last edited by DeaTh-ShiNoBi
@BlindTherapy I definitely agree that the no bridge scenario is fairly common thanks to the abundance of creatures killing themselves. I find myself killing with Ichorids and no Bridges a lot. I acknowledge that the vast majority of the time, you'll be clearing their hand before a Dread Return, so FKZ and DK will be effectively the same in most situations.
My point about removal hitting DK was aimed towards the edge-case scenarios where you can't clear their hand, for whatever reason. For example, say you have 3 Therapies; they Misstep the first, Force of Will the second, the 3rd resolves naming Force of Will, but you see Swords to Plowshares. You don't have another Therapy to clear it, so you can't kill this turn. Now, the thing is, even when I can't kill someone with DK, I still find that I'm rarely afraid of the opponent being able to win on their next turn, due to the phenomenal ability for Dredge to clear the opposing hand. I'm still on board with Dragonlord Kolaghan, mostly because he's Black.
I am unsure how important Moat effects are. I haven't run into any yet. It seems like the card Moat itself is relatively weak against Dredge because of its cost. Magus of the Moat off of an Oath of Druids seems pretty hard to deal with, but I haven't seen anybody adopting that technology from Brian Kelly. Even if someone were to pull it off, I wouldn't think that DK would be able to get it done by himself because he only attacks for 6 and they'll be able to Oath on their next turn.