So UW control with Lavinia in it seems pretty absurd. You can counter everything but opponents can't FoW or misstep back. Throw in wastelands to keep the opponent's land count down and caverns to safely land Lavinia and other humans (Snapcaster, baby Jace and finisher Mentor) and you're good to go : )
Based on the best streamers I watch like @The-Atog-Lord, @ChubbyRain and Brian Kelly, a thing which they are really good at is to always thoroughly consider their options before making a play and also to plan for the worse (because things can go horribly wrong quickly in vintage). Sounds easy in theory but so hard to do when you play yourself. Another important thing is to always have the old card-frame version of every card
@moorebrother1 You use terms as "most of us" rather vaguely without any tangibIe evidence. I know it seems that many long time players are not satisfied at the moment. I do wonder, however, if there has ever been a metagame in vintage that people playing at that particular time were happy with (having fond memories now is not the same thing). The format is the most boken of all and I think these discussions are just part of that brokenness.
@moorebrother1 so four questions and here are four answers (in the order of the questions): yes, it's good for vintage since it keeps the broken spells in check. Yes, it's probably hampering innovation by taking up a lot of slots in most decks. No, we are not too reliant on them imo, and no, I don't think counterspells would be something that would make players from other formats not want to play vintage. There are far more actually broken things in vintage to drive people away than counterspells.
@moorebrother1 You do realize that for many of us MTGO is the only place we can play vintage since there is no paper community, and for younger players the only way they can afford entering the format? I think without MTGO, vintage would be rather dead by now.
@chubbyrain Haven't tested in PO shells but in a UW planeswalkers control list and then in a UW Stoneblade list. I've liked DS a lot in both since both lists are geared towards keeping up counters while leveraging advantage from the planeswalkers/stoneforge mystic (i.e by not casting spells). That said, I too am struggling in the PO matchup and I've even boarded out sphere against them in favor of Mindbreak trap and more other counters.
Just had a taste of the current vintage "community" on MODO last night myself. I played in the tournament practice room just to kill time while overseeing a panel discussion at work (it was boring). Obviously, I could not focus too much and made a big mistake in the game. Sure it was a stupid play and I immediately noticed it myself and just laughed at myself in the chat. Opponent replied by writing that I was too stupid to ready (he meant read but apparently can't learn English properly himself...) what the cards do. Then he quit. I mean, what does a reply like that accomplish? Does that make him feel good? By being a jerk? I was just baffled... nonetheless, I still feel that the community is generally good and very friendly and welcoming. It's just that one bad incident like the one I had undoes so much of the good stuff in the community in one instance.