Best posts made by Jsakpc
posted in Vintage News read more

The reason why today's shop is the fastest shop in the history attributed to the multiple restrictions in the past few years.

People were whining being locked out and could not play magic. Lock pieces restricted. Now shop becomes an affinity comparable in modern, and now it is complained too explosive.

It is unbelievable that modern can handle affinity but vintage cannot handle shop, given shop can rarely tax you from playing any hate cards like energy flux or Huryl's recall or likes. Or, are blue mages so uncomfortable to pack more removals instead of pyroblasts?

I understood some prefer blue vs blue all the day like in legacy, but it is vintage and kicking shop out of the top tier won't make the meta 'healthier'.

posted in Workshops read more

While restriction of LSG definitely weakens aggro version of shop, but I still believe the aggro version or more precisely playing tempo games is more competitive.
Instead of completely lock out the opponents, more realistic approach is combination of pressure to their lives plus sphere effect. We need to seal the game fast enough before their hates or bombs taking over.

Below is the list I am playing post-ban, which works out the best among other variants (Uba, Martello) in my limited testing
4 Ancient Tomb
4 Arcbound Ravager
1 Black Lotus
1 Lodestone Golem
1 Mana Crypt
4 Mishra's Workshop
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
4 Phyrexian Revoker
1 Sol Ring
1 Strip Mine
4 Tangle Wire
4 Thorn of Amethyst
1 Tolarian Academy
4 Wasteland
4 Sphere of Resistance
1 Trinisphere
3 Porcelain Legionnaire
4 Mishra's Factory
2 Phyrexian Metamorph
3 Triskelion
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Karn, Silver Golem
1 Crucible of Worlds
SB: 4 Leyline of Sanctity
SB: 3 Tormod's Crypt
SB: 4 Grafdigger's Cage
SB: 2 Crucible of Worlds
SB: 2 Wurmcoil Engine

I would not say the banning is overrated, but shop players may be overreacted to make drastic changes.


posted in Vintage News read more

@bobbyvictory said in The Curious Case of Mishra's Workshop:

@jsakpc Vintage has mishra's workshop + ancient tomb, modern has neither. THis increases the rate at which shops can dump their hand. Vintage also uses ballista.
YOur opponent either has the card they need in the first 3 turns or they don't. Hurkyl's doesn't help much at all since shops can drop it's entire hand again the following turn due to foundry inspector being busted. It literally only buy's 1-2 turns.

With respect, I have to disagree. Modern affinity is a turn-4-clock deck while vintage ravager aggro is a turn-3. And modern is a format where force of will, wasteland, time walk etc are illegal but in vintage we can play moxen ourselves. There is nothing about the tempo. Vintage TPS can win in turn 1. It is not the case that shop doesnt allow interaction but simply some players rather play magic on stack thank deal with the board. The proposition of shop being too broken, imho, is just a disguise of their preference.