any life.

      posted in Single-Card Discussion
      thelastgnu
      thelastgnu

    Latest posts made by thelastgnu

    • RE: [ELD] Mystic Sanctuary

      @fsecco You've got to think "less playable Fastbond decks". My mind immediately jumped to high tide combo.

      posted in Single-Card Discussion
      thelastgnu
      thelastgnu
    • RE: Vintage Championship Playoff on Magic Online: September 14th, 2019

      Classic angle shot. Trick the competition into showing up on the wrong day.

      posted in Vintage Tournaments
      thelastgnu
      thelastgnu
    • RE: [M20] Manifold Key

      @griselbrother It's just Wizards pushing the gaudy silver artifact frame for brand recognition!

      posted in Single-Card Discussion
      thelastgnu
      thelastgnu
    • RE: [WAR] Karn the great creator

      @thewhitedragon69 Definitely not saying it's an unwinnable position, just sharing my unfavorable experience. It feels like Karn (and to a lesser extent Narset) is a bit different from previous iterations, and I'm unconvinced that creatures are an apt solution to it. The "selection factor" of its CA effect just does so much more than say Jace's, and the value of that selection scales rapidly with the power level of the format's card pool.

      They've already got the Burning Wish. Your creature advantage is just to clean up the leftover Null Rod, second Wish, and incidental value. I would argue that artifacts is a far more potent overlap with SB tech than sorceries to boot.

      I don't think it's necessarily an intractable problem for the format, but I do think it presents a different set of challenges that running more creatures won't adequately address.

      posted in Single-Card Discussion
      thelastgnu
      thelastgnu
    • RE: [WAR] Karn the great creator

      @thewhitedragon69 Anecdotally speaking, having played a bit of Survival lately: I feel like a dog when Karn or Narset resolves. And I certainly don't feel like I've come out far ahead if/when I knock one out.

      Karn can be especially punishing if they manage Lattice/Time Vault/Batterskull/Wurmcoil. But even assuming just cage from the board, it's still

      {4}: Opponents can't Vengevine for the rest of the game, gain 4 life

      posted in Single-Card Discussion
      thelastgnu
      thelastgnu
    • RE: [WAR] Karn the great creator

      @desolutionist Understand it's sort of missing your point, but wanted to take an opportunity to plug panard's MTGO docker image, which has been near-flawless for me.

      posted in Single-Card Discussion
      thelastgnu
      thelastgnu
    • RE: Watskeburt

      This it, by chance?

      # Watskeburt!?
      ## Tobias Egelhof
      Instants
      3 Spell Pierce
      1 Brainstorm
      2 Brain Freeze
      4 Force of Will
      1 Gifts Ungiven
      1 Vampiric Tutor
      1 Mystical Tutor
      1 Frantic Search
      1 Ancestral Recall
      1 Hurkyl's Recall
      1 Rebuild
      1 Chain of Vapor
      3 Repeal
      
      Creatures
      3 Dark Confidant
      
      Sorceries
      1 Ponder
      1 Tendrils of Agony
      1 Yawgmoth's Will
      1 Demonic Tutor
      1 Merchant Scroll
      1 Timetwister
      1 Mind's Desire
      1 Time Walk
      1 Tinker
      
      Artifacts
      1 Memory Jar
      1 Sensei's Divining Top
      2 Tormod's Crypt
      1 Black Lotus
      1 Lotus Petal
      1 Mana Crypt
      1 Mana Vault
      1 Mox Emerald
      1 Mox Jet
      1 Mox Pearl
      1 Mox Ruby
      1 Mox Sapphire
      1 Sol Ring
      
      Lands
      1 Tolarian Academy
      1 Flooded Strand
      4 Misty Rainforest
      3 Underground Sea
      3 Island
      1 Library of Alexandria
      
      Sideboard
      3 Yixlid Jailer
      1 Inkwell Leviathan
      2 Ravenous Trap
      4 Tarmogoyf
      3 Trygon Predator
      1 Tropical Island
      1 Forest
      
      posted in Vintage Strategy
      thelastgnu
      thelastgnu
    • RE: Single Card Discussion - Lavinia, Azorious Renegade

      I've just consulted the comp rules, and it seems a little uncivilized... but if I'm understanding correctly, you can actually just pay mana for phyrexian costs.

      posted in Single-Card Discussion
      thelastgnu
      thelastgnu
    • RE: Single Card Discussion - Lavinia, Azorious Renegade

      @chubbyrain Satisfying a curious itch: guess it's like 12% with 4 Lavinia, 16 lands, and 1 each: Pearl, Sapphire, Petal, and Lotus.
      Assuming only 12 of those lands can actually produce U/W: 10%

      Disclaimer: all real math lazily disregarded for programmatic sampling.

      posted in Single-Card Discussion
      thelastgnu
      thelastgnu
    • RE: [BBD] The Kenrith Walkers

      @fsecco Weirdly enough, I think modern Workshops' aggro focus probably makes the ability pretty lackluster for stabilization once you get to six. Specifically: it's worth noting that the +1/+1 counters from Ballistae, Walkers, Ravagers, and Overseers stick around.

      For a significant chunk of the creature package, this ability reads: Up to two target creatures get +0/+3 and lose all activated abilities. Not nothing, but might actually be more interesting in the more-controlling, unrestricted Lodestone meta.

      posted in Single-Card Discussion
      thelastgnu
      thelastgnu