Posts made by BillCopes
posted in Vintage News read more

How long do we give Lurrus before it gets the ban-hammer?

posted in Decks read more

I just went 1-3 at ELD's with Deunan's list (Beat ANT, lost to BUG, and 2x Boris' Citadel Storm).

It was essentially his list, minus the 2 Karns, 1 revoker, plus 2 smokestacks and a Null Rod. (I can post it if necessary.c)

Some Observations on the day:

Null Rod is awesome and insane and that's why I wanted up to 4, post-board.I cut Karn GC for one, but I feel that is a big mistake, leading to my next point . . .

Hurkyl's Recall is the beatingest of beatings for this deck and my opponents ran a lot of them. Like, 4 of them, post-board a lot. If I had kept Karn GC in the deck and managed to stick it, it would at least be Hurk's proof and kept me in the game.

I had 1 Witchbane Orb and a Defense grid wedged into the board, replacing the Grafdigger's Cages (wasn't expecting Oath and we have other tools for dredge), but that's not nearly enough. I think this thing needs 2-3 Witchbanes and more Defense Grids to stand a chance. Even then, Grid doesn't help with a main-phase Hurkyl's, so I feel a touch at a loss on this one.

Golos is pretty cool, and although it's a little slow, its effect can be back-breaking! It mostly helped assemble Strip lock or find Academy and it was nice to be able to grab Tabernacle against BUG (Wasteland + Deathrite ate it, though).

I never wanted Urborg, but I know why it's there and we probably shouldn't cut it. Especially when BUG runs Energy Flux.

I never got to use God-Pharaoh's statue, and I wonder if this slot would be better suited toward something that could reliably come down earlier.

Bottled Cloister is surprisingly good and kept me a lot further ahead than I thought it would have.

Mishra's Factory was underwhelming today, but that could be because of the meta. Blast zones would have served much better in the games that I played. I would consider these as flex slots in the future.

Despite the format's speed, Smokestack somehow still wins games.

posted in Vintage Tournaments read more

@megantic If we roll the format back 12 years, I'm all in.

posted in Vintage Tournaments read more

*dusts off workshops... *

posted in Vintage Strategy read more

Don't forget about Root Maze. It's the little speed bump that could.

And Choke, for those blue assholes.

posted in Tournament Reports read more

Where's Sensei's Top in the list? Did you blow anything up with Blast Zone?

posted in Single-Card Discussion read more

@vaughnbros Pay 1, draw a card is still pretty hot.

posted in Decks read more

Has anyone considered Channel as a combo piece with Karn G.C.? For 10 life, you can Karn + Lattice on the same turn.

posted in Single-Card Discussion read more

@blindtherapy Thank you for pointing that out! Hella saucy.

posted in Single-Card Discussion read more

Oh my lord: Oath Triggers, Hurkyl's Recall, protection from being pinged by Walking Ballista . . . it's only a speed bump but lots of implications.

posted in Single-Card Discussion read more

@moorebrother1 I Agree wholeheartedly that spicy mustard is much better than yellow mustard on most, if not all lunchmeat-based sandwiches. And Ashen Rider is better card choice than Meteor Golem in Oath of Druids decks. Glad we're both on topic 🙂

posted in Vintage Tournaments read more

Infinite thanks to ELD and Scholars for hosting this event. It was wonderful to see old faces and meet some new.

Kudos to Max (I hope that's correct and if not, apologies!) for developing an amazing homebrew that totally wrecked the whole room.

posted in Single-Card Discussion read more

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Spine of Ish Sah creeps into a sideboard on occasion, but typically isn't played because it costs so dang much and doesn't do anything once it's hit a target. What do we think of a version with legs? It's far from broken but does that make the cost/effect Vintage playable?

Other analogous cards: Duplicant, Skysovereign, Consul Flagship, Meteor

posted in Single-Card Discussion read more

I'm sensing the Temporal Mastery trap is about to spring. It's doable, but I don't think this is the most efficient way to be taking extra turns.

posted in Single-Card Discussion read more

Aside from the singleton, storm chain angle, is anyone thinking about the implications of having more than one of these in play at once? This thing is a meat grinder by itself.

posted in Vintage Tournaments read more

I'ma try my darndest to make the next one.