Seems like this could be alright as thoughtcast 9-12 in 8cast.
Posts made by ian.mars
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RE: [NEO] Reality Heist
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RE: Un-restricting cards
@chubbyrain1 I can't really speak to saga mirrors as I haven't played saga much myself but I actually think saga was great for the format in that it made things a lot more interactive. Saga, and to a lesser extent ragavan, making it more important to interact with permanents on the board helped increase the range of viable decks. I had a really good run with jund during that time because suddenly tinker decks cared about you interacting with their board. I haven't found ragavan mirrors to be that bad either. As a 2/1 ragavan can't attack through anything so even if you can't immediately remove it you can just keep it from attacking by having a blocker. I think a lot of these cards like hullbreacher and Narset that suck to play against in the mirror are really not that bad if you just play a different deck. That doesn't help so much when the decks you want to play are hosed by those cards but I think they have plenty of counterplay. I agree lodestone golem is probably a safe unrestrict in a force of vigor world but since I am biased against shops I would still rather not see it happen. Unrestricting mentor on the other hand I think would just make every non mentor non combo deck completely unplayable.
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RE: Grixis Monkey
@lienielsen You shouldn't need to use the wayback machine. If you're just looking at the popular decks/metagame section on mtggoldfish it will show you the most recent decks but if you are interested in finding decks from a particular time period or using a particular card you can use their advanced deck search to find those. For instance here is a list of all the tournament finishes for vintage decks containing at least one copy of ragavan from the beginning of October to today.
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RE: Grixis Monkey
Those modern RB rock decks are pretty sweet but I'm not sure they translate very well to vintage. Discard just isn't that good most of the time in vintage in my experience. That said, plenty of people are trying the monkey in vintage. There are a few copies in jeskai nowadays, it was great in jund, people are playing it in more aggressive UR lists.
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RE: [D&D] Maddening Hex
@stormanimagus you can try reporting a bug as explained here. I don't think there are actually any plans to fix it as it hasn't technically been released online, it was just available during all access.
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RE: [D&D] Maddening Hex
@stormanimagus if you're are planning on playing it online, I would not play maddening hex. Last I heard it was bugged and deals no damage.
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RE: Eternal Weekend 2021
@darkspiredragon Just announced this morning. Legacy events are the weekend of November 19-21 and Vintage events are the weekend of November 26-28. https://magic.wizards.com/en/articles/archive/magic-online/magic-online-announcements-october-12-2021
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RE: Vintage meta-game strategy
@botvinik doomsday is definitely a tough matchup, for me at least it is less frustrating to play against than tinker and it has also fallen out of the meta a bit compared to where it was so I wasn't really thinking too much about it but I would still say that tinker is a worse matchup for jund than doomsday and more relevant in a discussion of the current meta.
That said, while jund does not have spheres or forces, and it is difficult for us to beat a turn one nut draw from doomsday, I think we still have the tools necessary to compete in the doomsday matchup. In my experience mana denial through wasteland and collector ouphe can be very effective since doomsday is running on very few lands. Collector ouphe especially forcing pass the turn piles most of the time can be very relevant since you have some good clocks. Disruption like opposition agent makes it hard for them to combo if you can make it through the first turn or two and you can ramp to it with deathrite shaman. Postboard cards like mindbreak trap can help shore up the early turns. Endurance has also been a huge improvement to the matchup.
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RE: Vintage meta-game strategy
There are better and worse things that they could be tinkering for and obviously force of vigor has improved things somewhat but in my experience tinker decks are the worst matchup for jund.
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RE: Vintage meta-game strategy
@stormanimagus Having played a lot of jund, I don't think we're currently in a good format for it with all the tinker running around.
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RE: [AFR] Tasha's Hideous Laughter
@john-cox I don't think this interacts with dauthi voidwalker.
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RE: Jund deck
@john-cox I've played a lot of jund online. The format has been pretty hostile with doomsday being the best deck but whenever shops or bug is good jund is fine. I 5-0'd with this list in March and I think it is representative of how I would build Jund these days:
Lands - 18
1x Badlands
3x Bayou
1x Strip Mine
2x Taiga
1x Tropical Island
4x Verdant Catacombs
4x Wasteland
2x Wooded Foothills
Artifacts - 6
1x Black Lotus
1x Mox Emerald
1x Mox Jet
1x Mox Ruby
1x Mox Sapphire
1x Soul-Guide Lantern
Creatures - 14
4x Deathrite Shaman
4x Dark Confidant
1x Collector Ouphe
3x Tarmogoyf
1x Klothys, God of Destiny
1x Leovold, Emissary of Trest
Instant - 16
1x Mental Misstep
1x Ancestral Recall
2x Lightning Bolt
3x Pyroblast
4x Abrupt Decay
3x Assassin's Trophy
2x Force of Vigor
Sorcery - 3
1x Time Walk
1x Demonic Tutor
1x Green Sun's Zenith
Planeswalkers - 3
3x Wrenn and SixSideboard - 15
3x Mindbreak Trap
1x Pithing Needle
2x The Tabernacle at Pendrell Vale
2x Yixlid Jailer
1x Opposition Agent
3x Ravenous Trap
1x Collector Ouphe
2x Force of VigorAs Jund your gameplan is usually to grind out your opponent with 1-for-1 trades while putting stuff on board that accrues you value over time. Playing more mana dorks to let you drop a bomb on turn 3 runs counter to Jund's strengths. You want your spells to be as flexible and to do as much as possible. Your spells are cheap, you don't need the extra mana. You really don't want to draw a hierarch later in the game. Ragavan could be interesting. I don't think Jund wants Void Mirror at all.
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RE: [KHM] Burning-Rune Demon
Recent oath lists playing rune-scarred demon like this one have mostly been using it to set up a kill using underworld breach. Getting two pieces of the combo seems pretty good and can be fairly resilient letting you make a pile from breach, lotus, brain freeze or sevinne's reclamation depending on what you need/what you milled over with oath.
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RE: The Riddler
Chubby's riddlesmith list from last year didn't play any POs and was based around echo of eons + riddlesmith as an engine. Wheels were a lot better when Narset was unrestricted. Here's a list he played in a challenge.
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RE: Play-through video: James plays BUG Midrange with Roland Chang
cool to see our match from your perspective. Sorry it had to go time. I probably would have conceded if I wasn't so salty from trying to run through a league with jund.