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posted in Combo read more

Well the necro spike list was something like
Some lands
4 Brainstorm
4 Ponder
4 Dark Ritual
4 Cabal Ritual
4 Demonic consultation
4 Necropotence
4 soulspike
4 Force
4 daze
4 Lotus Petal
4 tendrils
4 unmask
I don't remember if this is exactly the list, but the point of the deck was to find and play necro asap pay a bunch more life than you needed, then use soulspike to done them for 4 to 8 dmg then you just keep a hand that can storm out for the rest protected wother force/daze/unmask. Bargain costs 6 but we can run lotus and other moxen, maybe ancient tomb city of traitors or something? Try and do something similar to what the old necrospike lists were doing. Again just a thought.

posted in Combo read more

Hey, sorry I'm a little late to the discussion, but couldn't you do something kinda similar to Necrospike? You except instead of 4 Necropotence, run 4 Yawgmoth's Bargain? That way you could run thoughtseize, unmask, pay a bunch of life to the bargain, remove excess bargains and unnecessary discard to gain life for free by casting soulspike, then finishing by storm off with rituals fast Mana and Tendrils? For instance you hit a turn 1 or two bargain bay 16-17 life, you fire off two soulspikes, pay more life to bargain make 4 Mana with rituals and such and only have to have like storm 5 or six with tendtils? Just a thought, sorry if you guys think I'm an idiot lol.

posted in Single-Card Discussion read more

Not saying it's game breaking just a thought, when that deck goes off you have a million tapped dudes anyway. There are probably much better wincing that win the game now ya know

posted in Vintage Strategy read more

Well I'm newer to vintage and have mainly been a legacy player. I am no stranger to the dangers facing storm combo but your right Probe was making me a bit lazy.

posted in Vintage Strategy read more

This restriction made me sad, I don't know that there is a true replacement for probe. Pay 2 life to know whether it's safe to go off and draw a card? I play PO storm, so I guess I'll add time vault, key, and tezzeret the seeker? I mean an alternate win condition is cool and all but I really liked the certainty the card provided.

posted in Single-Card Discussion read more

This looks like a win condition for elves, go nuts with glimpse birchlore/heritage druid and then pass the turn and win?