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Looking forward to slotting this into my Karn deck. Now my robots can have Shadow as well as Vigilance.

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This is an interesting tool for the kit. Probably not worth running until some shop deck starts running the Depths package again.

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@vaughnbros Vigor can break openers and this card does not. Instead, it completely dominates the mid/late game at little opportunity cost compared to filling your deck with green spells. I personally am much more afraid of the latter, especially considering its synergy in Oath and Dredge decks.

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@fsecco I agree, this card seems like a Big Deal. Far more concerning as a shops pilot than Force of Vigor.

posted in Single-Card Discussion read more

This is a ridiculous ability on a body that has upside when it gets removed (and it will). Unfortunately, it's too slow against PO which may be enough of a hurdle to prevent much testing.

On the other hand, builds are currently going through a massive metamorphosis thanks to the new Karn so a few copies may slip into lists.

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RIP shop prison forever.

posted in Single-Card Discussion read more

@fsecco Yep, it's not great, but it's an option. If you're building a Shop deck that hates null effects, this seems better than praying you can build up 7 non-artifact mana for Meteor Golem or Spine of Ish Sah even if you have to dodge Wasteland.

posted in Single-Card Discussion read more

Interesting to note that this is the cheapest way for a shops deck to remove a Null Rod or Stony Silence, though definitely slow.

Turn 1 Ancient Tomb,
Turn 2 <this>, tap to add 1 counter
Turn 3 Wasteland/Mishra's Factory/whatever, activate