I see you have completely cut Bridges now, interesting to see.
Posts made by msg67183
RE: Deck Idea, Would Like to Hear Thoughts
If I had access to White I'd be playing Kambal over Scab Clan, it's basically a hedge against combo while having relevance Blue decks. Null Rod is mostly there for Outcome and to help against workshops while having all of the artifact removal so that Ravager can't gain value off of the removal or Ballista shoot your creatures in response to removal. A big finisher would be nice not sure which one to use. Pack Rat also seems interesting with Punishing Fire and three main deck Ancient Grudges. As for my meta I was only playing online so that's what I go by.
Deck Idea, Would Like to Hear Thoughts
I stopped playing Vintage awhile ago, not entirely sure on when, mostly because I was tired of seeing Monastery Mentor all over the place. I have just recently noticed that Mentor has finally been Restricted (Thank GOD!!!). So I have been brewing an idea in my head and would like to share it with you, the community, and would like to hear your thoughts. I will also give an explanation as to why I chose certain cards. I'd love to have some feedback on the idea.
2 Wooded Foothills
3 Verdant Catacombs
3 Bloodstained Mire
3 Grove of the Burnwillows
4 Deathrite Shaman
4 Dark Confidant
3 Scab Clan Berserker
1 Ramunap Excavator
Deal with Artifacts (10):
4 Null Rod
3 Kolaghan's Command
3 Ancient Grudge
Other Removal (8):
4 Abrupt Decay
3 Punishing Fire
1 Maelstrom Pulse
Card Draw/ Tutor (5):
3 Painful Truths
2 Rakdos Charm
2 Tormod's Crypt
2 Nihil Spellbomb
2 Fire Covenant
1 Yixlid Jailer
1 Scab Clan Berserker
1 Maelstrom Pulse
1 Golgari Charm
So, let's look at this. The deck is very hateful, at least to my standards, for what I imagine is a Shops, Outcome and Oath heavy meta, which according to mtggoldfish.com, that's the case.
Most of the cards are self explanatory but I will direct you to the Sideboard where most of the spice is. Rakdos Charm, while you automatically bring it in against Dredge because it's Exile effect, you can also use it to kill a Hallow One. Fire Covenant, let's you become a Dragon and kill a bunch of pesky creatures, Golgari Charm, while killing little creatures, is just another card to kill an Oath. As a former Dredge player, I know how bad Cage is, so I completely cut it from decks because I'm aware how easy it is to beat. You may also see my choices and wonder why the splits on Dredge Hate, the answer is simple, to attempt to dodge Cabal Therapy.
Well there you have it, my take on Vintage Jund, let me know your thoughts and throw some criticism my way, please! Until next time, later Vintage Players!
RE: Goblins, an Undervalued Tribe in Vintage
When I was Testing Goblins, Mentor was my worst matchup, but I think if built properly, can be very good against them. I think Goblin Sharpshooter should be a 4 Of alongside a set of Sulfur Elemental, this means every time they cast a spell, they take one point of damage for every Sharpshooter you have in play. Multiple Sharpshooter in play also help against Dredge, eating all zombie tokens. Another sideboard card I think that would help against Mentor is Blood Moon.
RE: [AKH] Archfiend of Ifnir - Good Enough for Dredge/Grixis Control?
@fsecco This is why it kinda gave me pause. I love some Elesh Norn, but I was wondering if it might provide some kind of techie solution either in particular cases as well some decent beats. I'm just not super comfortable/knowledgeable when it comes to Dredge and the mysteries therein.
AKH is going to be a graveyard heavy set to begin with and it looks like -1/-1 is going to be something that pops up again and again. Even just in the last hour a bunch of cards got spoiled that look like they could have at least some Dredge synergy if not playability.
What cards are you referring to?