Evil Spirit Guide
Remove evil spirit guide in your hand from the game, pay 2 life: add 2 black Mana to your Mana pool.
Sorry but I want a card like this and imo it fits black well. The extra life nets you extra mana, black does it for cards all the time so why not and it would make black more viable in legacy Belcher lol.
Well the necro spike list was something like
4 Dark Ritual
4 Cabal Ritual
4 Demonic consultation
4 Lotus Petal
I don't remember if this is exactly the list, but the point of the deck was to find and play necro asap pay a bunch more life than you needed, then use soulspike to done them for 4 to 8 dmg then you just keep a hand that can storm out for the rest protected wother force/daze/unmask. Bargain costs 6 but we can run lotus and other moxen, maybe ancient tomb city of traitors or something? Try and do something similar to what the old necrospike lists were doing. Again just a thought.
Hey, sorry I'm a little late to the discussion, but couldn't you do something kinda similar to Necrospike? You except instead of 4 Necropotence, run 4 Yawgmoth's Bargain? That way you could run thoughtseize, unmask, pay a bunch of life to the bargain, remove excess bargains and unnecessary discard to gain life for free by casting soulspike, then finishing by storm off with rituals fast Mana and Tendrils? For instance you hit a turn 1 or two bargain bay 16-17 life, you fire off two soulspikes, pay more life to bargain make 4 Mana with rituals and such and only have to have like storm 5 or six with tendtils? Just a thought, sorry if you guys think I'm an idiot lol.
This restriction made me sad, I don't know that there is a true replacement for probe. Pay 2 life to know whether it's safe to go off and draw a card? I play PO storm, so I guess I'll add time vault, key, and tezzeret the seeker? I mean an alternate win condition is cool and all but I really liked the certainty the card provided.