OMG IT'S COMING
Posts made by Brass Man
RE: October 17, 2017 Banned & Restricted announcement
I think this was more or less what everyone expected? Glad there was no need for a major change 3 days before North American Vintage Champs!
RE: Keep or Mull?
I think I would keep this hand? It definitely doesn't have everything you want, but I'd be afraid to go to 6. Note that 3 Cage, 2 Crypt isn't a TON of hate, and Cage is probably better than Crypt, meaning the chances of getting equal-or-better-hate plus more early game action might be low? I'm a little squeamish when it comes to mulligans though, so hard to say.
There's a pretty straightforward (if labor intensive) way to solve this though. Because this is a turn-0 game state in an un-subtle matchup, it's easy enough to just simulate and rate a ton of 6 card hands. There's probably an app or script online to do it, but you can also do it manually and take notes. It should be boring, but not difficult, to get a hundred 6-card hands and count how often they would be better than this.
My instinct says this hand is a keeper ... but unlike many more complex situations in magic, we don't have to rely on instinct here.
RE: Workshop Aggro
@walsh (17 days later) I've played some matches with Spyglass. I'm ... pretty medium on it. Turn one Spyglass on the play hasn't been the backbreaker I was worried it might be, it's almost always been worse than a Sphere or Chalice for me. However, with a limited number of Spheres and Chalices available, it's not like you have to cut them to fit a few Spyglass maindeck. I've liked the card more than I expected in the mirror and against Eldrazi decks (name Eldrazi Displacer most often). The extra boost the card gives in the Drege matchup is notable, too.
My personal conclusion? I like the idea of running 1 or 2 maindeck ... but I wouldn't run 4, and I wouldn't value it too highly as far as mulligans and turn 1 sequencing is concerned.
RE: Prison-style Workshop deck viable post thorn-restriction?
Even after all of the Workshop restrictions, you still have access to more lock pieces than 5-color-Stax did the year it won champs. I think the real problem is that the creatures in aggro-shops are so powerful, there isn't a very good argument for running the 2nd-tier lock pieces instead of them.
I wouldn't personally back a Stax-style Workshop deck at the moment, but if I were, I would imagine the key cards to be Null Rod and maybe Ensnaring Bridge? Unless you're running cards that punish people for having Ravagers and Ballistas, you should have Ravagers and Ballistas. That's the problem to solve before anything else.
RE: [KLD] Snare Thopter
I guess I didn't read anything pompous in @gkraigher 's post. "I played this card and it was good" has to be a better post than "I haven't played this card but I think it's good anyway", right?
Ultimately I don't think all 10 points in that post are compelling enough for me to run the card at champs, but they aren't exactly wrong.
I get the impression with your "I'm just a troll, but..." posts that you're actively hoping to get moderated? If that's not your goal, consider that any time you find yourself typing that, chances are good there's a way to restate your point in a way that makes you look better, and leads to a more interesting/useful discussion.
RE: [KLD] Snare Thopter
@the_gremlin_lord I might be reading your tone wrong but this kind of feels like an unnecessarily harsh response :P
Saying "I played a few Slash Panther" gets the point across just fine, 2 vs 3 doesn't make much difference to @gkraigher 's point, does it? ... and even though there was a recent strong finish with a Snare Thopter deck, it's still not something very common, and it's completely plausible that most players won't play around it. Personally I don't like running cards for surprise value (I think "incredible advantage" is an overstatement to be sure), but I can't say there's no advantage to it.
In general I don't love this card, but I do think it's more interesting than Slash Panther was. Evasion is pretty key on this kind of effect right now, and a fairly Null Rod-proof threat is a nice thing for a Shops deck to have right now.