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posted in Vintage Tournaments read more

That sounds great! I'd be up for it. I'm not entirely sure how many of us from our country can attend though (2 of us plan to attend Nebraska War but the rest didn't seem to be interested). I'll ask players around.

Bologna is easily accessed and very a nice city and usually cheap which would make it perfect for us to go. Both September and December seem rather too close (September because many people already had plans for July/August) and December because of Nebraska War being held in December as well.

(also would appreciate if Vintage would be held during the Modern event not Legacy since I'd also want to participate in that and many others most probably as well).

posted in Official Tournament Results read more

@log I agree with you even though I had my say listening to you talk to PeAcH about Shops. I also expected a way higher number of Shops, mostly because I expected players from Germany to come and play (and there's a lot of Shops players there). Unfortunately they didn't come, similarly as others from France and vicinity due to mostly the reputation of BoM organizer (and whatnot).

I expected also Henrik, Niels and Simon to be on Shops and they play well. The problem wit up to date lists may also be because people don't want to play up-to-date Shops lists. I have Shops usually around and the version I was able to play was one that was acting more like a prison rather than aggro. Casting little creatures and attacking with them doesn't really appeal to me and I'd also wish to find something to interest me and I think this was the approach of many players there. I was playing somewhere at the lower tables (I don't want to offend anybody) but what I've seen there I could hardly call Vintage. There were so many weird things happening there, and also there were Shops around...'the theoretically easy deck to play'. The up-to-date lists are also something I'm not used to (it showed when I played with it).

It's true that the Vintage in Europe often looks like it got stuck in time and many players are a bit behind what is going on Magic Online or on the other side of the globe. At events here I often felt that I played with the same cards as online but the games were often totally different...One of the reasons may also be the fact that we have/had sanctioned Vintage events here mostly. This may be a reason why some players don't change decks, don't experiment and don't adapt.

Our local community started to follow a bit after I came and crushed their reality of what is Vintage. Some of the players felt that badly that they started wondering what's wrong and well it made them actually adapt a bit. In general....the consensus here is to play Vintage for fun. Most of the players were never good players in the first time, but they have access to Vintage cards so they can play Vintage. So when someone like me came there and beat them they felt that I'm from a different world and destroying something of theirs.

We should be glad that we can play paper Vintage even if Eternal Weekend/its organization was a big disappointment.

note: I'm talking about Vintage players in Europe...

posted in Tournament Reports read more

Congrats, man. Thanks for the report (It's not long, ever read my reports?). It's fun and well written and it allowed me to experience TMD Open even if I wasn't present since well I live too far to attend. So far TMD Opens were quite a mystery for me.

Erayo is pretty mean card...

posted in Official Tournament Results read more

@jcardshark (this is the correct decklist)

1 Library of Alexandria
2 Tundra
2 Volcanic Island
4 Flooded Strand
1 Strip Mine
1 Island
1 Plains
1 Mountain
3 Scalding Tarn
2 Snapcaster Mage
3 Young Pyromancer
1 Monastery Mentor
2 Jace, Vryn's Prodigy
1 Ancestral Recall
1 Brainstorm
1 Merchant Scroll
1 Mystical Tutor
2 Pyroblast
4 Force of Will
1 Gush
1 Time Walk
3 Swords to Plowshares
1 Ponder
4 Preordain
1 Gitaxian Probe
4 Mental Misstep
1 Treasure Cruise
1 Dig Through Time
1 Fragmentize
1 Tragic Lesson
1 Black Lotus
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Stony Silence
2 Dack Fayden

2 Ingot Chewer
2 Containment Priest
2 Pyroblast
1 Swords to Plowshares
1 Flusterstorm
1 Fragmentize
2 By Force
1 Stony Silence
2 Grafdigger's Cage
1 Rest in Peace

posted in Official Tournament Results read more

I'm not entirely sure who to ask but does anyone know if we also get Legacy decklists somewhere (outside the top 8 which was already very difficult to find?)

posted in Vintage News read more

@kistrand just as any other bot. The good thing about Goatbots is that they buy cards usually earlier than other bots. All the strange stuff from treasure chests or something special like the Power Nine shows can be bought or sold to them from day 1.

the right bordered power is so beautiful!!! love

posted in Vintage News read more

There were long 'discussions' about this on Facebook. The organizators of MKM Series claimed many things from Wizards not allowing them to get premier status, low attendance (true), that they were losing money or that Wizards is pushing them into Limited.

(getting 1 point from the Vintage and Legacy events felt really, really bad. Thanks to that I don't have enough points for another season)

I may have not organized a very big event like this yet, but all what they claimed as reasons to drop Vintage are things they could have just simply fixed instead of using that as an excuse (that's how it feels to me). Getting premier status for an event is not actually that difficult, the problem comes when Trials are involved because those have to be set in advance. That requires time and also more will from the LGS that would want to run them.

Vintage is dropped as an main event and there will be a 4 round Challenge event instead.

I don't think that Vintage is dying in Europe there were more and more players, they just had a hard time attending events.

BoM is actually the reason why Vintage started to die in the first place because they were really doing events for their profit in a harmful way for the players instead of trying to find some kind of balance between profiting and also making the players happy. That's one of the reasons many players didn't go to the first EW. They lost their trust and that is something that is very difficult to earn back.

The last several MKM events were seriously bad in terms of everything. Events capped at the prizes' treshold for example is something that doesn't look good, especially if you know that the place actually could hold about 80+ players more and at least those that got byes for the event could be let in. If you want many 'funny' stories just talk to me and I'll tell you how it looked like in Germany and Czech Republic.

JK is starting their own series instead of doing MKM. So we'll see how that will go. I'm not really sure how many players will be willing to come for the Vintage events though.

posted in Xerox read more

@didor Honestly I tried Mentor in all kind of decks from Landstill to Delver and in the Delver deck it didn't feel right. I often didn't have mana for it and I also hardly trigger Pyromancer triggers. Mentor is a card you usually want to win the game, but you will also have troubles casting it.

I run Mox Pearl though so that makes it a bit easier for me but in my original build running 15 lands Mentor was problematic. If you are running 4 Wastelands it may not be such a problem and might be a nice addition but from the 3 leagues I played in and faced many of the UR Delver decks...those decks are actually more aggressive than mine and really beatdown and attack resources. Those decks don't have time for casting Mentor often. In my version (see screenshot above) the card is actually more playable even though it may not seem like it at first sight.

posted in Xerox read more

Hello there,
there are many options how a Delver deck can look like but unlike other decks it is often usually a predator deck of some kind even though it has often more linear plan than other decks. You can either go for a very streamlined version or more fluid version that can play a control role. Splashing black usually makes you more control than then tempo.

The creature suite is not really that given. While you will most likely play 4 Delver of Secrets (it's usually 4 or 0), 4 Pyromancers doesn't need to be the case. I was often boarding out 1-2 Young Pyromancers in many games and it is to be seen if that might not be happening now as well. Note that without Gush this creature is kind of worse. So it depends on how many spells you can put in the deck and meaningfully use them.

Snapcaster Mage becomes very playable now but in order to get the most value out of this deck I'd still stick to a certain number of JVP. Since the deck is not that fast though now, maybe running Snapcaster Mage may be correct. I doubt it though. (so far I just board them out almost all the time...). I put Snapcaster Mages in because I want to have around 10 creatures that can swing. So if I won't find a better replacement I'll stick with this card.

The engine should be restricted spells + Preordain. You will need more though than just this and it is still to be seen what it may be. So far I tried all kind of tutors instead because I couldn't find anything better. The best card is actually Night's Whisper but is black which also a slightly different approach to how to play the deck. The cards I play now are 2 Spell Pierce, 1 Pyroblast, 1 Fragmentize, 1 Merchant Scroll, 1 Mystical Tutor. I'm still undecided about the two tutors. The other cards are doing their job well.

I wouldn't think Dack Fayden is necessary. At least not now before the metagame settles. It wasn't usually good even before. If you want a three drop Snapcaster Mage is better.

Mana Denial should feature Null Rod effect. Wasteland is a question. During the Shops/Mentor era it was actually good to play 4 Wastelands since that helped a lot, not only against Shops but also against other decks and even Mentor (if it wasn't the UW version). Some versions were very light on lands though so hitting occasional Tundra was good enough to win the game sooner.

Main deck hate is about to be seen. I'd run an enchantment/artifact hate main deck, otherwise I wouldn't bother. But a card like Smash to Smithereens might be ok though since it can deal 3 damage...(I run Fragmentize, but wouldn't run let's say or well a good artifact removal in those colors...that is)

As for Wasteland, if you play that as additional lands (spell slot) it is ok. Otherwise it can really put you behind. I tried to avoid running Wasteland as much as I could because I always needed every single blue mana I could produce to play cantrips and cheap countermagic. Wasteland was always messing with that plan. When the metagame changed a lot, wastelands became more of a necessity (see walking ballista and lands like workshop). I wouldn't say that wasteland is bad and I wouldn't say that wasteland is good either. It will depend on the decks that will emerge. By default I'd rather play without the card in my deck and I have 15ish lands available to me with a single strip mine being the additional land (15th land).

The same goes to Harsh Mentor, this card in diverse metagame is not good. Against some decks you need 4, against many you'd rather see anything else than a 2/2 that occasionally hits an opponent for 2 (fetchland usually). I did not think about how the deck should look like now though, so not sure what I'd play instead. Most probably some combination of JVP and Snapcaster Mage (I feel 1 would be the right number). I started with 3 Snapcaster Mages and that's certainly a number you don't want to run. Anyway Snappy is better than Harsh Mentor.

I play white because I expect Oath decks to be played so I rather have my Containment Priests ready (RIP and Stony Silence that is more difficult to get rid of...). Also play PTE to deal with some things like Blightsteel Colossus or Marit Lage.

Just build the deck and play with it. There are several different approaches but I would fall back on the Delver decks from when P9C started.

(By the way Abrade performed better than I expected, I like it more than Smash to Smithereens, but my deck was rather build against Shops by default)

I'm currently trying this. From there I will try to tweak it to suit my needs and the metagame.

posted in Vintage Community read more

@p3temangus I'm obviously not a marine corp or anything but during the past few years of professionally selling Magic cards I shipped many orders to different ships and bases all around the world (takes long time till it gets where it should and tracking those shipments is certainly funny). Some people order from me regularly and I always wonder when do those people have the time to actually play Magic. I've been also sending larger quantities of FNM and Prerelease promos (some base in Afghanistan was one of those places) and wondered what someone would actually want to do with that in larger quantities. The thought of someone organizing an event didn't come to my mind...
The Americans living here that I know all started playing Magic while in the army...(that might be just a coincidence)

@elusive thanks for sharing^_~