@nedleeds Yes. I said given that Workshops exist, why is LSG not broken? I agree that Workshop is a broken card, but it isn't going anywhere, for many reasons.
Saying LSG dies to removal is not a good argument, I don't think. Every card can be answered. Is Oath broken, for example? Maybe, but saying it isn't because Disenchant is in the format is not a good argument, in my mind. Isn't it a better question to ask, "How often does the presence of LSG in the format as a metagame consideration, and in a game as a card, lead to games where skill (of deckbuilding and play) does not determine the victor?" For example, remember Delver, when Treasure Cruise was legal, just two years ago or so? It was unbelievably frustrating to play at that time if you weren't on Delver. You'd outplay your opponent, they'd topdeck a Cruise, and win. Wins earned off the back of overpowered cards, not overpowered players, were all over the place.
To put it another way, I love playing intricate games against good players. I hate losing to bad players who lean on brokenness to win (though I don't mind losing to a pile of restricted cards -- it happens). And, importantly, it feels uninteresting to play against good players who have to shoehorn themselves into a broken strategy because it's too good to ignore.
How is that not an optimal framework?