Grafdigger’s Cage shuts this card down. So even if it was good in Legacy (hint it’s not), it would never have a chance in Vintage because of the abundance of Cage.
Posts made by gkraigher
RE: Playing with the goal to have fun
There was a time when all I cared about was winning. It made me edgy, even nervous during play. I’d make mistakes because of it. Losses would cause me to tilt. I’m great at math and can calculate probabilities on the spot. I remember one situation in a GP where my opponent had to draw 5 consecutive bolt spells from the top of his deck to beat me and he did. 5 of 5 left in the deck. I felt bad at the time, because it felt like a ridiculous beat. But he was shuffling and I was cutting his deck, it happened perfectly randomly. Now I feel bad for the guy because he should have used that luck on a lotto ticket (nearly the same odds!) instead of beating me in a single match of competitive magic.
Now my approach is to go out and have the most fun I can. Learn as much as I can, and evaluate my decision making process after the match. I still make plenty of mistakes, and they still mean the same to me because I am a competitive person at heart, but overall my experience is so much better.
Honestly, people should have goals at EW like playing all 9 rounds without going tilted. Or a goal like if you make a mistake in a match and you play through it without being upset at yourself - whether you win or lose.
Maybe your opponent hasn’t put in the same amount of time you have in preparation, maybe they didn’t travel as far as you did to get there, but they still love the game as much as you do and spent their time and money investing in the same tournament you did. Always show respect to your opponent, in victory and defeat.
RE: Graveyard and the graveyard hate
You know this mono red list I’m trying to run, with Null Rods. I am looking at graveyard hate cards I can play, and I’m seriously considering surgical extraction. I don’t have room for 4 Leyline of the void, or that would be a legit strategy. I can’t play artifact graveyard hate with activation costs, because I want a card that is good vs Dark ritual Storm and Dredge, vs Storm I am keeping in my null rods.
I’m also looking for some action vs survival of the fittest.
Which narrows my card choices to ravenous trap, surgical extraction, and faerie macabre. Of those I think surgical is the best choice.
RE: [GRN] Experimental Frenzy
Agreed on temporal aperature and not taking a list that went 5-1 once seriously. Sure temporal aperature could win you every single game in a lucky series of events, but over time, it’s simply an unplayable high variance card that isn’t worth the time to play. It’s not a real strategy.
I also agree that draw sevens are strictly better than this card.
RE: [GRN] Experimental Frenzy
Ritual/Storm lists also run demonic tutor and the 5 mana spell mastery tutor (whose name is currently escaping me), all tutors to your hand are instantly negated by this card.
I suppose mystical tutor/personal tutor and other effects become better. But in a vacuum those types of cards are much worse alone.
RE: [GRN] Experimental Frenzy
My initial reaction to even seeing this card being discussed in the forum was shock. I simply could not possibly see this card being 1) worth paying even a single mana for 2) it costs 4 mana and forbids you to play the other cards in your hand.
But I gave it some more thought, pondered a bunch of what ifs, I tried to understand how anyone could think this card is anything but bulk rare garbage.
Even if you chain off 3-4 cards in one turn for 4 mana, in the dream scenario, I still think this card is total and utter garbage.
The reason why isn’t necessarily obvious, but it has to do with the cards inability to hold back spells when you don’t want to play them, coupled with the opportunity cost of playing this card one turn and then spending a whole entire other turn destroying this card to play the card you want.
Any deck with force of Will would never want this card. Because it basically negates the draw entirely. Now you might say, only you know the top card and your opponent doesn’t. The reality of the situation is, if you are unable to play the top card of your library it becomes a singal to your opponent. Know they know then can simply pass the turn, draw a free card, be unpressured because you wasted 4 mana casting this card 2 turns ago, and be confidant that you have a counterspell, that if you are so inclined to cast becomes instant negative card advantage because you have to sacrifice this card first to cast the counter.
Storm wants nothing to do with a 4 mana spell that relies entirely on chaining off spells from the top of your library. Even with manipulation like brainstorm (restricted), ponder (restricted), preordain, and the best one for this card ancestral knowledge, you will still find yourself in more situations where you fizzle because the top of your library simply doesn’t do enough to get you across the finish line.
In an Agro creature list, you are wasting a turn playing not another agro creature and instead a potential do nothing enchantment that it is laughable.
What if your top card is a second copy of this piece of shit.
I hate this card. It is bad. It is bulk. I’m sorry, I tried to find reasons to play this card. It’s iust not good at all. I’m not sure it would even be playable at 1 single red mana. It would be playable in shops if it was an artifact and colorless. The Red makes it unplayable in any deck that would ever consider it.
RE: [GOR] Creeping Chill
This card is close but I don’t think it quite gets there.
It needed to do 5 damage if exiled. So that playing 4 alone would be a legit strategy.
It also needed a different template, reading “if this card would be placed in your graveyard from your library, exile it instead and do damage” that way it could have played through Rest In Peace and Leyline of the Void. As it reads, a tormod’s Crypt can stop it. Better yet, it could have read “if it becomes exiled, do damage” to combo with sickening shoal and unmask.
The only good thing it has going is that it does play through Cage.
RE: [C18] Yuriko, The Tiger's Shadow
Why would you play this card over dark confidant? Also, I don’t think any deck runs even a single Confidant, let alone confidant #4 which is still clearly better than the first copy of this card.
It’s a cool card, just not vintage or legacy playable.
You will constantly be flipping over cards that do 0 damage in vintage. The only exception would be force of will.
Trying to trigger ninjutsu makes your deck bad.