Hello everyone! I've been working on a new Oath deck for a few weeks now. I was inspired by @brianpk80 and his Gush oath deck, but there were a few circumstances that made copying his deck exactly a problem. Brian's deck used Auriok Salvagers, and MTGO is abysmal for loops of that nature. Also, I didn't have certain expensive cards like Engineered Explosives, and a few other things. Also, I really wanted to make something with my own personal touch.
Golden Gun Gush Oath
After tinkering and testing, here's what I came up with:
The basic idea is that this is an Oath deck that actually has a fighting chance to stay ahead or at parity when facing another Gush deck. I'm using a very similar suite of cantrips, card draw, and counterspells.
In order to support Gush I've cut down to two Forbidden Orchards. To make up for that there's Swan Song and Beast Within. Both cards have been surprisingly good for me.
I used the pseudo-Golden Gun Oath build of Emrakul, Griselbrand, and Dragon Breath for a couple important reasons. First of all, I wanted a way to lock up a game the turn I activate Oath and Time Vault is too many parts (and often useless). Time Vault also makes playing Yawgmoth's Will and/or Memory's Journey necessary.
The other reason to use Gris/Emrakul is that Emrakul doubles as a Gaea's Blessing in a pinch. Imagine Oathing down to a nearly empty library, drawing seven from Griselbrand, and discarding Emrakul to get a fresh deck. Plus both Emrakul and Dragon breath can be discarded to Dack Fayden.
I will have more of a write-up on this deck in the future, but I am a little busy today. I'm also planning on writing an article about the deck at some point, ideally after getting some more meaningful testing in. So far things have been going well though.
12/9/16 Vintage Daily Event
Here's a mini-report of the DE I played in last night.
R1: @vaughnbros roflstomped me with his sweet Dredge deck and I cried like a baby. Seriously, things went bad for me and good for him. Game one I was just too slow. Game two I boarded in Ravenous Traps, Blazing Archon, and two Pithing Needles. I figured he was on the transformation package and Needles would be good. Archon is great against Dredge if it hits the battlefield. None of it worked. It might have worked had I drawn more than one Ravenous Trap the whole match!
R2: Yuz (I think that was the name) on Car Shops. Guy kept an aggro hand without many spheres. I got out Oath and did what the card says to do. Game two, same thing. This is not a matchup I'm ever worried about quite frankly.
R3: WUGB GushBond Mentor. I saw Gushes, Mentor, and Fastbond both games, so I knew I had to watch out for a potential combo kill. Game one the Gush plan worked very well and I stayed ahead on cards, landing an Oath and managing to protect it. Game two I actually won with Show and Tell into Emrakul. I knew it would resolve thanks to a Gitaxian Probe, but I was actually worried as my opponent could have had some outs that I couldn't stop, namely Jace, the Mind Sculptor or drawing into a Gushbond kill. Luckily I made it through a turn, and that was it.
R4: Vs The Atog Lord on Gush Mentor. I could describe this for you, but I think you might prefer watching it here. https://www.twitch.tv/richshay
Rich was at 3-0 and I was at 2-1, so I cursed at the misfortune of being paired up against arguably the best Vintage player on MTGO (and the definite best in that event).
In the end we played a tight three games and I managed to get pretty lucky with my hand.
My takeaway: The deck feels pretty good. I built it to improve the abysmal Gush Mentor matchup and I indeed won two of those matches. I still feel like there's work to do on the deck, but I'm happy with it overall.