@thecravenone I have to be one of the worst people to ask for a tourney report since i didn't anticipate getting very far and I didn't take any notes, but i will go from memory to the best of my ability.
I tend to go to Top Deck Games for Vintage as my monthly event. Past that I might get some testing with a really good local who usually pilots something with Paradoxical Outcome in it but he keeps it spicy so i never really know what to pin him on. I have been "off" Vntage for the past few months, the combination of other games and too much FB saturation (BnR whining mostly) soured the format a bit for me so I opted to step away for a bit. I had Shops built still, taking a cue from Will Dayton and Nick DiJohn by adding more threats, chaning the deck from a prison deck to an aggro deck with prison elements. I also play BUG, but I was 2-3 months into my break and started to feel like I wanted to play something else. I don't have a huge collection, but I could piece together 2 Card Monte for under 100 bucks while proxying the Ancestral Recall and Timetwister. Naturally I opted for Ben's list because its what I have seen. I follow Ben since he plays Old School and I also enjoy that format. I asked him for his list and I built it.
I end up driving to TDG myself. I often pool down with Dan Miller, but he was staying for both events and I was not so I opted to drive. After arriving I greet the crowd, knowing most of them quite well (I feel the Northeast Vintage scene is very open and friendly, and we all seem to know each other). After greeting Dan Miller, Joe Brennan, Sullivan Brophy and a few others I write down my decklist and pay, readying myself for round one. we ended up with 23 players for the day, which was on the low side compared to other events i have been to at the shop, but it didnt matter to me.
Round one versus Miles Agag
Miles is one of the staff from TDG, and he gives me a playmat to use since I forgot mine. I know he often plays shops, so I prepare for that. Game one he wins the die roll and opens with Workshop, Mox Jet and an Arcbound Ravager, and passes. I open with Mana Confluence, Mox Ruby and Black Lotus. I then cast Painter's Servant naming Blue. On his turn he plays a wasteland, destroys my Confluence and plays a Revoker, naming Helm of Obedience, he swings with Ravager and passes. On my turn I play another Confluence and a Mana Crypt, cast Demonic Consultation for Grindstone, cast it and grind him for the game. After a bit of confusion on what he just faced we sideboard. I bring in the usual MUD hate, plus balance and Sphinx. He opts to go first and he ends up mulling for to 5 or 4, keeping a hand with lands but no threats. We durdle for a bit, my hand is mana heavy but light on action. He plays a few threats that I answer in time with my effects, and i am slowly losing life to my own Crypt. After some measur eof time I manage to tutor into Painter/Stone and kill him.
Round two versus Mike Gutner
Sorry if your first name isn't Mike, I am terrible with names. Mike is a guy I see often at these events and we always end up chatting. He often pilots something blue based and I saw he was playing with PO during my walking around time before the event. Our first game I put Leyline into play from my opener. He opens up with a fetchland and passes. I open with a Workshop and a Mox, casting a Grindstone and passing. We dance a bit for a few rounds, he is missing land drops while I Grind him each turn for value. I start playing Helms as well, drawing the wrong pieces and tons of sources but no tutors. Once turn he opts to go off with a Yawgwill, forgeting I have Leyline in play he fizzles out and passes. I end up drawing a tutor for the right piece and Grind him down. Game two was a mull to five for him that banked on a single Mox that I Claimed. He sat on no lands for the rest of the game as I slow grinded him with a combination of Stone and Helm, manually milling him out of the game.
Round three versus JP Kohler
This match was very quick. We chatted through most of it so my memory of it is poor. Game one I assembled Painter/Stone very quickly, I lose the Painter to a MM/RED/Fluster battle but topdeck another painter to kill. Game two was the same effect but I had Leyline in play and had a Helm countered and I played a second to kill. JP gave me some pointers and pitfalls of the deck, as he ran it to great success before. I opted to adhere to his advice, adding a tormod's crypt to my board, cutting the city.
Round four ID with Sam Canstrucci
We opted to ID, which is the first time I ever ID'd in an event
Round five ID with Sullivan Brophy
We also opted to ID, securing out spots in t8.
T8 - Everyone split.
The Top 8 had a lot of Shops, Dredge and BUG in it, so I feel if I had played the games I might have been able to pull some more wins but I was just psyched to get to where I was.
I hope this report was interesting and helpful. I will definitely take notes at EW.
The Community is more important than the Self. In a game, the opponent is not your enemy. The enemy is yourself. Your opponent is simply there to test your strengths and weaknesses. If anything, you should thank your opponent regardless of the outcome. Your opponent makes you better.
If you resort to bashing a person in real life or on a chat screen you do not deserve to be part of this community. In this you are both a coward and a buffoon.
I built BUG as a side project in Vintage. 15 proxies makes the venture rather easy. I find the deck rewarding, and while I normally play Shops, I would describe BUG as a more interactive build that has a small but interesting fanbase. The natural idea evolved from legacy builds, but I really didn't pull the trigger until I was Jeremy beaver pilot a BUG build with Managorger Hydra in it into a T8 at a recent EE Vintage event. Managorger is interesting because it has natural applications against shops, which have a hard time removing one, and other blue decks, who often churn out enough CA to make the Hydra huge really quickly. In all of this I understand that Hydra is a fringe choice at best, and if you are still reading this you are probably scoffing at the idea of even considering the card. This is fine, it is just how I like playing the deck, you will find several deviations from the norm in my deck, but I enjoy it. Some takeaway you can gather regardless of build:
1-2 Null Rods Main
3 Leovold, Emissary of Trest
3 Managorger Hydra
3 Deathrite Shaman
2 Trygon Predator
1 Notion Thief
4 Force of Will
3 Mental Misstep
1 Ancestral Recall
1 Mindbreak Trap
1 Time Walk
1 Treasure Cruise
1 Dig Through Time
3 Abrupt Decay
1 Demonic Tutor
1 Jace, the Mind Sculptor
2 Null Rod
1 Black Lotus
1 Mox Emerald
1 Mox Sapphire
1 Mox Jet
4 Misty Rainforest
3 Polluted Delta
3 Tropical Island
3 Underground Sea
1 Strip Mine
3 Nature's Claim
2 Tormod's Crypt
2 Yixlid Jailer
2 Virulent Plague
1 Snuff Out
1 Mindbreak Trap
1 Grafdigger's Cage
1 Ravenous Trap
@p3temangus I played a great deal while active duty in the USMC. Stationed in Okinawa I found a literal hole in the wall store (about the size of a gas station bathroom). Guy had faded GW models and a ton of cards. I blew many paychecks there buying P9. Later, while stationed in California I used to drive to LA for vintage. This was 2004-2005. I remember psychatog was everywhere. I played Legion Land Loss, maindeck null rods and ravenous baloths. I loved that deck so much.
I'm in very early testing of BUG. I need a change of pace and Managorger Hydra is one of my favorite cards. I'm building slowly in earnest, since I only paper play once a month I'm rather patient with building this one.
Also I'm glad Jeremy is chiming in on this. We spoke at the TDG vintage this past weekend, as I gleaned some knowledge from him.
@sodoyouwearacape it makes early interaction easier. notably I have been able to use it as early as turn one. During a recent game against Oath I was able to both use it early to ping a spirit token then wasteland my opponents Forbidden orchard. He gives me another token in response, which I ping with the ballista and the ballista dies, denying an oath trigger for my OP on their next turn. The ballista dying (as opposed to Trike staying at 1/1) is actually a boon in some instances (like the above example). Getting to 4 mana to start pumping him is another story since Workshop doesn't help that. I never got to that point. But I did get a chance to bring an OP down from 13 life to zero once i resolved a Ravager with Ballista on the board. Seems to m that the interactions with other cards in these new sets might put Shops into some new builds. I am interested in testing them for sure.
I put 4 into my shops deck for a tourney this past weekend. it won me games. being able to come in small and just pop a pyromancer or mentor early really helped. I did not have any instance of having time to pump it, but i could see the long run being fine with this card in a grindy matchup. I am interested to see how Scrap Trawler comes out in MUD as well, as slots are getting tighter and tighter.