Awesome drck of the week, and this episode (43 minutes through) is so far excellent
Posts made by ribby
RE: [BBD] Spellseeker
Why didn’t this card have flash so that it could have sprung Skillstep/Derpstep to ruin Vintage more???
No seriously that’s a decent ability. My frustration is that Balance is a suboptimal target - I think the way you optimize this is to make sure you include such game-stealing catchup cards in your deck so that you have options when you’re behind.
It can grab Ancient Grudge though.
Oh, you know what? I like the idea of pairing this with Cabal Therapy. Gives you a payoff for running this effect higher up on the curve, synergizes well with Gitaxian Probe for mid game blowouts, and most importantly - makes Balance great again!
RE: [BBD] The Kenrith Walkers
Rowan Kenrith seems really bad, so I think it’s fair to just evaluate Will on its own.
6 is a tough spot in many existing curves. What’s the last good card at that spot in the curve - Dromoka maybe?
The function of which was:
- Catch you up against aggro
- Set up your next turn against control decks
- Win in a few turns
- Be Oathable (effectively justifying its spot in the deck if you don’t hit 6)
I think this has similarities in its functionality to Dromoka, but I don’t think it catches you up that effectively against most current aggro. Pyromancer laughs at this. Ravager with Factory laughs at this. Marit Lage is neutralized though.
I love the +2 ability but the mana cost of Will effectively makes that -2 cost modifier irrelevant against Shops. But I think it plays really well with Force unconditionally and the other free counters conditionally. One of my big frustrations with Jace TMS and Dack is that they aren’t that effective at drawing into Force of Will in a way that still leaves you ahead. This PW seems insane for doing that. Not to mention the other counters - imagine being able to hardcast Mindbreak Trap to protect Yawgmoth’s Will and still have three mana left over to cast goodies from your graveyard?
One thing to note: this plays suboptimally with off color Moxen and Mana Crypt / Vault. They help to cast it, but then they are useless for casting your Demoinc Tutors and Tinkers and such.
I’m not sure where I’d play this. But it does solve a specific problem with Force of Will and the Jayemdae Tome functions of playable planeswalkers.
Edit: I just re-read the -2. You can cast Mindbreak Trap for UU on your opponent’s turn. That seems insane. I still don’t know how much of a difference maker it is at 6 though.
RE: [Free Article] Menendian's Suggested Banned and Restricted Lists (2018)
@dshin This is a game played by real people in the real world. History in every endeavour involving real people in the real world suggests that more nuance is required.