@nucleosynth I have already seen the decklist, which means I should already know who played the deck and that was a dumb question to ask, but what I meant was I'd like to know more about how deck interacted in games against the rest of the meta. Basically I'd love to see a tournament report or primer for this deck.
If a token goes to the graveyard it changes zones and once it's in the grave, then it ceases to exist. Wouldn't 'ceases to exist' imply the token was in the grave and left?
It's a stretch but "leave your graveyard" is strange wording. I can see how this would create infinite loops if you had something like Heartless Summoning in play which again makes me think this can't work with tokens hitting the grave.
110.5f A token that’s in a zone other than the battlefield ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
704.5d If a token is in a zone other than the battlefield, it ceases to exist.
I've always wanted to see the Elemental Blast cycle finished like this:
White Elemental Blast - Counter target black spell, destroy target black permanent.
Black Elemental Blast - Counter target white spell, destroy target white permanent.
Green Elemental Blast - Counter target BLUE spell, destroy target BLUE permanent.
@protoaddct Yes, it is weird to me as well. I keep thinking, what will this be used for in limited and standard especially since it's uncommon? I don't play limited or standard so I'm not certain that it makes sense to print this card to deal with what we've seen so far. Powerstone Shard and Guilded Lotus don't seem like something that need a hate card, but I don't trust my evaluation of this. Additionally I'm completely lost as to the need for the other part of this card which seems to hate on cantip/storm decks.
Thanks for writing this, I wish there were more posts on here like this. I'll never play modern, but I love to look at the decks and imagine what vintage versions would look like and play like even though it's clear there are better options. Honestly I'd like to see a vintage stream that focused on this sort of content.
If a land is tapped for two or more mana, it produces () instead of any other type and amount.
Each spell a player casts costs (1) more to cast for each other spell that player has cast this turn.
This card has "Vintage Qualities" (cheap cost, artifact, and it interacts with with Vintage strategies), but does it do enough to take up a slot in the 75 and if it does, which decks want it?
Since the card hasn't been released yet, I'm only looking for speculation.
Speaking of speculation, I'm excited to see the rest of the cards from Dominaria; specifically the ones that Damping Sphere is an answer to.
I'm generally against Bans and Restrictions in any eternal format, this one is no exception. Mentor has been the most exciting and fun card Vintage has ever seen and now it's restricted. They've been hacking away at shops for years now, one day the tower will fall and shops will go from dominant to unplayable, maybe we are finally here. Personally I think shops is an important part of the Vintage meta and think it's tragic that they continue to pull it apart.
I don't care if a deck or card is dominant, to me that's what new cards are for, like Mentor was. Vintage is supposed to be broken and I'm sick of these bans. Grumble grumble grumble.