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posted in Vintage Strategy read more

If anyone tries or even tries a modified version of this I would love to hear about it.

posted in Vintage Strategy read more

Ok here is the V1 list a proof of concept more than any belief it is good or finished.

4 Dark Ritual
1 Necropotence
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Lotus Petal
1 Black Lotus
1 Tendrils of Agony
1 Demonic Tutor
1 Yawgmoth's Will
1 Timetwister
1 Sol Ring
1 Mana Crypt
1 Lion's Eye Diamond
1 Mana Vault
1 Time Walk
1 Ancestral Recall
4 Preordain
1 Brainstorm
1 Gitaxian Probe
1 Ponder
4 Oath of Druids
2 Scholar of the Lost Trove
3 Enter the Infinite
4 Force of Will
1 Vampiric Tutor
1 Hurkyl's Recall
4 Forbidden Orchard
3 Underground Sea
2 Tropical Island
1 Snow-Covered Island
3 Misty Rainforest
3 Polluted Delta

4 Leyline of the Void
2 Defense Grid
2 Mindbreak Trap
3 Ravenous Trap
4 Nature's Claim

posted in Vintage Strategy read more

@protoaddict

The quote you have there is literally me admitting that.

posted in Vintage Strategy read more

@protoaddict said in Splendid Scholar Oath:

2 - A card like Dragonsbreath is not dead in hand in those other lists as it is hard castable for value, sometimes for the win. I feel like Splendid Reclamation is a dead card other than as pitch material since it costs 4 and requires other cards to make it have value. Likewise some of the other proposed big spells are similarly dead.

Enter the infinite is about as dead as it is possible to be and still be blue while it is in your hand.

posted in Vintage Strategy read more

I think this is brilliant. However I think we should be casting yog will or enter the infinite not a weird 4 mana green card.

posted in Single-Card Discussion read more

@pilsburydohboy42

If you intend this as a general statement you are correct the dogpile is unhelpful although that is because of a difference in numbers rather than a structural issue with the type of question/statement. If it is intended in reference of me personally you may want to reread my posts on this thread as your criticisms are ill fitting. I would not normally assume you were referring to me personally but you literally @ed me so I am lead to that conclusion.

posted in Single-Card Discussion read more

@pilsburydohboy42

  1. Not shops in general specifically stax see post chain.
  2. No, it is unwise to reinvent your entire understanding of the game constantly the rules are still the same and the lessons you learned in the past are usually still valid. If that were true then the restricted list should be scrapped every set release.
  3. The ways I describe are the fundamental functions of stax if you wish to say it wins other ways you must then also accept that standstill is a beatdown deck, DPS is a mill deck, and servant combo is an aggro deck. These are theoretical paths to victory shure but they are not the design of the decks in question. DPS can play mill by dropping necro and watching you deck out, but that is a very poor way of understanding how it works. It is far more useful to talk about decks in terms of their primary/secondary/tertiary/quaternary/ect plans then in terms of of theoretical possible victory paths. Those are stax's 2 plans there are no more and no less and it does a disservice to the discussion to do as you do here and say any deck can win any way so it is pointless to describe deck paths to victory in terms of a limited number of set paths.
posted in Single-Card Discussion read more

@evouga

If it cost half as much mana it would probably be good in hoagaak as is seems iffy.

posted in Single-Card Discussion read more

Dragon is partially correct. There are 2 ways stax can win

  1. make you not cast spells, if you can cast omnath you can cast spells so shops must be on plan
  2. make your spells not matter then get stax in play then plan 1 again.

In this case omnath is not very impressive either because he fails to handle the things that make your spells not matter, bridge/spyglass/cage/golos recursive land loops. Also karakas.

posted in Single-Card Discussion read more

The fact it only does your hand completely kills the card as far as I can see. Because instead of 2 oath monsters you now run 12? So the effect is worse than oath but its also twice as expensive and keeping monarch is hardest against shops and bazaar aggro, the decks oath is supposed to be good against. There is no way it goes in anything that already exists and I very much doubt it is going to be good enough to build around. One easy way to think about this card is show and tell with more steps. No one plays show and tell so why would we play a worse version in worse colors?