I'm sure Narset was problematic enough to warrant a restriction, but all I can think of at this point is "what is the next card people are going to complain about for the next few months"? My bet is on Paradoxical Outcome.
These constant restrictions are tiring.
Look at any major sport and there is a players union fighting for/against rule changes. I don’t see why magic should be some great exception. No one is going to advocate for a change that they think will kill the game.
I absolutely think objectivity is a good thing. Most players are unable to see what their proposed actions will accomplish beyond the immediate future. This is not a knock on people, it's just not a skill players of a game need to develop.
Of course nobody is going to advocate for a change they think is going to kill the game. But the problem is that a change players want might not necessarily give them the result they want. Someone emotionally and financially invested is not necessarily going to consider opposing points of view. Objectivity lets you do exactly that.
I think the idea that the DCI has better Vintage experts than the actual Vintage players is pretty suspect
You can have the best players in history but if you aren't able to manage the format while holding a dispassionate and objective view of the long-reaching ramifications of your actions, being a good Vintage player means nothing. Management of a format takes more than simple player skill, as evidenced by some of the restrictions proposed by skilled players of the format on this very forum.
So I can't speak for everything regarding Old School vs Vintage, but I've found the breakneck pace with which people demand change in Vintage to be extremely harmful to paper Vintage. Since MODO moves so much faster, people are tired of a new metagame in a week and begin to loudly proclaim on social media and wherever else that the format "sucks" and that we need a change and X should be restricted and whatever else.
On the flip side, we used to have one Vintage event every few months. When you have zero investment in a format that you're sure is going to change by the time the next event comes around, it's really not something you want to get into. Add onto the fact that people loudly proclaim the format isn't fun when you've barely begun to even play it, and it's not hard to see that there is not much desire to play. We no longer have Vintage events every few months.
Old School, on the other hand, fulfils this desire extremely well. This is why I don't believe proxies will do much to change anything since the cards clearly exist. The desire to play Vintage as it currently is just isn't compatible with what players on MTGO want.
I think some proxies is absolutely necessary on any level to get new blood into the format. However, I've found that 100% proxy events tend to create not much care or investment in the format. A potential player would come to play hoping to spike a Vintage event for the EV and have 60 basic plains sharpied with the latest deck that won a MODO challenge. There would be very little investment in the format itself for such a player, and in which case it is not growing the format at all. I'm not sure that's the sort of event I'd be interested in going to.
To clarify, I do think proxies are needed as I wouldn't have gotten into Vintage without it. But limited proxies are sufficient. Anywhere to 10-15 proxies sound fine to me.
It saddens me, actually, that WotC spends most of its time cranking out dross like Theros and Ixalan and Battle for Zendikar when it is capable of designing War for the Spark and Modern Horizons instead.
While I do agree with you, this is most certainly because their aim is to cater to a wider variety of players. Vintage players tend to like powerful sets such as War of the Spark, but if you look into the feedback the limited play of WAR is getting, it isn't very positive.
So I'll take the fun and broken sets as and when they come.
A white or green Ancestral would be nice.
I don't think this would (should?) happen because it would be a blatant disregard of the colour pie. Now, if there was a different way of gaining card advantage for W or G, certainly. But that wouldn't need to care about the reserved list necessarily, based on what sort of effect it would be doing.
Or I suppose if we ever get Planar Chaos 2, but my understanding is this is highly unlikely.
I prefer the wild-west variety. I think FoW in the other 4 colors would shift vintage to that.
No, it really won't. Not unless you also print Ancestral Recall, Time Walk, Tinker, Treasure Cruise, etc in all other colours. Once again, Vintage is blue-centric because the most powerful cards ever printed happen to be blue. Until that changes (if it ever does), it will always remain blue-centric.
Looks like the Modern Horizons spoiler season has begun. I am not sure how best to evaluate this card. Obviously this does a great Force of Will impersonation which will be Modern legal and will probably see play there, but I am no expert on Modern. However, does it have applications in Vintage?
The fact that it's easier to hard-cast is something, but only being usable on your opponent's turn reduces the card to a purely defensive one. Then again, we've had decks in the past that have loaded up on Pitch counters beyond the 4 Force of Wills (such as Landstill) where this could see use.
Thoughts? This is definitely an interesting and clever printing by Wizards. Personally wish this didn't have the non-creature clause though...
@moorebrother1 Better creatures and planeswalkers definitely. Better spells, though? Most of the most powerful spells are still the madness from early days like Ancestral Recall/Time Walk/Tinker etc. I don't think we're getting close yet, though of course it's possible. Even if we do, it does feel like a lot of the powerful spells these days also happen to be in blue anyway, such as Treasure Cruise or Dig through Time!
@grizzly I'm saying I find it very hard to beat shops when I'm on the draw and they get the nut hand+follow-up draws.
This isn't just you. If any Vintage deck gets a nut hand you're not likely to win unless your draws are also stellar in many cases. I'm sure you could beat a nut hand from shops with your own nut hand, but you can hardly expect your average draws to get there.