"I’ll break my staff,
Bury it certain fathoms in the earth,
And deeper than did ever plummet sound
I’ll drown my book."
The New York to Philadelphia corridor still sees a fair amount of regular Vintage.
There's a monthly Vintage FNM at The Comic Book Depot on Long Island, in addition to a bigger monthly event there (the last one was a Tundra/Taiga tournament that fired at 16 players last Saturday).
The Bearded Dragon runs a monthly power tournament, I believe.
Top Deck Games runs monthly Vintage as well.
There are other stores in Pennsylvania that run events as well.
@yayjinaz I was very lucky to be able to pick that one up. A friend made it possible.
There's a ridiculous backstory to that too, where it was supposed to trade hands on a bullet train in Japan, but the potential buyer didn't show, and the (then) owner decided to hold on to it for a while longer.
Nice Vette! I had a 76' back in the day.
So it's a cool card, and I owned a foil set of them at one point because I felt like it had some merits, but the biggest problem with it is the time that it takes to gain a real advantage.
If your opponent opens on an aggressive hand, you want to counter their aggression. If your opponent had an aggressive opener, would you rather have a four mana artifact that drew you cards, or a three and two life artifact like Phyrexian Metamorph? Would you prefer a Pithing Needle to shut off opposing Ballistas, Wastelands, Overseers, perhaps? Immediate effects that instantly impact your opponent's ability to shut you down, or wriggle out of your dominant board state, are better now. You will likely draw between 1-3 cards with this before you're dead. It's just not enough to reverse a dominant board state. If an opponent opens with more mana than you, and quickly establishes better threats (bigger Ballistas, more active Ravagers because they drew more artifacts, etc.), your draws will be better, and given enough time, you'll swing the game your way, but you're still only able to play one land per turn, and Coercive Portal really reads something like "draw a card, take X damage, where X is the amount of power that your opponent put on the board instead of playing Coercive Portal".
Coercive Portal is a card that has utility in a Shop deck that is dedicated to control. If this card had been printed back when we first broke out Espresso Stax in January 2010, I'm pretty sure we would have found a way to work them in. If it had been printed in the early days of Terra Nova, there may have been a case for them there, then, too. As long as Shop Control is dead (and it's pretty dead), I just don't think this card is good enough. If we get any of our toys back (which I can't imagine happening any time soon, as the community at large seems to be happy those cards are restricted), maybe a Shop Control deck can be built, and maybe this card has a home there.