in the countermagic versions of survival, are there every any matchups where you want to sideboard out your countermagic and just go full throttle on the hatebear package?
I have considered the idea for the dredge matchup and the mirror, but not sure if that's a recommended approach.
so I've been noticing that tangram's Survival list gave up countermagic (except for Mental Misstep) at this point.
Are we aiming to just 'be the beatdown' now and give up trying to fight a counter war these days?
I had a thought...
with mental misstep restricted, has there been any thought on porting over a setup of survival that got it banned in legacy years ago?
I do not know very much about legacy, but I did find an article about survival from years past by flores:
Looks like several survival approaches were used prior to the legacy banning:
(1) ooze survival (necrotic ooze, phyrexian devourer, triskelion/walking ballista)
(2) g/w survival
(3) u/g survival
(4) retainer survival
Is the contemporary approach (vengevine, hollow one, basking rootwalla chain) just a better option?
What about the current secondary modi operandi (1) hatebears plan (2) hogaak (3) control elements?
Would there be any merit to incorporating the former legacy plans (for reference, the banning occurred in 2010)?
My initial guess is that the printing of Hollow One (printed 2017) just outclasses the old technology, but I would love to hear the thoughts of others on the matter.
This is definitely an interesting strategy to explore.
For awhile I was brewing r/g eldrazi that focuses primarily on green than red.
The red was primarily for blood moon, meltdown, pyroblast, cindervines, etc.
That said, the green components I used was ancient stirrings, sylvan library, and boreal druid (when in conjunction with blood moon, this was how you could get the colorless for eldrazi).
I really haven't explored this more since pre-modern horizons, but the inclusion of once upon a time, collector ouphe, force of vigor, etc; there is a lot of resiliency and consistency. It really reminds me of modern's green tron at that point.
I hope that gives a few more ideas on how to put this together.
Here's my initial rough draft.
4 Stitcher's Supplier
3 Carrion Feeder
1 Putrid Imp
3 Hermit Druid
3 Hogaak, Arisen Necropolis
2 Collector Ouphe*
1 Demonic Tutor
4 Cabal Therapy
4 Bridge from Below
2 Altar of Dementia
1 Black Lotus
1 Mox Jet
1 Mox Emerald
2 Bloodstained Mire
3 Verdant Catacombs
4 Undiscovered Paradise
4 Bazaar of Baghdad
3 Veil of Summer
4 Leyline of the Void
2 Assassin's Trophy
2 Maelstrom Pulse
2 Collector Ouphe*
2 Seeds of Innocence
*: Numbers/card choices adjusted as needed.
(1) How do we win after we activate Hermit Druid?
-cast a Cabal Therapy via Hermit Druid to clear the way;
-Trigger Multiple Bridge from Below
-Convoke Hogaak, Arisen Necropolis twice
-Trigger Multiple Vengevine
-Trigger Multiple Bloodghast
-Alpha Strike (due to Anger)
(2) Is Altar of Dementia too cute? Do we just want to run the full set of Collector Ouphe in the main instead?
I started scouring the internet and found several articles involving Hermit Druid.
I have nothing substantial just yet to conjure a draft, but it might help continue to get the ball rolling.