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Pour me a brew as bitter as my blackened heart.

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posted in Vintage News read more

@desolutionist said in SMIP: My Suggested B&R List (2019):

Like why is Mystical Tutor-Tinker-Bolas totally fine, but Workshop, Mox, Mystic Forge is some scary thing that people can't handle. Blue can have all these avenues to do whatever they want and as soon as Shops as something reliably decent, it's a huge problem for the internet.

Because Mystical Tutor and Tinker are restricted and Mishra's Workshop is not.

posted in Single-Card Discussion read more

I don't see it either but when I hover above your text I get a link which takes me to a page that says access denied so it seems like you're hosting the image from behind a login on another website.

posted in Single-Card Discussion read more

It can just tutor for key vault once they're locked out of the game with the bridge and lattice it has previously fetched. A hard lock is as good as a win.

posted in Single-Card Discussion read more

@kistrand said in Single Card Discussion - Lavinia, Azorious Renegade:

So UW control with Lavinia in it seems pretty absurd. You can counter everything but opponents can't FoW or misstep back. Throw in wastelands to keep the opponent's land count down and caverns to safely land Lavinia and other humans (Snapcaster, baby Jace and finisher Mentor) and you're good to go : )

I agree. This card slots into blue white landstill very easily and is excellent in that deck making all your counterspells more difficult to counter and also hosing opposing "unfair" strategies. Isn't dredge traditionally a difficult match up for landstill in game one?

While I have concerns that xerox and paradoxical will slot her into their maindeck to consolidate the meta it seems just as likely that this card will bolster landstill against paradoxical causing a shift to a slightly more diverse meta. I'm looking forward to seeing how this plays out. Hoping for the latter option of course.

posted in Off-Topic read more

Magnetic Resonance - 2RR
If Magnetic Resonance is in your opening hand, you may reveal it and exile a red card from your hand. If you do, begin the game with Magnetic Resonance on the battlefield.
Activated abilities of artifacts can't be activated.

Has significant preventative capability in the early game (like Force of Will does).
Heavily incentives one colour thus encouraging that colours broadened usage (like Force of Will does).
Already established as a valued effect in game by the use of Null Rod (similar to how Force of Will is comparable to Counterspell)

posted in Vintage Community read more

@stormanimagus It only appears so low as a result of the changes to how league results are reported by Wizards. That's why it jumps to 50% for larger events. They can't hide that data by selectively reporting results (like they do with the 5-0 league results).

posted in Vintage News read more

@smmenen Do you ever review cards that have not been personally requested of you to review but that you would personally like to? If not, have you ever considered it?

posted in Rules QnA read more

@topical_island Good Point. That was a poor example. There aren't that many other situation where there might be riders
on a land but, you're right, Boseiju doesn't get hit by sphere because it doesn't produce multiple mana. I've edited the original post.
Thanks for pointing it out.

posted in Rules QnA read more

@dr-j Yes

The amount of mana is changed but all riders on it remain the same.

This is also the case with other cards which have a similar effect such as Contamination.

Incidentally, Untaidake, the Cloud keeper can only be used to cast legendary spells even while there is a damping
sphere in play.

Alternatively, if you control an Urborg, Tomb of Yawgmoth or a Chromatic Lantern then both Mishra's Workshop and Untaidake, the Cloud Keeper may be used to cast non-artifact and non-legendary spells. This is because cards like Urborg, Tomb of Yawgmoth et al. grant the land an additional ability which does not have the same inherent rider associated with it.

Another interesting corner case is when a player has a Mana Flare or Wild Growth type of effect. Since the land that is tapped for mana is not the source of the additional mana it will not be affected by Damping Sphere; however, in the case of a card like Mana Reflection, which directly modifies the amount of mana a land produces, damping sphere will cause all of those lands to produce ◇ insteaad of any other type and amount.

Something worth noting is that if there are two replacement effects modifying the same mana ability it is up to the controller of that mana ability to decide what order the replacement affects are applied. In some cases this allows the controller of the mana ability to chose which replacement affect applies last and thus control the resultant outcome of the two replacement effects; however, there are also many occasions where that choice is not relevant to the outcome and the result will be the same no matter what order they are applied in. For example, if a player controls a Mishra's Workshop and there is a Damping Sphere and a Contamination on the battlefield then the controller of the Mishra's Workshop can chose the order in which to apply each replacement effect. If they chose to order Damping Sphere's effect first followed by Contamination's then Mishra's Workshop will be modified to add ◇ instead of 3 and then Contamination's effect will apply causing it to add 💀 instead of ◇. If they chose to order Contamination's effect first followed by Damping Sphere's then Mishra's Workshop will be modified to add 💀 instead of 3 after which Damping Sphere's effect will no longer apply since it isn't adding more than one mana anymore.

posted in Single-Card Discussion read more

@brass-man I should have included it in the post.

In EDH Lion's Eye Diamond is used instead of Black Lotus but the loop is as follows:
Play Muldrotha, the Gravetide (possibly from command zone off of Lion's Eye Diamond or maybe off of Oath of Druids. Doesn't matter) then use the ability to cast a clone effect. People talk about Phantasmal Image a lot but I prefer Dance of Many. Copy Muldrotha, the Gravetide and allow the original copy to die to the legend rule. Next cast Lion's Eye Diamond from the graveyard; or in our case, Black Lotus. Sacrifice it for enough mana to cast Animate Dead targeting the original Muldrotha, the Gravetide which is in your graveyard due to state based effects (Legend Rule). Then repeat with Dance of Many replaying Black Lotus again until you have as much mana as you want. Then you can use that mana to loop Muldrotha, the Gravetide and cast every non-enchantment permanent in your graveyard as many times as you want. I guess one advantage of using Phantasmal Image over Dance of Many is that you get to loop infinite enchantments spells from your graveyard which you couldn't do otherwise.

Edit: I see someone else already answered you.. whoops

Another difference between Muldrotha, the Gravetide and Sun Titan is that you don't have to play Saheeli Rai. I would expect to be able to pull more in-game value out of Dance of Many or Animate Dead than two copies of Saheeli Rai but maybe I'm missing something.