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A grave is the safest place to store ill-gotten treasures.

NYSE 3 winner, vintage champs 2015 top 4.

Unban Shahrazad.

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posted in Dredge read more

to start, I want to say that I'm using numbers from Frank Karsten and extrapolating from there, in addition to basic combinatorial work that anyone can do themself in excel.

The london mulligan has people discussing playing dredge without 4 serum powder, and even testing it during the mtgo test period and in paper events with the new rules. In my opinion, playing dredge without serum powder is a mistake. the following is an anecdote and then some numbers.

Anecdote: I played in TSI this weekend with dredge under london rules. List was similar to @ChubbyRain and others recent lists, with hogaak, force of vigor, and field/salvage as only nonbazaar lands main, playing ghast and ichorid over narcomoeba. I went 2-4 in games where I mulled to 4 or less and 8-0 in games where I kept 5 or more cards. I sleeved up a list with powders over the 4 worst cards for an eternal weekend trial the next day, but it ended up not firing.

Dredge probably has a better win rate when it keeps 2-4 card hands than any other deck in any format with such hands, but given how often we mull it leads to a significant portion of our game losses. But first, the math if all we care about is finding bazaar:
Vancouver Mulligan, no powder has an 86.5% chance of finding a bazaar if you're willing to mulligan to one card, discounting the scry. miss every 7 games.
Vancouver Mulligan, with powders has a 94.17% chance, a miss every 17 games, again discounting scry.
London Mulligan, no powders, has a 97.2% chance to find a bazaar, a miss every 36 games.
London Mulligan, with powders, has a 99.3% chance to find a bazaar, a miss every 143 games.
(As a refresher, the powder-London interaction is that you put back the number of cards as if you've kept the hand, exile the hand to powder, draw that many, then have the option to mulligan to another 7 if you don't like what you drew and keep going.)

of course, bazaar isn't actually everything, and mulling so low that you don't have the ability to keep counterspells, hollow one, unmask, cards to pitch to counterspells/unmask/FoV, or lands to trigger ghast in hand after you activate bazaar, or having cards to discard as you dig for these things. This is my primary point in favor of the continued use of serum powder- not the 2% increase in finding bazaar, which is significant, but the average hand size at which you find bazaar.


Playing serum powder increases the average hand size you keep by over half a card. The proportion of hands kept that are 5 or more cards goes up over 11%, from 78.2% to 89.6%.
By the mulligan to what will if kept be a hand of three Powder-London has a higher chance of finding bazaar than pure-London has if willing to go to one. London has to be willing to mulligan to 2 to have equivalent odds to Vancouver-Powder, while London-Powder only has to be mulliganing to 4 to have chances better than what dredge has had under the old rules. We are of course going all the way down, but I think these are useful comparisons.

This glosses over a few bits, such as assuming that what you powder from your deck is a cross-section of its components and thus doesn't change its strength, but this isn't the case. Powder exiling non-bazaar cards leads to a higher proportion of kept hands with double bazaar, for example, and there's some other changes once you've mulliganed and have some choice over what you're exiling(this probably also changes the powder math slightly as you can put excess powders back before powdering the hand). This is all hard to sim, as is figuring out exactly how much higher win rate you get with double bazaar over single and stuff like that, so maybe another time.

to sum up main points, powder is still worth playing in dredge, partially for the raw percentage chance of hitting bazaar but moreso for the larger portion of games in which it allows the player to keep a hand with enough cards to do something.

does anyone have a large dataset of dredge starting hand size vs game win rate?

posted in Tournament Reports read more

sure, but why brownscale over shambling shell? is dredge 2, gain life actually preferable to dredge 3?

posted in Vintage Community read more

@megantic said in Should all Vintage be 100% proxy?:

If the goal was to increase access to vintage and attendance, why not allow the latest batch of counterfeit cards, appropriately marked, to be used as in local non-sanctioned tournament play

because this encourages the production of realistic fakes by being the demand for them. if you want legible proxies takes a color printer and print out your 75, sleeve them up in front of basics, and play.

posted in Tournament Reports read more

not to throw more fuel on the fire here but what is up with golgari brownscale in that list? even without ichorid/unmask, do you really value 2 life over dredging more?

posted in Vintage Community read more

@garbageaggro said in Should all Vintage be 100% proxy?:

Why is it a feature?

to make an argument I'm not sure is convincing-

high buy-in seems to lead to vintage players being easier to deal with than modern/standard.

posted in Vintage Community read more

@protoaddict said in Should all Vintage be 100% proxy?:

You may as well ask them to support us using transformers cards in our decks as well because at least that is a product they make.

posted in Vintage Community read more

@moorebrother1 mtgo is cheaper for vintage than modern, and not that much for a hobby really-with the deck rental services I think it's like 40 a month, plus whatever your event entry fees are.

posted in Vintage Community read more

@trius mtgo is not a vacuum; people can play modern on mtgo to practice for paper events much more than vintage/legacy players are, which is probably part of why there's more demand and higher prices for modern. I would expect that if vintage was everywhere in paper, affordable in paper, had regular GPs, etc, we would see more of it on mtgo as well.

posted in Vintage Tournaments read more

to confirm, is this vancouver or london mulligan? i heard something about organizers being able to run london if they want.

posted in Single-Card Discussion read more

arcanist is gonna need 3 power to target wear/tear, and will only cast one half of it, as fuse is from hand only.

additional costs, such as those on Raze, must be paid with arcanist.