Saw a 2-minute clip of this, it was a blast watching Joseph Gordon-Levitt talk about Magic with the exact enthusiasm and mannerisms/language I've seen from Magic players for my whole life. Thanks for the link to the whole video.
Posts made by Brass Man
RE: Price of Progress
Price of Progress in a Delver deck isn't completely unheard of, but it's definitely not a staple.
I suspect that the damage numbers just don't end up being too impressive, because the games can be compressed and a lot of manabases have artifacts in them. For every game against workshops where they double-Ancient Tomb themselves and Price just wrecks them, there's another where they're sitting on a Workshop and a Wasteland, 3 moxes and 15 life. I think the card needs to deal fairly high damage on average to make up for the fact that it doesn't affect the board.
RE: Anti-metagame deck ideas
Consider that the broader/more diverse a field is, the worse a "metagamey" deck is going to do. (three decks are three times as hard to prepare for as one, of course). Unfortunately/Fortunately, in my opinion the format is at an all-time diversity peak at the top tiers, which means I'd wager to guess that a metagame-style deck has never been worse.
But not all is lost.
Fast Mana, Cantrips, artifact mana and heavy card draw
So I think this is only a fraction of the meta (this list ignores Dredge and doesn't particularly address the strengths of Workshops or Oath), but I think you can build a deck that attacks these things.
I think there are two natural places to look
BUG / Team Leovold which runs Null Rod and Leovold, Emissary of Tress]] to stop cantrips and draw directly.
Given your dislike of creatures, White Eldrazi is probably a bad fit. BUG lists can be creature heavy, but the deck is still very controlling and the creatures largely serve as utility, you might like it.
Some less mainstream ideas:
RE: [Free Article] The Evolving 2018 vintage metagame
makes local events even smaller since it is so hard to get notice for any innovation there.
I'm responding to moorebrother but there's a LOT of people this response is directed at.
Nobody ever notices innovation. This is true universally, about plenty of non-magic things, but I'll limit the scope to vintage.
Decks don't just get discovered because they're good. People have been making super interesting decks forever, before or after MTGO. I know they don't reach a large audience because tournament results are readily available and people constantly ask "where are the innovated decks?"
You don't hear about players (or their decks) when they win a lot of vintage matches.
You hear about them when they talk a lot.
I know this, because people know who I am.
The barrier is so low for vintage content, write a decent primer and people will ask you questions about the deck for years, whether or not you've ever won a match with the deck, or even played a game with it. People care about MTGO results because people like Stephen analyze it and people like Rich and Matt stream it. If someone wrote an compelling writeup of their small weekly event, people would care about that, too. The writing/content quality is more important than the strategy quality.
I may be biased.
RE: Question for fun: What card from Alpha-Dark could be restricted someday? (e.g. What ancient cards have an undiscovered power level.)
It's just too good. Nobody can stop it. Is this something you really want there to be two of?
RE: Is Old School killing paper Vintage?
I think it's pretty hard to reconcile the idea that vintage is dying with the huge tournament attendance at eternal weekend each year. Surely local metagames die off, mine did a few years back, but are we losing players overall? Saying that SCGCon had 120 players doesn't really mean much ... the last SCGCon ... didn't exist. There's nothing to compare it to. Last year there was no large sanctioned vintage SCG event, and this year they had one with 120 players, that sounds like growth to me? The overall size of the online vintage community feels massive to me now compared to even a few years ago, but I really don't know how to objectively measure this sort of thing.
It really looks to me like objectively, vintage is growing, while at the same time I'll admit that I'm personally very impacted by the aging playerbase, like nedleeds referenced.
For what it's worth, if Old School nabs some vintage players, I'm totally cool with that. I don't want more people to play vintage ... I want more people to have a good time playing magic in a community that enriches their life. If Old School does that better for some people, that benefits everyone involved. I've tried both and I'm still a Vintage player at heart.
RE: How do we bring prison decks back without breaking the format?
Pure prison may be hard to do, but I think that tempo/locky elements still have potential. Thalia is just on the edge of vintage quality, whether that's through an Eldrazi deck or something else.
BUG/leovold decks have always had a minor mana denial element to them, I wonder if Assassin's Trophy will have any impact on that plan.