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posted in Single-Card Discussion read more

Should have saved this art for a reprint of Mouth // Feed.

posted in Single-Card Discussion read more

@protoaddict said in [ELD] Mystic Sanctuary:

Even if it comes into play tapped that feels like a reasonable cost to pay for a topdeck tutor anyway.

If it comes into play tapped you don't get the effect, unfortunately.

posted in Vintage Strategy read more

I really miss the days when this effect was blue and instant-speed.

posted in Single-Card Discussion read more

@mike-noble said in [ELD] Specter's Shriek:

I love that the wording allows you to “nah, keep them” if there’s nothing worth 2-for-1ing yourself over.

They had to edit the rules text down to make room for the flavor text, but the original wording included a sentence that said "If you do not choose a card, remove all copies of Specter's Shriek from your deck after the game ends."

posted in Single-Card Discussion read more

@garbageaggro said in [ELD] Stonecoil Serpent:

Someone brought up the fact that this is hit by Force of Vigor and the X mana X/X eldrazi isn't while also being immune to dack. Sure can't be cast off of shop, but that card saw basically 0 play.

Wasn't that played in the colorless Eldrazi decks that were kicking around a few months ago?

Edit: found an example: https://magic.wizards.com/en/articles/archive/mtgo-standings/vintage-challenge-2019-06-02

posted in Single-Card Discussion read more

Stray thought: everybody looked sideways at the part of the B&R announcement where Ian Duke said they considered unrestricting Necropotence, but could this card be the reason?

posted in Vintage News read more

Happy to see another vote to free Channel. It's picking up steam!

posted in Single-Card Discussion read more

@protoaddict said in [ELD] Stonecoil Serpent:

Remember when people were talking about Nature's Chant being basically a strictly better disenchant 🙂

Man that drove me crazy.

Anyway this card is awesome. Fare thee well, */3 guy that I don't remember the name of. We hardly knew ye.

posted in Single-Card Discussion read more

@mike-noble said in [ELD] Seven Dwarves:

Based on the current Oracle text of Finale of Revelation, Stomping Slabs, and Supply // Demand, I imagine a spell that can only be cast once per game would templated thusly:

[Lightning Bolter] - R
Instant
[Lightning Bolter] deals 4 damage to any target.
You can't cast spells named [Lightning Bolter] for the rest of the game.

The only difference there is that that wording would let you hold priority and cast multiples of them at the same time. Not necessarily a deal-breaker though.

posted in Single-Card Discussion read more

@protoaddict said in [ELD] Seven Dwarves:

@craw_advantage said in [ELD] Seven Dwarves:

Wow, that's a cool idea! You could easily make it similarly less painful in Magic just by giving cards with that restriction cycling.

Yea, except that you are taking a card that is already intentionally overpowered by a degree that it needed a limit put on to it and then circumventing your own limit with a pure upside ability.

Like, I believe that wotc could make the following card

R - Instant
Do 4 damage to any target. Exile the top 30 cards from your deck.

The only reason they can print a card that is otherwise strictly better than bolt is because it has SOME downside that limits how many you can play. I don't think you could however print that card with a way to circumvent its own downside.

I don't mean cycling for free though. If it was:

R - Instant
Do 4 damage to any target.
You can only play one spell named ~ each game.
Cycling 2R

that would be powerful but still have a substantial downside vs Bolt, after the first one.