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posted in Vintage Community read more

Not unexpected, and while I may have had some opinions a few weeks ago, the big upheaval that War of the Spark and London Mulligan have caused, and what looks to be an impactful Modern Horizons, make me very comfortable with not making any hasty changes.

posted in Vintage Tournaments read more

Awesome! Well I'm spending the day hanging out with some vintage-playing friends tomorrow. I'm going to try and talk them into going, but I can't make any promises.

posted in Vintage Tournaments read more

The store's Facebook page doesn't mention it? But I don't know if it would. I'm trying to convince some friends to go, but I'd love some confirmation that this is happening!

posted in Single-Card Discussion read more

@vaughnbros you're not wrong. Maybe I just think that decklist discussions are on average better than single-card discussions? Personal preference maybe, I'm not advocating for anything as admin here.

posted in Single-Card Discussion read more

Just as an aside, I'm loving that you posted a sample decklist along with the preview card, it helps focus the conversation and give people a better idea of where you're coming from. Would be nice to see that in more preview threads!

posted in Off-Topic read more

Any good Dark Petition deck needs a win condition.

Tendrils of Agony with 'foil Japanese' written on them in marker

posted in Vintage Strategy read more

Forgive me if you've covered this in another thread, but I'm surprised nobody has mentioned Workshops? Surely if you're optimizing for wins, 4 Mishra's Workshop is going to get you further than 1 Black Lotus in a Jund deck? I think the Jund deck is promising and fun, and I think there are lots of decks you could build without blue power ... but a plain old Workshop deck has a decades-long record of success. Jund and any other deck in this thread just don't have the track record ... and if turns out that decks like Hatebears or GW or Jund are great right now, those are heavily metagame-centric decks that rapidly shift in power level every few months, where some form of Workshop deck has been top tier for literally 20 years.

I'm bad with prices but a quick look on MTGGoldfish suggests you should be able to cover the price of 4 Workshops with just the blue power and a single mox. If instead you sell the blue power and the Lotus, you'll not only end up with a dramatically better deck, but possibly more cash on hand.

If you just want to be able to say you own a Lotus, or you want to sit on it for #mtgfinance, or you just don't enjoy playing Workshops, then forget everything I said ... but I felt like the obvious answer went unstated.

posted in Vintage Strategy read more

It's worth noting that people have made the case for no Black Lotus in Workshop decks in the past. I'm not personally a fan of the argument, but you wouldn't be the first person to top 8 vintage champs with Lotus-free Shops.

On the other hand, I wouldn't take a stock shops list and cut Moxes for Opals, it's going to be ugly. Note that Mox Opal in particular is basically only good in decks that run the five original Moxes to get metalcraft faster. I really don't think you'll have much success if you just swap out moxes for other mana and leave everything else the same ... But I think there are some more creative things you could do.

When I'm building a deck with limitations, I try not to run bad versions of more expensive cards, and rather look for opportunities ... in what way can this limitation be a strength?

No — it does nothing

For starters, cards like Arcbound Ravager explicitly synergize with Moxes and get a lot worse without them. But other cards, like Null Rod, are better when you don't draw Moxes. A lot of the cards that are particularly good with Ravager, like Walking Ballista and Hangarback Walker, also get a lot worse with a Null Rod in play.

If you can find a way to build your Workshop deck to operate under a Null Rod, you might be able to do some real damage in a mirror match, and probably end up with a better matchup against Outcome decks than a stock Ravager Workshop deck has. My gut instinct is that Null Rod either puts you on some kind of prisony Smokestack/Crucible of Worlds/Ensnaring Bridge build, or something real aggressive with Chief of the Foundry/Porcelain Legionaire/Traxos, Scourge of Kroog.

Cut Moxes for Utility Lands

Mutavault, Karakas, Ghost Quarter, Inventor's Fair are all cards that Ravager Shops would love to run but can't fit. You can even go deep with things like Buried Ruin and Tower of the Magistrate.

Cut Moxes for Depths/Stage

I haven't thought much about how you'd build this, but it has to be nice to have reasonably fast, uncounterable win condition in some matchups. Consider Expedition Map as one drops may get better in a deck replacing Moxes with lands.

Cut Moxes for Bazaars

It ain't budget, but it's cheaper than Moxes and it gives you an idea of how to think outside the box. Dredge Shops deck @Oestrus played in the VSL recently is a deck that runs Workshop and doesn't really need Moxes to operate. Any deck that wants Workshop just for powering out a single lock piece on turn one is in the same boat.

Cut Moxes for Mountains

If you're dropping Moxes and Ravagers, you might have enough room to add nonartifact cards to the deck. Classic workshops decks were 5 color or mono-red and made heavy use of Goblin Welder, a turn one play that might be nice on your mana curve. You might be able to explore other options as well. Thalia, Guardian of Thraben? Fastbond/Crop Rotation? Disciple of the Vault/Vampire Hexmage/Urborg, Tomb of Yawgmoth? Cutting artifact mana means you have access to options other workshop decks can't even consider.

Cut Moxes for Eldrazi Temples

This is my favorite. Moxless budget Eldrazi is an established archetype, but I think there's room to explore on the edges. Because Eldrazi Temple is an accelerant, you miss the Moxes a little less. My favorite thing about this? You don't even need the 4th Workshop. A while back I was working on a Workshop-Eldrazi hybrid deck for a potential post-Workshop metagame, and I found that 2 or 3 Workshops was all you wanted, 4 was just too many. I was playing with Moxes but I'm betting there's a build without them. You end up with a deck that feels very much like Workshop Aggro. You have less synergy and your mana is clunkier but your individual threats are bigger and more resilient. If you can find a way to make this work Null Rods and Thought Knot Seers, I'm guessing you'll end up with list that's even better against Outcome Combo than stock Ravager Shops is, and pick up a few free wins against players with more Ancient Grudges than Swords to Plowshares

posted in Vintage News read more

Oh shit! I'm famous!

posted in Vintage Community read more

Ah, it looks like I made the common (for me) mistake of being too glib and undercommunicating.

To clarify:

For most of my experience playing Vintage, there has been one dominant deck. In those metagames, most players are hoping things move from their one-deck metagame to a two deck metagame. To these players, the idea of a 3-deck metagame is mind-bogglingly diverse. Coming from that perspective, I thought it was funny to read people use the term "3-deck metagame" in a derogatory way. "3-deck metagame" still translates to "woah! so diverse!" in my old-vintage-player brain.