@griselbrother I'll cut the green and try this
4 Swords to Plowshares
I did not want to play Wasteland and Assassin's Trophy gives you a way to blow up a Workshop or a Bazaar
I started playing Magic in the fall of 1995 with some friends that worked with at a bar. I took a quick liking to the game and soon wanted to be competitive. I purchase a Timetwister for $100 and I played at Gen Con in 1996 in both Type 2 and Type 1. I just remember loving the game and went all in at that point. I purchase all of the power cards with the exception of Black Lotus. I played mostly casually in college and when I got married I just play Friday night magic for a few years. About 6 years ago I decided that I only wanted to play Vintage seriously. It was the year before my son was born and I played some very intense magic. My son was born and now I am limited to about one tournament a week. I play with my brother every week to test out decks and talk shit. I still love the game and I will never sell my cards.
@chubbyrain The reason for the new thread is focus on this deck, not the card. I originally replied to the card discussion with the Top combo in mind but I was concerned about Mental Misstep/Null Rod/Stony Silence.
I like your ideas on the deck, I always like the Future Sight idea for a a deck. I want to focus more on playing it like an old Academy deck that just pushes into a combo super fast disruption be damned.
I really tried to figure out how to make the ultimate good but in Vintage it is just now that good unless it is a late game situation.
I looked at all of the miracle cards and all of the creatures/artifacts/lands/enchantments with come into play triggers. Snapcaster is by far the best come into play trigger in Vintage. Spellseeker and Trinket Mage cost 3 and that makes it hard to use since Vintage has so much speed.
The green was added only for Assassin's Trophy, because Vindicate is too slow. While testing against Shops, the removal package became extremely critical.
Bob is there to beat the Xerox decks, which means I have to run Mental Misstep to keep him on the board and to kill their tempo.
I tried a lot of the ideas in this thread and this build is stable and pretty good. The side board brings in a bunch of nonbos, like Rest and Peace and Containment Priest which you really need against Dredge and Survival.
The deck is similar to the @nedleeds EW deck but obviously different because it focuses on Aminatou.
@moorebrother1 Looking this list over again, Gaddock Teeg or Leovold could be played main deck over Kambal to sure it up. This list is good against Xerox, PO and Shops. You will also notice that there is no Preordain so the tutor cards could be replaced with Preordain if you were so inclinded.
+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
I have been fixated by this card since it was spoiled. I know most will say that is trash and unplayable but I still just like this card.
Here is my attempt at a deck for it, I have built it on paper and I will try it when I get a chance.
3 Aminatou, the Fateshifter
2 Swords to Plowshares
4 Assassin's Trophy
4 Dark Confidant
3 Snapcaster Mage
2 Kambal, Consul of Allocation
1 Monastery Mentor
4 Mental Misstep
3 Flooded Strand
3 Polluted Delta
3 Undergound Sea
2 Tropical Island
4 Containment Priest
4 Rest in Peace
2 Swords to Plowshares
2 Mystic Remora
1 Kaya, Ghost Assassin
This deck looks janky but plays surprising well. It is weak to Dredge and Survival game 1 on purpose but the sideboard really changes those match ups.
Anyway, this is a pet card and a pet deck.
One of these decks came in top in the challenge. I think there is really something here and I really like it.
1 Mox Ruby
1 Time Vault
1 Demonic Tutor
1 Gitaxian Probe
1 Time Walk
1 Mox Sapphire
1 Wheel of Fortune
1 Ancestral Recall
1 Vampiric Tutor
1 Aetherflux Reservoir
1 Black Lotus
1 Lion's Eye Diamond
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Sol Ring
1 Mox Pearl
3 Voltaic Key
4 Helm of Awakening
4 Experimental Frenzy
4 Grim Monolith
4 Mox Opal
4 Paradoxical Outcome
4 Sensei's Divining Top
1 Blightsteel Colossus
1 Tolarian Academy
2 Spire of Industry
4 Forbidden Orchard
4 Mishra's Workshop
4 Defense Grid
1 Emrakul, the Aeons Torn
2 Hurkyl's Recall
2 Nature's Claim
2 Oath of Druids
3 Tormod's Crypt
I'm not sold on the Helm of Awakening but it appears to work. Also, it is going for 4 Sensei's Diving Top, which I also like. This is quickly becoming my favor PO style deck, but it is not technically a PO deck.
I was hoping for more discussion on the deck so, I will do some analysis on my own and return for a breakdown.
For those interested, here are my questions:
Is the Helm/Top combo the best line to lean on?
Is Monastery Mentor a good creature in this deck?
Aside from Aetherflux Reservoir what other kill conditions should be played?
What are your best anti-hate/hate cards?
I was at first apprehensive as my friends had some complaints about Vintage being stale, but as a play I find the format more complex and diverse. Old School is like taking a break and it is fun but the true challenge is playing Vintage.
I have been playing at a higher level this year and I can see how complex the format is now, and I find it rewarding to play.
I have several conflicting feelings about this thread, but I'll be considerate and take your request at face value.
There are not any decks in Modern that will translate into Vintage because the way that Modern is played is vastly different from Vintage. If I'm being brutally honest you have a better chance of convincing Pauper players to play Vintage because Pauper is closer to Vintage than Modern is by a long shot.
With that out of the way, I think you focus on deck style not cards played to woo over players from Modern. Take Eldrazi, it is not very good in Vintage but Shops plays a similar style with way more power. It kills consistently by turn 3 or 4.
Storm in Modern is fun and is does not align with Storm in Vintage but it has a style similar to Paradoxical Outcome. Most players that like Modern Storm will love a fully power Paradoxical Storm deck.
Dredge in Modern is slow and cannot hold a candle to Dredge in Vintage but the concepts are similar and an easy explanation of how Bazaar works will wow any Modern player.
The control decks look like an easy port over but FOW is very hard to play correctly and with Mental Misstep most control players from Modern will feel out played very quickly in Vintage. Delver decks in Vintage are not bad but a Pyromancer deck would be easier to get into similar to the Matt Sperling's list from Champs. Learning how to play Dack Fayden is no easy task. I still make mistakes playing control and I have been playing for years.
I like the idea of getting players from other formats into Vintage but I think the sell is the awesome power of the format itself. It is one of the only formats with a turn one kill and it allows for literally any style of play.
@Brass-Man did a great job showing card value, and Modern card prices did spike this year but overall with reprints they have been contained and will be contained by Wizards. Wizards has taken the Pokemon strategy with Modern and they will not let those prices spike too high without doing more reprints to keep the cost of entry down.
I was hoping for discussion on how to make a better version of the deck. I like the 5 color concept because it offers so much flexibility and you avoid the trap of focusing only on blue and the fetch land interactions. Wasteland is less prominent so the 5 color lands should help in the long run.
I want main deck Abrupt Decay to kill Stony Silence and Null Rod and Thalia. It also helps with Chalice of the Void and Trinisphere.
Going with main deck Defense Grid makes it so that I do not need to play FOW in the deck. The deck rips through the pretty fast and it is consistent. The normal disruption against PO does not effect this deck as much at all. Thoughts?