@notmi this is a great list. I’m inclined to try moxen as well since there’s no more UU.
Any thought on null rod in SB?
@notmi this is a great list. I’m inclined to try moxen as well since there’s no more UU.
Any thought on null rod in SB?
So this needs a restriction, and I say this as a die-hard Merfolk player. This card is absolutely nuts.
@notmi thank you for taking the time to answer. I will try your challenge list with the hullbreachers and see how it runs.
@notmi looks like someone else did well on the challenge with vials. Seems like you’re doing something right. I have a few questions.
Do you ever get screwed by phyrexian revoker? It seems like us wastelanding and them naming vial will set us back quite a bit
Do you think our PO matchup is good enough to not need Null Rod? I know thieving skydiver is really good against serpent and ballista and lone moxen, but PO always is on the back of my mind. I guess the MD flusterstorms and mindbreak traps help, but Null Rod is such a clean answer
Any thoughts of splashing white for kataki, deafening silence, or Thalia?
Any thoughts on paradigm shift combo with oracle?
@notmi Awesome thanks. I will take your list and try it out with Hullbreacher over Lord of Atlantis.
@notmi Awesome! What is your opinion on Cursecatcher? And why Vial > Null Rod?
Thanks for the critique! I think your points are valid. I’m having internal struggles of playing Aether Vial or Null Rod. In terms of 1 drops, I think Cursecatcher is a good choice. Mistcaller doesn’t seem terrible either.
I hate to do it but I might cut some lords. UU is hard to cast in this deck. I think there’s a lot of room for improvement but I can see this being a solid deck to play.
With Thieving Skydiver to steal moxen and/or serpents and Hullbreacher to stop draw spells, I wonder how needed Null Rod is? Maybe vial does seem like a better choice.
Updated list. Hullbreacher is NASTY
Deck: Vintage Merfolk.dec
Counts : 60 main / 15 sideboard
Creatures:22
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Silvergill Adept
3 Thieving Skydiver
4 Hullbreacher
3 True-Name Nemesis
Artifacts:6
1 Black Lotus
1 Lotus Petal
1 Mox Sapphire
3 Null Rod
Sorceries:1
1 Time Walk
Instants:12
1 Ancestral Recall
1 Flusterstorm
1 Mental Misstep
1 Daze
2 Force of Negation
2 Mindbreak Trap
4 Force of Will
Lands:19
4 Cavern of Souls
10 Island
1 Strip Mine
4 Wasteland
Sideboard:15
3 Grafdigger's Cage
1 Null Rod
1 Flusterstorm
2 Steel Sabotage
1 Hurkyl's Recall
4 Ravenous Trap
3 Energy Flux
I think Hollow One is a better 4 CMC game ender than Smoke Stack. However, staxxing someone out is much more satisfying.
I really like your list; it's a lot more aggressive. That might be the right call now as Force of Vigor really screws over slower MUD decks. Here is my current list. It's a lot more Stax based but i'll definitely try Hollow One.
// Vintage Welder Stax
// 60 Maindeck
// 30 Artifact
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Trinisphere
1 Chalice of the Void
2 Crucible of Worlds
3 Smokestack
1 Mana Crypt
2 Ensnaring Bridge
2 Uba Mask
4 Tangle Wire
1 Mana Vault
3 Sphere of Resistance
3 Null Rod
// 8 Creature
4 Goblin Welder
1 Lodestone Golem
3 Phyrexian Revoker
// 22 Land
4 Mishra's Workshop
3 Bazaar of Baghdad
1 Barbarian Ring
3 Mountain
4 Wasteland
1 Strip Mine
1 Tolarian Academy
3 Ancient Tomb
2 Cavern of Souls
// 15 Sideboard
// 10 Artifact
SB: 4 Grafdigger's Cage
SB: 1 Null Rod
SB: 1 Ensnaring Bridge
SB: 1 Crucible of Worlds
SB: 3 Tormod's Crypt
// 2 Land
SB: 2 The Tabernacle at Pendrell Vale
// 3 Sorcery
SB: 3 By Force
Sorry can’t link on mobile.
This seems like it’ll have some potential in a madness deck. Overall it may be too cute and survival is just better, but this does seem interesting as you can cycle several cards per turn.
@vaughnbros Sensei’s divining top plus foundry inspector plus this lets you draw your entire deck.
@thewhitedragon69 the issue I find is that by making a deck not soft to Karn, it becomes weak to blue.
I’m fine with that as you can’t have it both ways. But some players want to hedge against everything.
Basically do you want to beat Karn? You can but you’d be a dog to 50% of the meta running blue. If you don’t want to lost to blue, then lose to Karn.
I’m fine with those being the choices, but it seems like others aren’t.
I think one of the biggest things is that people are trying to find ways to beat Karn with their current decks. Maybe a new deck needs to be brewed that has a bad blue or dredge matchup. A deck can’t be “51%” against everything.
Some people disagree, but I don’t particularly hate a rock papers scissors meta.
I play red shops. I think Karn is best when he's in a deck that can abuse him, but not rely on him. Goblin Welder stax is probably worse than mono brown stax, but i like the additional dimension that welder brings.
@zias I've been a player of red shops for a long time. I just jammed 4 Karn in place of some number of Null Rods/lock pieces. Karn is insane. He's really good. I like how he can win on his own, but is even better if the deck is built in a way that doesn't rely on him.
So now the question for shops; grafdggers cage or leylines now?
1G - Instant
You gain 3 life
Storm
Counters a Tendrils kill. Does nothing for Mentor's tokens. I don't think this card is strong enough but it sure is interesting.
Starter: this is the null rod on legs we've all been asking for. Not white, but it shouldn't matter since most of the hatebear type decks run green for DRS anyways. I think this would be really strong in a Junk type hatebear deck.
@chubbyrain
I’m 100% going to test it. I may even play vault key now as an alternative win con. I think having 8 goblins will make cavern better too.
Turn 1 welder, turn 2 this for insert busted artifact is insane. Having Karn is also great. Man I’m so happy.