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posted in Vintage Strategy read more

Here's the list I registered Sunday Night. I went 2-2 the two losses were to Mentor and I beat Doomsday and Saheeli Oath.

Trinket BUG (61)

Creatures (13)
4 Deathrite Shaman
3 Leovold, Emissary of Trest
2 Jace, Vryn's Prodigy
2 Trinket Mage
1 Glissa, the Traitor
1 Trygon Predator

Permission (9)
4 Force of Will
4 Mental Misstep
1 Misdirection

Draw/Tutor (9)
1 Ancenstral Recall
1 Brainstorm
1 Ponder
1 Time Walk
1 Demonic Tutor
2 Painful Truths
1 Treasure Cruise
1 Dig Through Time

Board Control (4)
3 Abrupt Decay
1 Fatal Push

Trinket Package (3)
1 Engineered Explosives
1 Sensei's Divining Top
1 Chalice of the Void

Mana (23)
1 Black Lotus
1 Mox Sapphire
1 Mox Emerald
1 Mox Jet
1 Strip Mine
2 Wasteland
2 Cavern of Souls
4 Misty Rainforest
2 Verdant Catacombs
2 Tropical Island
2 Underground Sea
2 Bayou
1 Island
1 Forest

Sideboard (15)
1 Wasteland
2 Nature's Claim
2 Grafdigger's Cage
2 Nihil Spellbomb
1 Pithing Needle
1 Null Rod
1 Glissa, the Traitor
1 Trygon Predator
1 Crucible of Worlds
2 Mindbreak Trap
1 Fatal Push

I really like the Trinket Mage package. Engineered Explosives and Chalice of the Void are great in this deck. I don't miss the maindeck Null Rods at all. Chalice is especially great with Cavern and Abrupt Decay as I can easily set it to 1 against Mentor, or 2 against Oath and feel like I'm not giving up much at all. All of the creatures in the deck are either elves or humans (except the misers trygon predator) so I can set Cavern to either creature type and reliably cast and resolve my creatures. In control matchups I find myself tutoring for Cavern of Souls more than any other card.

One card I haven't been thrilled with is Fatal Push. It either gets misstepped or I can't trigger revolt when I really need it. I'm going to replace the one in the maindeck with a murderous cut, and the one in the board with another Engineered Explosives.

Up until Sunday I had been playing with Rashmi Eternities Crafter as a one of in the maindeck. Rashmi is a powerhouse but I find that it does nothing the turn I play it and it usually doesn't stick around for long. If I can untap with it in play or have a counterspell to play on my opponent's turn it's usually worth it. I replaced it with a Trygon Predator on Sunday, but I'm thinking about putting a Jace, the Mindsculptor in that spot.

The last question I have is whether it is still worth it to play Wasteland. The manabase is stretched thin already with all the colored mana requirements. I prefer Caverns to Wastelands, and I'm actually thinking about cutting the Wastelands for 1 Swamp and 1 additional fetch.

If I had to sleeve it up tomorrow this is probably the list I would play:

Trinket BUG (61)

Creatures (12)
4 Deathrite Shaman
3 Leovold, Emissary of Trest
2 Jace, Vryn's Prodigy
2 Trinket Mage
1 Glissa, the Traitor

Permission (9)
4 Force of Will
4 Mental Misstep
1 Misdirection

Draw/Tutor (10)
1 Ancenstral Recall
1 Brainstorm
1 Ponder
1 Time Walk
1 Demonic Tutor
2 Painful Truths
1 Treasure Cruise
1 Dig Through Time
1 Jace, the Mindsculptor

Board Control (4)
3 Abrupt Decay
1 Murderous Cut

Trinket Package (3)
1 Engineered Explosives
1 Sensei's Divining Top
1 Chalice of the Void

Mana (23)
1 Black Lotus
1 Mox Sapphire
1 Mox Emerald
1 Mox Jet
1 Strip Mine
2 Cavern of Souls
3 Misty Rainforest
2 Verdant Catacombs
2 Polluted Delta
2 Tropical Island
2 Underground Sea
2 Bayou
1 Island
1 Forest
1 Swamp

Sideboard (15)
2 Nature's Claim
2 Grafdigger's Cage
2 Nihil Spellbomb
1 Pithing Needle
1 Null Rod
1 Glissa, the Traitor
1 Trygon Predator
2 Mindbreak Trap
1 Engineered Explosives
2 Open Slots

posted in Vintage Strategy read more

I've been playing Glissa in my BUG leovold deck for a few weeks now. It's great in the two matchups you mentioned. I liked it so much that I've added two trinket mages to find my copies of engineered explosives and nihil spellbomb. I haven't played this iteration in a daily yet but I'm hoping to tonight. Will let you know how it goes.

posted in Vintage News read more

@Dbatterskull, excellent article thanks for taking the time to express your thoughts. While I agree with your sentiment, now is not the time to make any changes to the restricted list while the meta is still shaking out, there is one option that I did not see addressed in your article or any of the posts in this thread.

First of all let me say that I do not believe restricting Workshop is really an option for the same reasons that you and others have pointed out here. I also think that restricting Lodestone Golem in a vacuum would be too much for shops to handle right now. There is however a third option - unrestrict Chalice of the Void and restrict Lodestone Golem. This would give shops one of it's best lock pieces back, while reducing the real boogeyman of the shops deck - Lodestone Golem. Now I'm not a shops expert or a combo expert for that matter, but it would seem to me that chalice at 0 or chalice at 1 on the first turn would be enough of a setback to the combo player, and would allow the other shop threats to get there.

Having said all of that, right now it just seems like any changes to the B/R list would just be change for change's sake. I think the meta is moving in the right direction and we just need some time to see where it settles. It should be re-evaluated in 3 to 6 months once there is more data to review.

Just my 2 cents.

posted in Vintage Community read more

Hi everyone,

I'm Zeke I live in CT and have been playing vintage on and off since 1995. I'm a long time lurker on the old boards and with the new site up it has inspired me to try to post a bit more. Looking forward to what this site and community can become!

posted in Vintage Community read more

Hi all,

The_Zeeker on MTGO I'm on most nights after I put the little one to bed usually 8:00-11:00 EST. I hang out a lot in the tournament practice room and play whatever interests me on that day. Looking forward to slinging some cyber cards with everyone!

-Zeke