@dr-j I want to challenge this comparison a bit.
Looting is different from Brainstorming and doing it at instant speed is a very real difference to the game - consider Snapcaster Mage.
Phasing a creature out at instant speed allows for interesting combat tricks
While JTMS has a game winning ultimate, I have fought against it and won a few times. Taking 3 turns back to back will usually end a game of Vintage.
I think I like Teferi over JTMS in the current Vintage meta but that may just be my opinion.
I'd like to say that I really enjoyed Magic from 17-26. I had all the power cards with the exception of a Black Lotus.
You have the Prosperity deck but you did not include the Fastbond Storm Cauldron deck. That is what put Fastbond on the restricted list for 20yrs. That was a crazy and fun deck, you win the game with a negative life total
27 was Urza Saga and it was extremely unfun and broken. That is when I met my wife and took a break.
When I did comeback in the Keeper era - 44 and 45 should be the Keeper era at least in the Mid-West. I really enjoyed the Gush era 47 and 48 were very fun. I finally got my Lotus and ditched Workshops during 53.
I do not remember 59 as the most diverse Vintage. That is when Control Slaver took over Vintage and I know Brian Demars dominated with that deck. I just took a break from magic at that point.
I came back again around 77-78 and I liked the meta. This is probably my favorite Vintage from 79 to 83. I remember playing you @Smmenen at Win-a-Mox tournament where I placed 2nd and you placed 1st and we were both on Grow/Gush decks.
I have enjoyed most of the Vintage meta even the Trinisphere meta was not nearly as bad as people make it out to be. I was able to have fun and play at a high level.
@maximumcdawg The value will depend on the deck building restriction and the power of the card you get for the sideboard slot. Getting a 3/2 I can flash in and copy my gush was really nice when I could just do it End of Turn.
Now I have to broadcast Lutri on my main phase and have enough resources left in a highlander deck to play defense then try to play him at some other time.
Maybe Zirda is worth it with Grim Monolith but I do not see any of the other companions that have been printed so far as worth it.
I don't think it kills the mechanic but in Vintage it sets a very high bar to how good they have to be to see play now.
@maximumcdawg They made it essentially a reverse wish card for a one of in the sideboard. This may be worth it in a long grindy game or in a format will you can stabilize and get the advantage later in the game but in formats like Vintage and Legacy it is essentially garbage.
This is a shame because I was really enjoying playing with Lutri. I like the innovation behind companions but their cost and abilities were not properly costed and it caused a lot of pain.
Oh well, I'm personally happy they tried this comcept but disappointed with the implementation.
I think you are proposing to make Vintage a bit more like Old School where there are several banned and restricted lists. Personally, I do not think that the banned and restricted list is the issue that is causing so much frustration in the community.
The Old School community has rules down to which sets are legal and which cards are banned and restricted. The B&R is different based on whether you are on the east coast, west coast or in the midwest in the US, and in Europe they have similar regional differences. This gives players the ability to choose which rules they want to play at their events or among their play groups similar to EHD players.
I personally think that WOTC is doing an OK at job with the B&R and having any group decide will have the same dumb debates that we have seen over the years. If you want Bazaar or Workshop restricted then run an event with it restricted and see how many people show up when people play can show up again or run a Skype tournament and try it out.
If you want WOTC to change MTGO to use some rules from a play group then that will never happen. It is WOTC's platform and they have to maintain it so they should decide the rules and the B&R.
@wfain Our friend @chubbyrain took it down. Here is his list
1 Treasure Cruise
1 Time Walk
1 Ancestral Recall
1 Merchant Scroll
1 Gitaxian Probe
1 Demonic Tutor
1 Teferi, Time Raveler
1 Narset, Parter of Veils
1 Yawgmoth's Will
1 Underworld Breach
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Lotus Petal
1 Lion's Eye Diamond
1 Black Lotus
1 Vampiric Tutor
1 Spell Pierce
1 Dig Through Time
1 Force of Negation
1 Brain Freeze
1 Mental Misstep
1 Lightning Bolt
2 Dack Fayden
4 Force of Will
1 Monastery Mentor
2 Volcanic Island
2 Underground Sea
2 Scalding Tarn
2 Polluted Delta
2 Misty Rainforest
2 Flooded Strand
1 Yixlid Jailer
1 Containment Priest
1 Engineered Explosives
2 Hurkyl's Recall
1 Infernal Reckoning
1 Leyline of the Void
1 Ravenous Trap
1 Swords to Plowshares
1 The Tabernacle at Pendrell Vale
1 Tormod's Crypt
1 Wear / Tear
1 Lightning Bolt
I think that MTGO has made playing Vintage much less enjoyable. I know several players out there brew and make new decks and experiment with regular the arch-types but MTGO creates so many feel bad moments and since there is not any real conversation it feels so much worse.
I look at the Vintage MTGO results and it all looks so simple, there are 5 or 6 decks to beat and you play one of those or you cannot win. It so much more complex than that. I think Vintage is in a really good place right now the format is wide open. You can really brew and think outside the box and a lot of things can win.
The MTGO feedback loop can be brutal but MTGO is not Vintage. I am only focusing on paper events for this year and it has made me see Vintage in a very different light. It is different for everyone but that is working for me.
@desolutionist I actually quit playing for a year when it was the Stax vs Slaver meta game. I hated it so much. When I think of Vintage I remember Black Vise Prosperity and the fast Academy decks being super fun. I actually like Vintage right now, just hate MTGO. I find any Magic played in paper is just more fun.
This card is going to be extremely powerful in a control shell. If you play Dack Fayden then crack a fetch you have 3 cards in the yard. You can cast Ancestral Recall and Time Walk multiple times. you can just play into counter magic and replay the spells over and over again.
This card is good, not sure if it is good enough for Vintage. It is very good with Dack Fayden. It is also very good with Bazaar of Baghdad. I can see some very efficient artifacts, planeswalkers or creatures making use of this. Oath decks can also really break this card with the right build.
I do have really have a place to post thoughts about MTG cards aside from here so I'm going to put this out in the aether.
I think fetch lands have had an adverse effect on Magic overall, but their function is needed to be able to play any decks that do interesting things in my opinion. I think they could have been designed in a way to minimize their hyper efficient use by having them read something like this: Look at the top 10 cards of your library. You may reveal a (land type A) or (land type B) and put that into play. Put the rest of the cards on the bottom of your library in a random order. Exile this card.
Not sure if other players think fetch lands are not good for Magic but I wanted to share this thought.
I stopped playing Standard during Time Spiral block and I have not wanted to ever play Standard again. I went big into Modern during Eldrazi winter in 2016 but found the format dumb. So, I went hard into Old School and I have had a blast with the format.
The problem is not the format, it playing paper magic. I love playing paper magic. I can usually find games of Old School with friends, Modern on Friday nights and some Pauper events (for some reason it is HUGE at my LSG).
I would always rather play Vintage or even Legacy but finding places to play paper that do not require at least a 2hr drive is very hard in Metro Detroit right now.
Pioneer does offer brew space but the format will quickly get solved and turn into something stupid. The biggest issue with Pioneer and Standard and to some extent Modern is the lack of stack manipulation and speed. Modern players get mad when the format speeds up and the other formats do not have any speed or real manipulation of the stack. There are not even any good combat tricks.
Casual formats look more fun to me lately but it is just so hard to play paper magic now that I might end up playing this stupid format.
I have never had a regret owning bazaars. I bought them to play Dragon and occasionally I’ll still build Dragon. They are in survival and lands. You can play rogue decks like replenish as well. Dredge won’t ever die in Vintage. Mastering the deck is extremely hard but the deck is always viable.