Long championships are rarely a good experience for someone who is not into the competitive nature of mtg. It's actually why I completely dropped paper magic 3 years ago and I've never regreated it. Leagues are way more fun, we play as much as we want (and can), whenever we want. And that's what makes it awesome. And also that's not how challenges work. Challenges are like paper magic, which is bad.
It's good that you held yourself back. Sometimes we go with the flow and set ourselves up for a bad experience. Specially given how loud your complaints about the current state of vintage are. I've taken a time out, got an upgrade to my PC to play some better game and I'm playing from times to times. Makes the experience a lot better when I get to play.
Vintage or mtg isn't worse. It's just that we end up growing tired eventually. If someone doesn't grow tired of doing the same things everyday, something is wrong with that person.
I've tried the second list and being able to combo on the spot have been amazing. I was struggling against dredge because even though I got to activate oath against it like 80% of the time, I had less than 50% win rate. I just played a few matches against them and it seems way better of a matchup now. The only thing is that now list gets hit by graveyard hate. But this still seems better than the other versions and breach has been awesome.
Played a list with 3 OuaT, it felt pretty good. Honestly, before it the deck wasn't feeling good anymore. I had cut a Fow and 2 ouphe for it and the deck felt way more explosive.
I don't know about cutting survival without extra ajustment. OuaT may find bazaar, but if you rely too much on finding bazaar with it to be in the game, you're not in a favorable spot. Sometimes survival isn't great, but it's still the must-counter threat in fair matchups as it's always been.
Btw, how did sphynx perform? I felt OuaT gave the deck a lot of explosiveness, maybe your result was good more because of that change?
I've seen a lot of Pioneer videos. I was trying to get the feeling of the format. And I think I got it. Unfortunately it's not a good feeling. Didn't see any fun and excitement in none of the videos.
I think the problem is that it's still too close to standard. And standard is boring as hell.
And also, even though it's a brand new format, it doesn't seem new. Actually it's not brand new. Modern was new. Modern 2.0 is a format that is born kinda old.
Yeah, but the rental service costs about 13% of the rented cards value per month (taking what I saw from cardhoarder). 15% if you consider buying always from one bot is expensive. If you want to play for 7 months you are way better off not selling out to rent.
It's not worth it selling out and using rental, you will literally just lose money. Unless you want to try different decks every week.
It will probably take a lot of time until arena end up having all the cards pool. And I don't think they will shut down mtgo until there. They know there are A LOT of people that play different formats than standard and limited that would rather play anything else than waste time playing standard. I don't think arena needs the player base from mtgo. And honestly I think the 'profit per capita' of mtgo is bigger than arena's.
I don't think I ever side out all my forces. Sometimes against dredge I side out some because of the hate overloading we need to win that matchup. Other than that, there are some matchups where flusterstorm comes out such as the mirror and shops (where I usually take out misstep though sometimes it's good for cage, sol ring and fow pitching).
There are some matchups where the green force is better obviously. But in those, fow isn't much worse, sometimes you just have to be patient with what to counter. It's a good feeling tô be in a commanding position and let some good spell which still doesn't take the game out of control resolve just to later counter a game-changing one with the counter you saved.
It depends a lot. Usually I want to use it to resolve my survival. If the battlefield is full, a PW is a pretty good target, if your hand is slow sometimes you can't beat an arcanist and the recalls are never bad targets for it either. With Leo to help getting an advantage and some flusterstorms (I play 2), summer veil and misstep you can change gears according to the situation.
The best results I get are with blue-heavy lists, as I can get slow them down and protect myself instead of having ouphe and FoV. I mean, I still have some of them in the deck, they just don't make it to games 2 and 3.
I've played both approaches, fow and deafening silence. Silence seems better against combo, but having fow increases by a lot our blue matchup. Played the playoffs with BUG survival and got 4-2 (9th place -.-) , fow helped a lot more than FoV would have.
Seems like there are less combo out there and I don't think it's worth playing white for it. 4 Leovolds between maindeck and sb seemed pretty good too. Too much blue out there, and with fow leo is a house.
Or in response to a wasteland on one of the pieces (a.k.a. bait). Or in response to bolt on the hexmage. Or in their own turn if they fear the opponent hitting a wasteland more than bounce/sacrifice. But in any of those situations, they aren't really relevant to determine if this is a playable card.
This card seems good for burn strategies in general. Against a deck with creatures if you have like eidolon and your opponent has a goyf or Leovold or whatever you can enable a lot of damage with it, for 1 mana. Not sure about how consistently good it would be for other strategies though. Stealing to sack effects is probably where it would be in other strategies.
Being an artifact makes it kinda sketchy. This was supposed to kill walkers, not get stolen by them. Other than that, a 5/4 flying for UU would be awesome. Goyf is already good with no evasion.
All this supposing it was djinn of beatdown. The original one doesn't feel right.
Sorry, I meant good permanent hate cards. Tormod crypt is ok and grafdigger's cage is awesome. It's like a grafdigger's cage for decks that cast lots of non-creature spells. And that's a pretty huge deal IMO, because storm and other decks had the advantage of constantly being faster than hate, being able to go off before they landed or having to respond to less cards because their opponents weren't able to deploy them fast enough.
There are 2 things I find peculiar about this one. It's a 1 mana enchantment that shuts down combo until answered. It makes your opponent's counterspells useless against it to protect their hate destruction spells.
I mean, if your opponent has nature's claim or vapor snag and 2 pyroblasts, they can't destroy it if you have like spell Pierce and fow. It's a hate card that protects itself for 1 mana.
Besides of course force of vigor which is uncounterable in this scenario (more than abrupt decay has been since veil), but how many combo decks that get rekt by it play FoV?
But really, good hate cards are usually 2 mana or more. Effects similar to this one were available at 3+ mana, unless I'm forgetting something.