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posted in Single-Card Discussion read more

Everything that facilitates the things I don't like, and inhibits the things I do, is unfun, broken and format-warping.

Conversely, everything which facilitates the things I do like, and inhibits the things I don't, is fair, fun, interesting, and helps maintain Vintage MtG as a vibrant and strategically deep format.

posted in Vintage Community read more

@fsecco Yes, although not everyone wants to buy into digital cards.

posted in Vintage Community read more

@fsecco What else are we gonna do? It's not like there are actually any Vintage tournaments to play in. (Not where I live, at least.)

posted in Vintage Community read more

I, for one, welcome our Blue overlords.

posted in Vintage Tournaments read more

If I still lived in the area, I'd go.

Ah, memories...

posted in Single-Card Discussion read more

Grapeshot for the win!

posted in Vintage Community read more

@thecravenone said in Ravenous Giant, aka Color Shifted Juzam:

I think the only way this is possible is with an insane restriction like "Cast this card only if your deck contains no Islands"

I actually think that would be hella cool. Wake things up a bit.

posted in Big Blue read more

Maybe a pet peeve of mine, but I've never been a fan of Vault-Key. Every time you draw one of the components of the combo, make a note as to whether you'd rather have something else. I've played against Vault Key many times and only lost to the combo once IIRC; can't remember how many times I've smiled inwardly when my opponent dropped Key or Vault, but didn't have the other piece, and gave me virtual card advantage. Synergy is great, but these cards do almost nothing of value on their own.

I'm also not huge on Top, as it requires you to constantly sink mana into it and generates no card advantage by itself.

These thoughts are probably at least somewhat heretical; as always, think through what makes sense for you and test things out.

Edit : Just scanned through your list again. Hurkyl's seems a bit suboptimal; you'll buy yourself one turn vs. Workshop, and then what? You aren't a combo deck, so your opportunities at that point seem underwhelming. Maybe a By Force or Shattering Spree (tho probably not enough red for that one).

posted in Single-Card Discussion read more

... and Bounty of the Hunt!

(I'll get my coat)