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posted in Vintage Community read more

Everyone with more than 3 posts in this thread is a doodie-head.

Charts and graphs forthcoming.

posted in Single-Card Discussion read more

Grapeshot for the win!

posted in Vintage Community read more

@thecravenone said in Ravenous Giant, aka Color Shifted Juzam:

I think the only way this is possible is with an insane restriction like "Cast this card only if your deck contains no Islands"

I actually think that would be hella cool. Wake things up a bit.

posted in Big Blue read more

Maybe a pet peeve of mine, but I've never been a fan of Vault-Key. Every time you draw one of the components of the combo, make a note as to whether you'd rather have something else. I've played against Vault Key many times and only lost to the combo once IIRC; can't remember how many times I've smiled inwardly when my opponent dropped Key or Vault, but didn't have the other piece, and gave me virtual card advantage. Synergy is great, but these cards do almost nothing of value on their own.

I'm also not huge on Top, as it requires you to constantly sink mana into it and generates no card advantage by itself.

These thoughts are probably at least somewhat heretical; as always, think through what makes sense for you and test things out.

Edit : Just scanned through your list again. Hurkyl's seems a bit suboptimal; you'll buy yourself one turn vs. Workshop, and then what? You aren't a combo deck, so your opportunities at that point seem underwhelming. Maybe a By Force or Shattering Spree (tho probably not enough red for that one).

posted in Single-Card Discussion read more

... and Bounty of the Hunt!

(I'll get my coat)

posted in Single-Card Discussion read more

Notice how the picture kinda looks like a toilet seat.

posted in Decks read more

@john-cox said in 5C Staxx 2019:

So whats the reason for the one crop rotation? Just one seems weird. 🤔

Yeah, since you're not running Null Rod main, Expedition Map seems like the better choice.

I love 5c Stax and would love to see it come back, but running so many Karn, TGC seems iffy with that mana base. Running a few Maps to search for Academy would definitely help.

posted in Single-Card Discussion read more


Very punny, Mr. Garfield.

posted in Single-Card Discussion read more

Bravo Wizards! A great spell for Vintage and green in general.

posted in Single-Card Discussion read more

Combines Force of Will and Negate.

Card works as advertised.


Yeah, I just see this as too narrow to be played maindeck in Vintage. Maybe as a one-of. You can only have a certain critical mass of pitch counters before you just lose the card advantage equation; especially if we're talking from a mostly defensive position.

Could have a home in the sideboard... I guess it also helps push through your Ancestral in opponent's upkeep.