Shuhei played extremely well and I'm glad he made it in (although I do wish Dave could have made it in too). Did Shuhei miss the interaction of Sunburst and spheres in his game versus Kai? Minor point since he did win but I'm curious since he paid 4 mana to play an EE for 2 more than once.
not quite sure I'd say that keeping 2 lands, 3 mindbreak traps against stax and having turn 7 seven lands, sol ring and lotus in play is connected to 'playing well', but hey, might still be a bit salty.
He did miss that when sphere amplifies his explosives by one, he has to pay XXY to charge them on 2. He was cursing himself in the mtgo client chat that you guys don't get to see. But that didn't matter in that game either way. I also thought using dack to steal my revoker was actively bad. That let me use his oath, creatures in my deck were 3 revokers and 1 lodestone golem. If I oath into revoker, cage keeps it on top and I draw it. I had 1 sphere and 2 thorns (which don't affect revoker), so I can cast the revoker for 3 mana, shut down his Jace and then use my last land plus mishra to attack and kill his Dack. I ended up hitting the Lodestone Golem with the oath and it didn't matter. But I think ticking up Dack is just better there.
I fucked up at least once too when I mulliganed into workshop, mishra, urborg, sphere, thorn, revoker when I was on the play in game 2. The scry showed me a smokestack and I kept, I think that was bad, the smokestack doesn't do anything and I really wanted to find a wasteland. shop+sphere, wasteland+sphere or revoker would've likely won that game. Instead I had a smokestack that never did anything.
Overall I was pretty underwhelmed with stax. Maybe my build was not very good, but at the end of the day most cards are mandatory and it's only the bridges, smokestacks and 6 drop creatures that are up for discussion. The bridges and smokestacks certainly didn't do anything positive for me. But I doubt having tangle wires or random aggressive creatures in those slots would've changed the outcome of any of my games really. It felt that the 'broken' card workshop itself just didn't do all that much to me. It's great to draw a shop with multiple spheres, but you only have 10 so chaining them isn't THAT likely any more. Losing three copies of a 4CC card that workshop reduced to an unfair mana cost is pretty big. None of the 3-4 mana cards I put in instead felt like they were powerful enough outside of games where you are winning anyway with a few spheres in play.
@yugular: yep, I guess the above answered that question.