I think your "schools" approach feels a bit... shoehorn-y at times (in that Rob Hahn might not translate that well to today). Having said that, I REALLY want it to be true. There's something magical, forgive the pun, about early M:tG that, Old School aside is only really present in Vintage.
The "name" schools give a very intimate feel to the game that's very much lacking in modern-day sanitized M:tG. I suspect that's why a lot of us play the format, it feels sort of Wild West-ish to this day.
Having said that, as a combo player combo decks by their very nature are very disparate in a way control and aggro really aren't. Decks like ProsBloom, Metalworker, Doomsday, Dredge, etc. function so differently it's hard to categorize them together. Speaking of which, was there a Type I combo deck before Type II ProsBloom hit the scene? If not, maybe that's a good place to start.
Personally, I like the "name" approach because it has a certain romanticism to it, but I feel like there are functionally infinitely many ways to approach this and I'm not sure that taxonomy matters as much.
I would posit that the key is looking at how a deck wants to win - what does an ideal game of Magic look like for Xerox, for Outcome, for Oath, etc. That I think will give you the best grouping mechanism for decks; the exact cards themselves are subservient to the goal they're trying to achieve.
I'm sorry for necro-ing an old thread but your statement just made me remember something. Long story short in the World Cup back in '82 a similar thing happened; if Germany beat Austria by 1-2 goals both teams would advance to the next round of the WC, whereas any other result would cause one of the two teams to be eliminated.
Germany scored a goal about 10 minutes in, and then both teams just piddled around since "playing to win" would be stupid in a Game Theory sense, neither team gaining any advantage by eliminating the other but gaining much by cooperatively refusing to compete. This caused UEFA to decide that in future World Cup events both of the last games in the Group Stage for each group would be played at the same time. I've linked the relevant Wikipedia article below.
Details at bottom of the post, but please consider reading the whole thing.
Event website: https://timmorrison5.wixsite.com/lavendermemorial
This is an event being run by Tim Morrison (who doesn't have a TMD account anymore and has asked me to post something here), it's for the Ben Lavender Memorial event. I don't know if any of you knew Ben (he was fairly well known around the Midwestern M:tG scene) but he was one of my best friends for almost 30 years until he died suddenly on April 17, leaving behind a widow and 2 young sons (4 and >18 months) and there is going to be a (hopefully fairly large) event to raise money for his family.
Ben & I used to attend Vintage events back in the late Aughts (mostly Worlds @ GenCon/Nationals '08 and the old Meandeck Open events) and so as part of the tribute to him, there are going to be sanctioned EW trials as well as proxy side events for those interested.
Vintage Trials: 3:30 pm Saturday (6/23), 10:30 am Sunday (6/24)
Legacy Trials: 10:30 am Saturday (6/23) 3:30 pm Sunday (6/24)*
Price: $20, sanctioned (no proxies)
- The website does not have the 3:30 Legacy Trial listed but Tim gave me these times himself.
If you have any questions, please feel free to ask here or to message me directly.