Posts made by Naixin
posted in Decks read more

I really like your list; it's a lot more aggressive. That might be the right call now as Force of Vigor really screws over slower MUD decks. Here is my current list. It's a lot more Stax based but i'll definitely try Hollow One.

// Vintage Welder Stax

// 60 Maindeck
// 30 Artifact
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Trinisphere
1 Chalice of the Void
2 Crucible of Worlds
3 Smokestack
1 Mana Crypt
2 Ensnaring Bridge
2 Uba Mask
4 Tangle Wire
1 Mana Vault
3 Sphere of Resistance
3 Null Rod

// 8 Creature
4 Goblin Welder
1 Lodestone Golem
3 Phyrexian Revoker

// 22 Land
4 Mishra's Workshop
3 Bazaar of Baghdad
1 Barbarian Ring
3 Mountain
4 Wasteland
1 Strip Mine
1 Tolarian Academy
3 Ancient Tomb
2 Cavern of Souls

// 15 Sideboard
// 10 Artifact
SB: 4 Grafdigger's Cage
SB: 1 Null Rod
SB: 1 Ensnaring Bridge
SB: 1 Crucible of Worlds
SB: 3 Tormod's Crypt

// 2 Land
SB: 2 The Tabernacle at Pendrell Vale

// 3 Sorcery
SB: 3 By Force

posted in Single-Card Discussion read more

https://www.reddit.com/r/magicTCG/comments/ckv8fj/c19_angie_falkenrath/?utm_source=share&utm_medium=ios_app

Sorry can’t link on mobile.

This seems like it’ll have some potential in a madness deck. Overall it may be too cute and survival is just better, but this does seem interesting as you can cycle several cards per turn.

posted in Single-Card Discussion read more

@vaughnbros Sensei’s divining top plus foundry inspector plus this lets you draw your entire deck.

posted in Vintage Strategy read more

@thewhitedragon69 the issue I find is that by making a deck not soft to Karn, it becomes weak to blue.

I’m fine with that as you can’t have it both ways. But some players want to hedge against everything.

Basically do you want to beat Karn? You can but you’d be a dog to 50% of the meta running blue. If you don’t want to lost to blue, then lose to Karn.

I’m fine with those being the choices, but it seems like others aren’t.

posted in Vintage Strategy read more

I think one of the biggest things is that people are trying to find ways to beat Karn with their current decks. Maybe a new deck needs to be brewed that has a bad blue or dredge matchup. A deck can’t be “51%” against everything.

Some people disagree, but I don’t particularly hate a rock papers scissors meta.

posted in Decks read more

I play red shops. I think Karn is best when he's in a deck that can abuse him, but not rely on him. Goblin Welder stax is probably worse than mono brown stax, but i like the additional dimension that welder brings.

posted in Single-Card Discussion read more

@zias I've been a player of red shops for a long time. I just jammed 4 Karn in place of some number of Null Rods/lock pieces. Karn is insane. He's really good. I like how he can win on his own, but is even better if the deck is built in a way that doesn't rely on him.

posted in Vintage Strategy read more

So now the question for shops; grafdggers cage or leylines now?

posted in Single-Card Discussion read more

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1G - Instant
You gain 3 life
Storm

Counters a Tendrils kill. Does nothing for Mentor's tokens. I don't think this card is strong enough but it sure is interesting.

posted in Single-Card Discussion read more

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Starter: this is the null rod on legs we've all been asking for. Not white, but it shouldn't matter since most of the hatebear type decks run green for DRS anyways. I think this would be really strong in a Junk type hatebear deck.

posted in Decks read more

@chubbyrain

I’m 100% going to test it. I may even play vault key now as an alternative win con. I think having 8 goblins will make cavern better too.

Turn 1 welder, turn 2 this for insert busted artifact is insane. Having Karn is also great. Man I’m so happy.

posted in Single-Card Discussion read more

I want to brew some sort of red welder/shops vault key grindstone painter crazy deck.

posted in Decks read more

@albarkhane that’s a very fine assessment.
I jammed in Karn and spheres to see how greedy I can be. I may end up shaving some Karns for either more revokers, null rods, or mana. I just wanted to test 4 because the only way to see how good a card initially is is to draw it as often as possible and then slowly shave it down.

posted in Decks read more

I've been playing red stax. It's not 5c but it does run Welder. Karn made it so insane.

// Vintage Red Shops Karn

// 60 Maindeck
// 27 Artifact
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Trinisphere
1 Chalice of the Void
2 Crucible of Worlds
3 Smokestack
1 Mana Crypt
2 Ensnaring Bridge
2 Uba Mask
4 Tangle Wire
1 Mana Vault
3 Sphere of Resistance

// 7 Creature
4 Goblin Welder
1 Lodestone Golem
2 Phyrexian Revoker

// 22 Land
4 Mishra's Workshop
3 Bazaar of Baghdad
1 Barbarian Ring
3 Mountain
4 Wasteland
1 Strip Mine
1 Tolarian Academy
3 Ancient Tomb
2 Cavern of Souls

// 4 Planeswalker
4 Karn, the Great Creator

// 15 Sideboard
// 10 Artifact
SB: 4 Grafdigger's Cage
SB: 1 Null Rod
SB: 1 Ensnaring Bridge
SB: 1 Mycosynth Lattice
SB: 1 Crucible of Worlds
SB: 2 Tormod's Crypt

// 2 Creature
SB: 1 Wurmcoil Engine
SB: 1 Duplicant

// 3 Land
SB: 3 The Tabernacle at Pendrell Vale

The ability to play Karn for 4 mana on turn 2 after a turn 1 welder, -2 for Lattice, and then weld it into play is insane.

posted in Single-Card Discussion read more

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Wow. Another taxer. Hatebears is getting some good stuff.

posted in Decks read more

@ambivalentduck

I've been playing this. It can use some tuning but it seems fun.

// Vintage Goblins Aggro

// 60 Maindeck
// 5 Artifact
1 Black Lotus
1 Mox Ruby
3 Null Rod

// 32 Creature
3 Earwig Squad
4 Goblin Lackey
4 Goblin Matron
3 Goblin Ringleader
1 Stingscourger
3 Simian Spirit Guide
1 Goblin Chainwhirler
4 Warren Instigator
3 Goblin Warchief
1 Goblin Chieftain
1 Krenko, Mob Boss
1 Goblin Trashmaster
2 Goblin Cratermaker
1 Gempalm Incinerator

// 3 Instant
3 Mental Misstep

// 20 Land
4 Cavern of Souls
5 Mountain
2 Badlands
4 Wooded Foothills
4 Wasteland
1 Strip Mine

// 15 Sideboard
// 6 Artifact
SB: 4 Grafdigger's Cage
SB: 2 Tormod's Crypt

// 5 Creature
SB: 1 Goblin Chainwhirler
SB: 1 Sulfur Elemental
SB: 2 Goblin Cratermaker
SB: 1 Goblin Trashmaster

// 4 Enchantment
SB: 4 Leyline of the Void

It's a Lackey/Instigator based build that tries to cheat stuff into play. Not sure about the right configurations but having 8 enabler seem good. The new Legion Warboss and Rabblemaster also seem like theyd be good pay-off spells. Maybe even Piledriver.

posted in Decks read more

Goblin Chainwhirler looks kind of spicy. Hits the jeskai decks pretty hard as it kills everything except for mentor. Can also hit hangerback walker tokens, phyrexian revokers, etc.

Time to revisit the good ole little green boys?

For the record, here is a rough draft of where i'm starting my testing at:

// Vintage Goblins Aggro

// 60 Maindeck
// 4 Artifact
1 Black Lotus
1 Mox Ruby
2 Null Rod

// 37 Creature
3 Earwig Squad
4 Goblin Lackey
4 Goblin Matron
4 Goblin Ringleader
1 Stingscourger
1 Goblin Sharpshooter
1 Siege-Gang Commander
4 Simian Spirit Guide
1 Goblin Chainwhirler
1 Kiki-Jiki, Mirror Breaker
1 Tuktuk Scrapper
3 Warren Instigator
3 Goblin Warchief
1 Goblin Chieftain
1 Krenko, Mob Boss
1 Goblin Welder
3 Gempalm Incinerator

// 19 Land
4 Cavern of Souls
3 Mountain
2 Badlands
4 Wooded Foothills
1 Bloodstained Mire
4 Wasteland
1 Strip Mine

// 15 Sideboard
// 4 Artifact
SB: 4 Grafdigger's Cage

// 5 Creature
SB: 1 Goblin Welder
SB: 2 Goblin Chainwhirler
SB: 2 Tuktuk Scrapper

// 4 Enchantment
SB: 4 Leyline of the Void

// 2 Instant
SB: 2 Pyrokinesis

Biggest thoughts:

  1. Is Simian Spirit Guide better or Mox/Crypt/Chrome Mox better. They all have their pros and cons. SSG gets around thorns and provides red, but is a one-shot use. Off-color moxen stays around, but they're off color. Chrome Mox is perma source of red, but costs an extra card. Decisions decisions....atm i'm leaning towards SSG since our deck is so red-intensive.

  2. I have no idea if my creature count/toolbox is correct, it's just a bunch of stuff I wanted to play with the idea that Matron can tutor for them. Oh well.

posted in Workshops read more

@defector null rod doesn’t affect the new Karn planeswalker.

posted in Workshops read more

How do y’all feel about tanglewire? I’ve always been fond of the card but because of how aggressive ravager MUD is along with how fast PO decks are, I feel like I’m better off dropping the tanglewires for either more null rod, ensnaring bridge, or damping Sphere.

posted in Eldrazi read more

@griselbrother I guess my main issue is I have a problem with spirit sticking. It always gets countered and If I use caverns, it always gets abraded or STPed. I think I just need to re-evaluate my sequencing and use something like Thalia 2.0 or another critter as bait more. I run the odd choice of wanting to land spirit as early as I can to shut down card draw but save it for when they use removal for other stuff.