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Cool card. I don’t think it’s good enough for vintage and here’s why:

  1. The self replacement is nice but you’re still just getting a 4/4 creature (without haste) so you’re not putting any pressure on your opponent with static abilities (like Lodestone) and there’s no threat of fast beatdown (like with Vengevine).

  2. The first two landfall triggers aren’t that great. We already have Lotus Cobra to generate mana from landfall triggers and Lotus Cobra sees no play. You just paid 4 mana to cast Omnath, so unless your deck is full of high casting cards, there might not be anything to spend the mana on.

  3. The 3rd landfall triggers requires extra stuff to pull off and it’s not even a relevant ability in all matchups — In most matchups.

So in conclusion all you’re really getting here is a cantrip 4/4, which is good enough for limited, but not Vintage.

EDIT

I think it’s probably good enough in Standard as well.

posted in Single-Card Discussion read more

Thanks for the responses! I can see why this planeswalker may not make the cut except for as a fringe card drawing spell. I admit that when I saw it, I was thinking about all the other great 3 mana Planeswalkers, not realizing that this Jace might as well just be a Jace Beleren.

I feel like this could still be an option along side Jace Beleren for hitting islands in a Stasis deck, but that’s pretty far from the mainstream competitive metagame.

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My friend told me it isn’t good because it doesn’t immediately answer a creature. Is being able to answer a creature a necessary condition for a good planeswalker?

posted in Single-Card Discussion read more

Jace, Mirror Mage 1UU
Legendary Planeswalker — Jace (Mythic Rare)
Kicker 2
When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1.

  • 1: Scry 2.
    0: Draw a card and reveal it. Remove a number of loyalty counters Equal to that card's converted mana cost from Jace, Mirror Mage.
    4

This card seems like a solid 3 mana planeswalker in vintage due to the relatively low converted mana costs of cards in Vintage decks like Xerox or Bug. Even hitting a Force or DTT doesn’t seem like a terrible trade off. It also has the upside of being able to be kicked for additional card advantage.