@popedeuce37 As far as I can tell, no. I assume there must be a way to incorporate Karn the Great Creator, though he does kind of contract the deck's purpose (breaking Null Rod's symmetry) and can't get powered out that quickly. It's also possible the deck should be messing around with cards like Walking Ballista.
Since this summer's SCGCon, many Xerox players have lept away from Sperlingesque RUG Pyromancer to Arcanist builds, per Justin Franks's 2nd place list. Some other examples:
- White Tsar's 4th-place finish in the 7/7 Challenge
- The Hamburglar's 8th-place finish in the 7/7 League
- Geekyjackson's 4th-place finish in the 6/23 League
What do we attribute this to? Following Justin Franks's high profile finish at SCGCon? Just wanting to try new cards? Arcanist being that good? A meta shift making these better positioned?
Location: Growler USA (609 W 29th St)
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Something I'm wondering about is how to use the wishboard. If you're in Game 2 of, say, a Shops Mirror, do you board out your Spheres etc and bring in wishboard targets? My inclination is yes, and that weakening your Karn options isn't as bad as running terrible cards in your 60.
Related question: let's say you've got 3 Tormod's, 3 Cage in your board and you're playing against Dredge. Do you bring in all 6 pieces, or do you leave some in in case you draw Karn? Or is the intelligent approach to just board out Karn in the Dredge matchup?
Karn's been dominating MTGO results, through 2 different decks:
- Karn Shops, which is essentially an evolution of Staxxx
- KarnDrazi, which is Colorless Eldrazi with some Karns and a wishboard jammed in
Unless we see an emergency restriction (/s) of Karn, seems like we should be discussing ways to build, play, and beat these decks.
Any Karn pilots here want to share their experience?
(The Karn, the Great Creator thread is a dumpster fire, so it felt appropriate to split this off.)