@nedleeds FWIW I have a lot of turn one kill decks I can't play because they auto loose to Force of will.
Sure but "turn one kill decks" is a strategy, not a card.
I'm not playing Goblin Charbelcher because of force of will. I think Two Card monte would get really good without Force of will too, so theres Helm of Obedience and Painter's Servant/Grindstone I'm not playing because of Force of will.
I know people play these decks, but the metas are light on blue and the decks get a lot better without FoW in the pool.
One idea I've suggested in the past is testing Vintage tournaments where matches last more than three games (by adopting a best-of-five format, say). This is one way to combat the variance/"polarity" concern articulated in this thread. Individual games might still be blowouts but the outcome of the match would shift more towards deckbuilding and play skill than blind luck.
I would love a best of five format, this would solve play/draw issues, help deal with variance, and (hopefully) hate out the bogeymen of the format.
Anyone have thoughts on Hooting mandrils? Or maybe survial? I tried mandrils last night and they weren't great (not enough to delve them out early on) any idea's what could make that happen more often?
I'll try Goyf.
Blood Moon is in my side board and is ok.
Thanks for the feedback, the burn in the shops match is to hit ballistas and ravagers, hence I don't have PoP. I think you are right that this is more of a controlish list. I may need to go back to the drawing board for this deck idea.
I want a vintage burn deck with Eidolon of the Great Revels and null rods for the PO match, the burn in the deck (along with the rods) to help the shops match, and the splash from the rest of the deck to hit the blue decks.
This is what I have currently,
Possible sideboard cards include ensnaring bridge and blood moon. The Dryad Militant's were originally goblin guides but the interaction was better than the clock.
I'm considering Cinder Vines.
I had been using power, but I'm currently trying without to see if that functions with null rod better.- It doesn't seem to so far.
Fork has been really good, Fireblast has been good, (but I only ever want to see one of either).
Forked bolt is really great, this deck wants to tap out. There are very few cases that shock is better.
The Deck wouldn't exist without Light Up the Stage.
I'm throwing this out there, I could use advice and ideas.
I know there are a few cards that should be in there. (chalice etc) I don't currently own them online.