I started playing Magic in the fall of 1995 with some friends that I worked with at a bar. I took a quick liking to the game and soon wanted to be competitively. I purchased a Timetwister for $100 and I played at Gen Con in 1996 in both Type 2 and Type 1. I just remember loving the game and went all in at that point. I purchased all of the power cards with the exception of Black Lotus. I played mostly casually in college and when I got married I just played Friday night magic for a few years. Around 2010 I decided that I only wanted to play Vintage seriously. It was the year before my son was born and I played some very intense magic. My son was born and now I am limited to about one tournament a week. I play with my brother every week to test out decks and talk shit. I still love the game and I will never sell my cards.
I stopped playing Standard during Time Spiral block and I have not wanted to ever play Standard again. I went big into Modern during Eldrazi winter in 2016 but found the format dumb. So, I went hard into Old School and I have had a blast with the format.
The problem is not the format, it playing paper magic. I love playing paper magic. I can usually find games of Old School with friends, Modern on Friday nights and some Pauper events (for some reason it is HUGE at my LSG).
I would always rather play Vintage or even Legacy but finding places to play paper that do not require at least a 2hr drive is very hard in Metro Detroit right now.
Pioneer does offer brew space but the format will quickly get solved and turn into something stupid. The biggest issue with Pioneer and Standard and to some extent Modern is the lack of stack manipulation and speed. Modern players get mad when the format speeds up and the other formats do not have any speed or real manipulation of the stack. There are not even any good combat tricks.
Casual formats look more fun to me lately but it is just so hard to play paper magic now that I might end up playing this stupid format.
I have never had a regret owning bazaars. I bought them to play Dragon and occasionally I’ll still build Dragon. They are in survival and lands. You can play rogue decks like replenish as well. Dredge won’t ever die in Vintage. Mastering the deck is extremely hard but the deck is always viable.
By restricting cards that make effective turn ones less consistent, you leave the door open for more types
of decks and high level interaction to be at the forefront of the format.
I find this argument very frustrating. Everyone plays this game for different reasons and we all want something different from the it.
No one wants to just lose a game without doing anything, I get that, I really do. But it is very exciting to figure out the mechanics of a turn one or turn 2 win.
The other view is that I play a spell you counter it, I play another spell and you counter it then you play a Narset and somehow this is better because there was interaction. I disagree.
There needs to be a balance in what keeps the format fun.
@fsecco Understood. But this card on turn one, I keep a hand with Thalia and I use this to look at the top five and get a Cavern of Souls. That is value add. Even later in the game if I draw this and I get to pick the creature or land in a creature based tempo deck that is good.
Now the bigger issue is that Human is like tier 6 but this card helps it.