The Vintage format lives on broken cards, and I see no reason why there shouldn't be broken cards that benefit my particular deck of choice to an inordinate degree. I mean, that's only fair.
You keep citing poll numbers and supermajorities, but the people who vote to ban stuff are not necessarily representative of the Vintage community. A lot of people complain on social media who barely play or don't play.
Do you want b&r to be dictated by online polls? I don't either.
Just because BK's post is long does not mean it is high effort. In fact, it is rather low effort. "Let's restrict or ban cards from every major archetype, except the one that I conveniently play" (Oath).
What am I suggesting, exactly? How about BK and his friends start playtesting the post "Spring Cleaning" vintage. Find out if it really is better or worse than the current meta. Find out what's broken or what's too restrictive, make changes, and present your findings. Because I guarantee that the first draft of the "Spring Cleaning" B&R list has many flaws, and it's only a matter of time before that metagame gets broken, one way or the other.
As someone who has taken part in creating a format (Middle School), decisions about card legality and rules were made with a lot of research and testing. I expect the same from my peers.
In my opinion, this is a terrible mentality that holds Vintage back from growing as a format. We are all well aware that some of these cards are absolutely broken, yet there is always a huge backlash from conservatives about restricting cards.
Appeasement by caving to the loudest voices won't solve anything. There's no amount of restrictions or format tinkering that will make him happy. I look forward to the next Twitter rant about whatever new broken card WOTC prints this year.
And from a power level perspective, these changes don't even make sense. Ban Treasure Cruise but leave Ancestral Recall legal? Apart from being silly, it shows that even BK acknowledges that there are some cards that are simply a part of the Vintage experience.
Team Serious, M:TG, Vintage Open:
• Date: Saturday, March 16, 2019.
• Registration Time: 11:00 a.m.
• Start Time: 12:00 noon.
• Location & POC: The POP Shop, 3104 Milan Road, Sandusky, Ohio 44870, Telephone, 419-621-1127.
• Entry Fee: $20.
• Format: Non DCI Sanctioned, Vintage.
• Prizes: Every paid entry will receive a promotional card. All entry fees collected will be paid as cash prizes. Top 4 playoff if 8 to 15 players. Top 8 playoff if 16 or more players.
• Notes: Team Serious is hosting this Vintage tournament in conjunction with The Pop Shop. If you need to car pool to Sandusky, please post your needs on our Facebook Event page and we'll find someone whom you can travel with. To save time, consider typing or writing up your deck list before arriving.
• Playtest cards will be permitted. There are THREE ways of making Playtest cards: 1) Using Basic Land: The first and most basic is taking a basic land card and writing the details of the card on it. 2) Altering an existing card: PREFERRED! The second method is to use a card that shares some of the characteristics with the card that you want to make as a Playtest Card and remove any characteristics that do not match, replacing them with the correct characteristics. Methods for doing this can be found on Youtube.com. 3) Printed Slips: the third is to print out all 75 cards, and slip the cuts sheets of paper into each sleeve. If you do this, every card must be printed on the same type of paper and have a basic land backing.
See you there! BAOM!
I don't think that black or white are cuttable. I have looked into both.
You can play just the 1 Mentor as your only white spell off of 1 Tundra so that's sort of a given.
Black is not cuttable. DT is just too good. Yawgwill is pretty important in grindy games vs blue. Both colors also give you access to good sideboard cards.
This was what I ran. There are several changes I want to make.
1 Yawgmoth's Will 1 Monastery Mentor 2 Snapcaster Mage 1 Repeal 1 Hurkyl's Recall 3 Mental Misstep 4 Force of Will 1 Demonic Tutor 1 Dig Through Time 1 Treasure Cruise 4 Paradoxical Outcome 1 Night's Whisper 1 Vampiric Tutor 1 Time Walk 1 Ancestral Recall 1 Ponder 1 Brainstorm 2 Sensei's Divining Top 1 Mana Crypt 1 Sol Ring 1 Mox Sapphire 1 Mox Ruby 1 Mox Pearl 1 Mox Jet 1 Mox Emerald 1 Black Lotus 3 Mox Opal 1 Blightsteel Colossus 1 Time Vault 1 Voltaic Key 1 Tinker 1 Mana Vault 1 Tolarian Academy 1 Island 2 Tundra 2 Volcanic Island 2 Underground Sea 1 Misty Rainforest 1 Scalding Tarn 1 Polluted Delta 2 Flooded Strand 1 Library of Alexandria Sideboard: 4 Leyline of the Void 1 Tormod's Crypt 2 Containment Priest 1 Balance 2 Hurkyl's Recall 1 Fragmentize 2 Kambal, Consul of Allocation 2 Pyroblast``` Changes to make: -1 Snapcaster +1 Repeal -1 Vampiric -1 Night's Whisper +2 Preordain -1 Tundra +1 Island And then I'd change up the board a bit, put in 1 more Hurkyls and 1 Karakas. Maybe a Fluster or 3rd Pyroblast too.
I ran red splash (2 dack main, 2 volcs, 2 pyroblast board) PO at EW. While I think the traditional Uwb build without misstep would have been better for that event, I want to go back to the red splash + misstep to have answers to stuff like Lavinia and Remora. Dack also feels pretty good now.
What: Unlimited Proxy Vintage Magic
When: Saturday Feb 9, 2018
Where: Kidforce Collectibles, Berea, OH
Entry Fee: $20.00
Registration Opens: 11 AM
Start Time: 12:00 PM
Format: Unsanctioned Vintage - Unlimited Proxy
Prizes - store credit equal 100% of entry fees, split among the top players.
We will play Swiss+1 rounds based on attendance so everyone gets to play plenty of Vintage. Decklists will be collected from the top players. If you feel confident you'll make it in, write one up beforehand to save time!
Playtest cards will be permitted. There are several ways of making playtest cards:
Using Basic Land: The first and most basic is taking a basic land card and writing the details of the card on it.
Altering an existing card: PREFERRED! The second method is to use a card that shares some of the characteristics with the card that you want to make as a Playtest Card and remove any characteristics that do not match, replacing them with the correct characteristics. Methods for doing this can be found on youtube.
Printed Slips: the third is to print out all 75 cards, and slip the cuts sheets of paper into each sleeve. If you do this, every card must be printed on the same type of paper and have a basic land backing.
Collector's Edition cards: CE/ICE versions of cards are allowed.
World Championship cards: blank WC cards can be used to make great proxies with your own writing or art.
See you there! BAOM!