Why give myself the possibility of drawing the Skullclamp after I have the Rod Effect out?
I think the Tutorable Null Rod is better than Skullclamp, just my opinion.
MENTAL MISSTEP IS AT ONE!!!! This makes me very happy! On a serious note, I think this deck does get a huge bump from the B&R list announcement.
Yes! That is how I used to play the deck, but now that we have access to a tutorable Null Rod, I feel a different approach is needed.
My favorite unpowered deck is Elves. It feels like a broken combo deck, without the giant price tag. It is still to this day the best performing deck at Eternal Weekend for me, and I played it back in 2013.
Gaddock Teeg, while a great disruptive card, shuts off my own Green Sun's Zenith and Natural Order, so I don't think it's worth it in my mind.
I could see slipping in the Collector into the main, but I don't really think I need the Force of Vigors maindeck, seeing as I have access to a tutorable and recurring removal in the form of Reclamation Sage. There used to be a time where Reclamation Sage + Wirewood Symbiote was lights out for Workshops, maybe if I include Collector, that can be true again.
Can you think of any other Green Tutor Targets?
Sure, but I could also play Gaea's Herald without compromising my mana base to Wasteland, without spending a fortune on a playset of Cavern.
Cavern of Souls, while good, hardly even shows up in Legacy lists. I honestly don't think it's needed.
Hello, I haven't played much Vintage lately, but after seeing Force of Vigor, I wanted to see how it would work in one of my pet decks, Elves! Here is the list I came up with, I would like feedback on my list:
Mana (15):
8 Forest
2 Gaea's Cradle
1 Dryad Arbor
4 Elvish Spirit Guide
Creatures (33):
2 Llanowar Elves
2 Fyndhorn Elves
2 Elvish Mystic
3 Quirion Ranger
4 Birchlore Rangers
4 Heritage Druid
4 Nettle Sentinel
4 Wirewood Symbiote
4 Elvish Visionary
2 Priest of Titania
1 Reclamation Sage
1 Archon of Valor's Reach
1 Craterhoof Behemoth
Draw/Tutor (11):
4 Glimpse of Nature
4 Green Sun's Zenith
3 Natural Order
Sideboard:
4 Ravenous Trap
4 Force of Vigor
3 Reclamation Sage
2 Scavenging Ooze
1 Collector Oupche
1 Ruric Thar, the Unbowed
Only 2 Cradle, because having Cradle as the only land in your opener is brutal.
Archon of Valor's Reach is a very powerful card. It straight up stops Workshops from playing, is quite good against Xerox, as well as Outcome.
Collector out of the board is a tutor target for Shops, Outcome and the like.
Ruric Thar is for Outcome.
What are everyone's thoughts on my list? Anything you would add?
From what I've seen, Lavinia is only really good against Outcome. Maybe it isnt even needed? Yes I understand playing 1 Underground Sea for the trifecta: Demonic Tutor, Vampiric Tutor and Yawgmoth's Will seems quite easy.