Joined
Last Online
Recent Posts
posted in Single-Card Discussion read more

I just wanna see this in random PO lists that make a bajillion Mana. Surprise, it's not just combo! Tap I win.

posted in Single-Card Discussion read more

Turn one this into turn 2 Glimpse. Ez pz. This things is busted. Archive Traps ftw.

posted in Single-Card Discussion read more

With good ol Carnage Tyrant next to him. Double Hexproof

posted in Single-Card Discussion read more

Ahem. I can play as many enchantment creatures as I wish. 😉 @nedleeds

posted in Single-Card Discussion read more

Enchantress with all the enchantment creatures finally gets a place in Vintage? My Boon Satyrs/Coursers are gonna wreck face.

4 of these and 4 Fastbond are all the noncreature spells I need 😉

posted in Single-Card Discussion read more

Could she be used in a new painter shell alongside welder? You can even grindstonet yourself to find your wincon, or bring back a bolted painter

posted in Decks read more

Since it's mainly black green have you considered Dark Heart of the Woods alongside Ramunup/Crucible for the infinite? It gets around Ouphe and Null Rod, and Dack.

posted in Single-Card Discussion read more

Painter's servant got 4 more pyro/rebs? 12 one drop counters seems "ok"

posted in Vintage Strategy read more

The problem is always having the mountain for Anger, I think you need to run 1 basic mountain to ensure the alpha strike, also making bloodghast a huge part of the equation.

posted in Vintage Strategy read more

I have a list I was goldfishing with. It's in extreme glass cannon phase, but has the general shell to work whatever you all decide to put in it, the combo is very straight forward, activate hermit, tap dudes and win:

// 60 Maindeck
// 8 Artifact
1 Mox Ruby
1 Mox Jet
1 Mox Pearl
1 Mox Emerald
1 Mox Sapphire
1 Black Lotus
1 Mana Crypt
1 Lotus Petal

// 22 Creature
4 Hogaak, Arisen Necropolis
4 Bloodghast
1 Anger
4 Narcomoeba
4 Hermit Druid
4 Elvish Spirit Guide
1 Dryad Arbor

// 4 Enchantment
4 Bridge from Below

// 3 Instant
1 Ancestral Recall
1 Vampiric Tutor
1 Mystical Tutor

// 7 Land
3 Tropical Island
3 Bayou
1 Mountain

// 16 Sorcery
1 Time Walk
1 Gitaxian Probe
4 Cabal Therapy
1 Treasure Cruise
1 Demonic Tutor
4 Green Sun's Zenith
4 Land Grant

Other Options:
Chrome Mox
Dark Ritual
Balustrade Spy
Pact of Negation
Summoners Pact

With the new mulligan rule its not hard to hit a hermit, a gsz, or a Summoners Pact, so not sure if wheel effects, or even Ancestral is worth it, Time Walk sure for the random 4 mana Hermit, Walk turn. Lots of different defensive measures, such as Grid, Duress/Thoughtseize, Mental Misstep, or Pact, I just went for a base list without those, so choose as you wish. It's fun.