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    [AER] Heart of Kiran

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    • xouman
      xouman last edited by

      alt text

      Heart of Kiran
      2
      Legendary Artifact - Vehicle
      Flying, Vigilance
      Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
      You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
      4/4

      Interesting with fayden or baby jace. Really cheap and quite aggresive, and providing you can remove loyalty counters in your own turn, it's a fantastic defender.

      I'm not saying this is going to see play for sure, but seems REALLY interesting, and I think it will actually see play, specially in decks with pws.

      "Eron would be much less of a hassle if only he were mortal."
      -Reyhan, Samite alchemist

      1 Reply Last reply Reply Quote 0
      • ?
        A Former User last edited by A Former User

        Was just creating this topic. I think is pretty good. Goes well with Moat and Wrath effects and could see play in a few superfriends builds. I love alternate costs to crew, hopefully we'll see more in this set.

        Also, similarities with Serra Angel will make any Old School player happy.

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        • M
          msg67183 last edited by

          Foundry Inspector turns this into a One Mana Serra Angel, which is pretty sweet.

          wappla 1 Reply Last reply Reply Quote 1
          • Topical_Island
            Topical_Island last edited by Topical_Island

            This makes me think of Gerruk Relentless... then check and just make sure again that he's totally unplayable.

            He is.

            Brian Kelly Freudian self-analysis of the day:
            I like to express the id that a player would feel without the superego of being like, "oh you have to be nice."

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            • aniso
              aniso last edited by aniso

              This and the Skysoverign along with Foundry Inspector seem really close to making "Spaceships" seem viable. Also seems great in a PW control build.

              1 Reply Last reply Reply Quote 0
              • wappla
                wappla @msg67183 last edited by

                @msg67183 More like a four-mana Serra Angel.

                1 Reply Last reply Reply Quote 1
                • ?
                  A Former User last edited by

                  I don't like this card. I don't like how dack fayden can pilot it. I don't really care about moat or delver. Crew 3 is very high.

                  I like skysovereign a lot more

                  Islandswamp 1 Reply Last reply Reply Quote 0
                  • Islandswamp
                    Islandswamp TMD Supporter @Guest last edited by

                    @gkraigher oh that's just a kick in the sack eh? Steal your turd with my Dack, smack you with it. I think that this card is very good (for me to steal with a Dack Fayden).

                    In all seriousness, I think it's a really interesting card. I don't ever see it being good enough to play though. The other vehicles all either have effects as soon as you play them (Skysoveriegn, Fleetwheel), or have a LOW crew cost (Smuggler's Copter). This is not where you want to be in Shops.

                    Check out my articles on www.MTGGoldfish.com - Follow me on Twitter @josephfiorinijr - Islandswamp on Magic Online - Support more content @ https://www.patreon.com/user?u=4271290

                    I was a hand grenade that never stopped exploding...

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                    • MaximumCDawg
                      MaximumCDawg last edited by

                      Regardless of this particular card being good, I'm super excited for the new design space they just opened up: Planeswalker Loyalty as a resource. Seems like something that could even make Tibalt desirable, depending on how they use this resource....

                      As is, consider this in a deck with Jace. Jace flips, maybe he pluses, then he flies over and punches someone in the head...?

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                      • R
                        ribby last edited by

                        Cool design.

                        This is definitely not the 2-mana vehicle I am motivated to break in Vintage though.

                        Vigilance seems like a red herring. Two loyalty to keep it alive for your turn and the opponent's?

                        Regular crew cost is absurdly bad. Delver is almost as powerful on its own for half the mana (which is like infinite mana sometimes) and less strings attached.

                        Still. What a cool design.

                        ? ? 2 Replies Last reply Reply Quote 0
                        • ?
                          A Former User @ribby last edited by

                          @ribby

                          Vigilance is a red harring because you need a ton of creatures to crew it twice.

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                          • vaughnbros
                            vaughnbros last edited by

                            I think it should be pretty obvious if you are crewing this with creatures, you are doing it wrong.

                            1 Reply Last reply Reply Quote 2
                            • ?
                              A Former User @ribby last edited by

                              @ribby Agree with this not being played in Vintage. I think you are underestimating the effect of Vigilance though - you will rarely have to remove a counter on your opponent's turn as they are unlikely to attack into an untapped Heart of Kiran.

                              MaximumCDawg R 2 Replies Last reply Reply Quote 1
                              • MaximumCDawg
                                MaximumCDawg @Guest last edited by MaximumCDawg

                                @ChubbyRain Well, I think of it like Forcefield for planeswalkers. They can still swing into it if they like, but they're only doing 1 damage. And losing the creature unless it has 5 toughness, a course.

                                Anyway, I'm looking ahead to when they print cards that turn planeswalker loyalty counters into other things, like cards or mana. You could easily see stuff like that; kind of like equipment for walkers that give them new abilities. We'll get there eventually, mark my words, and when we do, the cheap walkers may have sudden new life. Even -- gasp -- Tibalt gets a second look if there's a good way to use his loyalty counters other than the garbage printed on the card.

                                ? 1 Reply Last reply Reply Quote 1
                                • ?
                                  A Former User @MaximumCDawg last edited by A Former User

                                  @MaximumCDawg said in [AER] Heart of Kiran:

                                  @ChubbyRain Well, I think of it like Forcefield for planeswalkers. They can still swing into it if they like, but they're only doing 1 damage. And losing the creature unless it has 5 toughness, a course.

                                  Anyway, I'm looking ahead to when they print cards that turn planeswalker loyalty counters into other things, like cards or mana. You could easily see stuff like that; kind of like equipment for walkers that give them new abilities. We'll get there eventually, mark my words, and when we do, the cheap walkers may have sudden new life. Even -- gasp -- Tibalt gets a second look if there's a good way to use his loyalty counters other than the garbage printed on the card.

                                  Do we always have to make comparisons to other cards? Can't we just say "You can make a 4/4 blocker if you opponent attacks, making it difficult for them to attack profitably?" Speaking of difficulty, I have a difficult enough time evaluating the cards WotC prints, let alone the cards they may print...However, the barrier for playing a do-nothing card like Tibalt seeing play is really high...it has to be part of a game-ending combo like Dark Depths or Saheeli Rai. And if you are speculating on cheap Walkers that generate loyalty, my money is on Ashiok...

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                                  • R
                                    ribby @Guest last edited by

                                    @ChubbyRain that's a really good point. Need to think about this again...

                                    ? 1 Reply Last reply Reply Quote 0
                                    • ?
                                      A Former User @ribby last edited by

                                      @ribby said in [AER] Heart of Kiran:

                                      @ChubbyRain that's a really good point. Need to think about this again...

                                      For Vintage, I don't think there is much to think about. The card looks defensive but it's still a 4/4 with evasion and best in aggressive decks that also run walkers. Those presently only really exist in Standard where this card pairs incredibly with Chandra, Torch of Defiance and/or Gideon, Ally of Zendikar, in addition to several 3 powered creatures like Toolcraft Exemplar, Scrapheap Scrounger, Thalia, and Veteran Motorist. It has competition from Smuggler's Copter and is Legendary so it will probably only be a 2-3 of in those decks. Still, it's a very powerful card but not all "good" cards will see Vintage play and not all Vintage cards are "good". I'm really not sure why this and several other threads were created for marginal spoiler cards but whatever...

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                                      • ?
                                        A Former User last edited by

                                        Please don't start threads for cards that aren't good enough for Vintage

                                        K W 2 Replies Last reply Reply Quote 0
                                        • K
                                          Khahan @Guest last edited by

                                          @desolutionist said in [AER] Heart of Kiran:

                                          Please don't start threads for cards that aren't good enough for Vintage

                                          Can we please stop these comments. Once is an amusing nod to the issue that was raised. Posted in every single thread is turning into spam.

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                                          • W
                                            Water0 @Guest last edited by

                                            @desolutionist People post actually bad cards on here, and you post in this thread? Get over yourself.

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