So, who is going to end up being right on Paradoxical Outcome, me or Kevin?
Who has which opinions?
I think it's gonna see a lot of play at least in the upcoming months. It's very good and I think I was the first to say that this will get restricted. I must admit that I'm not so sure about that now. The builds does seem to have a lot of weaknesses.
On another note. I'll now predict that Kambal, Consul of Allocation will turn out to be the best card from this set. The card is bananas.
I will say, I do reserve the right to change my mind about this probably restrictable card. LOLOLOL.
You got some pretty nasty plays out of it on Cockatrice! That was epic.
Sorry, I know this isn't the right place discuss this, but what Cockatrice server do you guys use? I'm brand new at it.
So after playing it significantly in testing over the past couple weeks, I'm convinced this card is just insanely good. I would put even money on it appearing in both the vintage and legacy top 8s this year.
In what kind of shell have you had succes with it?
@JuzamJim Are you referring to a Turn 1/2 Probe, or any Probe cast at any point of the game? I'd venture that Turn 1/2 Probes are Misstep-ed far more often than not. Of course, context is everything, but sometimes Missteps are more valuable to protect your creatures from Bolt/Plow or to avoid Recall blow-outs, etc. Doesn't mean the card is any less oppressive. Brainstorm and Ponder are restricted and they certainly aren't worthy of misstep all the time.
In my experience turn 1/2 Probes are rarely Misstepped as well (unless the opponent has two Missteps in hand), but I can see that our experiences differ on this matter. I don't think that Probe is the problem. It's a fair card in it self. The problem is Mentor. Pyromancer is good but fair. Mentor is just rediculous and should never have been printed.
@JuzamJim The fact that it's the 3rd Best unrestricted card in the format? It replaces itself (Young Pezzy and MMentor), is blue (Force of Will), and provides perfect knowledge of your opponents hand is too powerful for it's cost (FREE). I cut all but 1 duress effect in Doomsday because baring your hand just being Bee Aye En Aye En Aye Es, I can sculpt my plays for several turns around what's in your hand.
If it's that good, then how come people rarely Misstep it?
As what seems to be normal, Steve completely dismisses a great card, and Kevin is the source of reason.
I'm going to make you eat your words on how good Ceremonious Rejection is, @Smmenen -cakes.
Did I say the card is unplayable?? Sheesh.
Don't worry about that guy. He's trolling all the time.
I just feel like i am either beating the deck running those without playing a fragile creature, or I am losing even if that guy is in play for a short time. The sphere effects keep them from casting a lot of the draw spells, but also make casting removal harder, and the big guys hit for more. I also sometimes have trouble casting spirit, since my first cavern is usually human and my 2nd one is usually eldrazi.
I don't think it is terrible, I just haven't been that impressed, and in a list as tight as this one on slots, I couldn't really justify playing.
I must admit that I haven't tested it enough to draw any conclusions yet as it's a new thing I'm trying out, but I like that it attack the opponent from another angel. Also, it's a much better card if you're behind or in top deck mode. The mana hasn't really been an issue. I play 9 W sources + Cavern and I don't think I once has been in a situation where I couldn't cast it.
This is my current build, which I've been very happy with:
4 Thought-Knot Seer
4 Phyrexian Revoker
3 Thalia, Guardian of Thraben
3 Thalia, Heretic Cathar
3 Containment Priest
3 Eldrazi Displacer
3 Reality Smasher
2 Spirit of the Labyrinth
1 Lodestone Golem
4 Thorn of Amethyst
1 Chalice of the Void
1 Black Lotus
1 Mox Pearl
1 Mox Ruby
1 Mox Jet
1 Lotus Petal
1 Mana Crypt
1 Sol Ring
4 Ancient Tomb
4 Battlefield Forge
1 Strip Mine
1 Containment Priest
2 Stony Silence
2 Grafdigger's Cage
2 Rest in Peace
3 Flametongue Kavu
1 Swords to Plowshares
2 Aegis of the Gods
2 Ingot Chewer
Sideboard is still a work in progess and stuff I try out.
I've also been working on a black/white version with Confidants maindeck and Shriekmaws sideboard, but I haven't tested it a lot. It doesn't have a high average CMC, but between the Confidants and the Tombs and Caves of Kolos the lifeloss have been an issue though.
I've always been a huge fan of SotF but I've never really played it much in Vintage. I'm familiar with TnT though, and this deck is really fun to play. However, I'm not really sure what Genesis does here. I also tjink you can do vetter than Fire Imp. Also, I think that Combustible Gearhulk could be pretty good in place of one of the current robots.