I used to play blue. Back when Deadly Insect was a thing.
From a practical standpoint, needing to change your deck every year would be very annoying, unless you ran it as full proxy or something.
And here I thought this was the best feature of the format. Being able to build a deck that is sustainable for a year, but also the ability to anticipate the next year.
But you are totally right. 2% inspiration, 98% perspiration is all that matters.
I'm not @JACO or @Prospero so I don't have the following, the dedication, or the means to promote an alternative format. I was merely passing on the 2%, or the idea. I thought the idea was awesome. This is a format that combines the best of Old School, Nostalgia, and Vintage, and that excites me. Maybe someone will pick up the gauntlet? Thanks for the feedback-
This move might take the pressure off of Mishra's Workshop, but it doesn't give much of an explanation as to why they are pumping colored artifacts and not simply enchantments:
nobody has really explored these blocks with modern Magic knowledge
There are formats called Premodern and Middle-School that do exactly that.
I thought they only explore those blocks, like without Alpha-Dark. No moxes, etc.
Regardless, the idea seems to be underwhelming and polarizing at best, and I’m not the person to be a catalyst. It was a cool idea, that I’ve given a lot of thought to, but apparently I might be the only one!!
I was seeking a format that could potentially tap into every single Vintage player’s nostalgia (at some point), but at this point there is little demand for that. I do appreciate the feedback from everyone and maybe it shall be resurrected in the future!
Old School or 93/94 aren't played for the game experience. The actual play experience is pretty bad. It's primarily driven by aesthetics and nostalgia (and younger people who like to think they are experiencing how Magic was played to a lesser extent).
Vintage is supposed to be about the game experience and the deck building experience. You won't get that with this approach for a while until you have a sufficient card pool and so you'll kind of just be old school with hideous M10 lightning bolts for a couple of years.
I enjoy old school as a format, and like the back and forth nature of gameplay. However, I agree that Magic opens up a lot more later on. I think there are worthwhile areas to explore in Tempest Block and Urza's Block.
But who know, nobody has really explored these blocks with modern Magic knowledge. I think there are a lot more competitive deck options in 1995-2000 Magic for a beginner than in old school though.