Old School players prefer to play with mana burn, even though that no longer exists in Magic.
SOME do. But anyway, the point you forget is that Old School, Alpha40, whatever, are casual formats. Those are usually rule-bending anyway, since that's the fun of it. So yeah, if you're going out of your way to play a restrictive high-complexity casual time-travelling format, you may as well learn new rules.
Anyway, I won't go too far on this, since I actually don't disagree different mullingan rules could become a thing in the future. I just think it should be a last-last resort.
@smmenen All I'll say is that I played Duel Commander for a while and it was a bummer that we had a different mulligan rule. When we all joined the same mulligan as everyone it became much better - it's just one less thing to remember, which is great. Automating the game's startup is great, actually. As I said, if they decide otherwise, I'm fine too so whatever
Finished it today. One thing Kevin pointed out is that we can't know how it will affect the meta because there are a lot of SB interactions we can't yet understand. For exemple: what happens to the Shops x PO matchup when Shops realizes it can now pack Leyline of Sanctity against PO as a 2-3 of and get it reliably to counter Hurkyl's? Montolio tried that on the VSL but when you get to look at 14-21 cards and keep Leyline + a good Aggro start things shift a bit right? Do we start playing Rebuild? I dunno and am very interested to see what happens.
I play Alpha40, which uses no mulligans at all, and the player who goes first draws on their first turn.
It’s not hard to remember.
Also, I have always hated the scry mulligan in Old School. I wouldn’t permit it at all.
I don’t consider any paticular mulligan to be a “core” magic mechanic.
Those are casual formats, Steve, it's way different than official, sanctioned formats. Differences between Limited and Constructed are so big that having 40/60 cards is inconsequential. That said, I also think that if it's necessary I wouldn't have issues with different mulligans for different formats, as long as it's a last resort only policy and that the formats with the different mulligan have something very distinct to remember which one(s) have it. For example, if it's only 1 format (like everyone gets Vancouver except Standard, or everyone gets London except Vintage) or if it's something like "all Eternal formats stay on Vancouver" - but just to show how confusing that could be, there are a LOT of players that think Modern is an Eternal format, so even that would be a problem hahaha
Still need to listen, wish your casts went on the feed at the same time as it's way to stop start to listen on my desktop.
You should subscribe to the MTG CAST feed of SMIP too. It usually goes up there way earlier.
I always wonder about decks like this and the potential inclusion of grove of the burnwillow and punishing fire. I know it can feel a little under powered in vintage, but the incremental advantage is quite high, and it seems like you can probably make an opposing control players life very difficult with them, while still getting value against stuff like shops and to a lesser extent dredge. It definitely seems like a thing that could be friendly with 4 dacks.
This could be good against Lavinia, but it is kinda slow. The synergy with Dack is not to be forgotten though. The problem is that often you're racing with this deck, so giving life to your opponent can delay you enough to be a liability.
Maybe stuff like the Bottled Cloister Stax from last year could work without moxen but with a crucible heavy plan - and playing 2 lands per turn:
VINTAGE Stax Orrery
4 Ancient Tomb
2 Bazaar of Baghdad
1 Buried Ruin
3 Ghost Quarter
2 Inventors' Fair
1 Mishra's Factory
4 Mishra's Workshop
1 The Tabernacle at Pendrell Vale
1 Tolarian Academy
1 Urborg, Tomb of Yawgmoth
1 Strip Mine
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
2 Bottled Cloister
1 Chalice of the Void
3 Crucible of Worlds
2 Ghirapur Orrery
1 Lodestone Golem
4 Null Rod
3 Phyrexian Revoker
4 Sphere of Resistance
4 Tangle Wire
1 Thorn of Amethyst
4 Ensnaring Bridge
4 Grafdigger's Cage
4 Leyline of the Void
2 The Tabernacle at Pendrell Vale
1 Walking Ballista
@13nova nah, the format's variance is actually the attractive thing about it (just like Commander). It becomes a format of reading the table/moment and making the best play you can based on that. It's much more a format of good plays/players than good matchups (the usual Modern rock-papers-scissors meta). It makes for very different games everytime you play. One of the things that bum me out of other formats is exactly that: you play 5-7 games of a certain matchup and from there all games are the same - which gets boring quite fast. High variance formats take a long while to feel that the games are the same.