This is basically because this site has become very unorganized and not moderated at all...or not enough.
I've often used the Source (legacy forums) as a gold standard for organization. This site isn't what it used to be on orfanization or moderation. And this less quality posting happens.
Holy shit dude. Talk about spewing verbal diarrhea and hatred. Your post above should be moderated and warned. But I guess they don't do that on the new TMD site. It's posts like these that cross the line and go too far.
You're a good person in real life but maybe you need to take a step back and look at what you post here before clicking submit or whatever. Good lord that was terrible.
@Smmenen I agree the metagame is already pretty well decided. I was hoping from Probe and Mentor to leave, not gush. I will continue brewing, testing, and grinding.
You cats need to settle down a little. See you guys at NYSE
Well when I mulligan to 6 and 5 both games and never saw a Shock for mentor, yeah I'm going to lose. I guess the answer is, I should just build Outcome, Mentor, or Shops...I know they are the best decks. It doesn't mean they are fun. I've played mentor with infinite success in the past so you playing "only 2 mentor" in your blue deck with a billion draw spells, isn't interesting at all to me. Draw a billion cards, cast your unfair win con and counter relevant things...furthermore that hatebear deck was just an idea and it didn't work. Losing to turn 1-2 vault key or mentor while I don't draw hate happened too often. People were crying about mentor and still are...wel vault key is just as brainless haha. I've moved away from Hate Bears and Eldrazi because they're incredibly too inconsistent.
Oath is one of those decks that sounds good in theory but can be hit or miss in reality. For me the tensions are between the counter/disruption package and Oath package. You don't want to start the game with a hand that has all disruption and no Oath, you could have an Oath and a good mix of spells but no Orchards to trigger Oath, or worst of all you can have your Oath targets in your hand!
So for me, Oath is best as a "sideshow" in a deck like Storm. In Storm you aren't so heavily weighted in trying to interact with your opponent, so you're less likely to be in a situation in which you cannot do anything proactive. You have Oath as a threatening turn one play and if it's disrupted then you have Storm to fall back on. And that plan works vice versa; if they have a bunch of Spheres in play to shut down Storm, at least there is always the Oath plan.
On that same concept, perhaps Dark Depths could be another avenue? Could even deploy Loam or Crop Rotation tactics.
That's why you need at least 2 of the 3 creatures castable and need to be able to fight on multiple axis. If you can't figure out how to do that, the deck is terrible
Just listened to this the other day and I agree with @CHA1N5 on him not being sure if Emrakul is actually correct in landstill. I find it to be insanely slow, boarded out in more matchups than I'd like, and honestly ONLY good in a late game grind vs blue. But at that point there are other better options that came down a bunch of turns earlier that already started winning me the game. I'll go on the record and say I only think he's OK in landstill. Feels wrong more often than not