why only 3 stax? if you want to go prison, play 4
why only 1 rod? go ezither 0 or 3/4 but not a good combo with vehicles....

Usually, in stax.dec you only want to play permanents to optimize your stax strategy.

I agree with most of what had been said above :

  • Null rod is either 0 or 3.
  • 3 stax is the right number i think. In the current meta (mentor, pyro) i like ratched bomb as a split with stax. It is even better in lists where you can get it back after use.

Some months ago, before chalice was restricted, you could play 4 chalice + 3 null rod which gave you great chance to shut down opponent's moxen on turn 1. Playing black lotus in that case was not a very good idea because most of the time you would not be able to play it unless you got it in the opening hand. Now things are a bit less clear. If you are not playing null rod i would play black lotus. If you are running 3 null rod, you should balance the explosiveness versus the number of times you can't use it because of null rod. Only lots of tests can give the answer i guess.

Skysovereign, Consul Flagship is definitively a great card for shop decks but i don't think you can use it properly in that list. If your problem is Moat there are several alternate solutions. Spine of Ish Sah is great but when playing 9 sphere effect, i would like to have a way to cheat it into play. Another possibility is barbarian ring or even better staff of nim, or triskel + hangarback if you want a more agro way.

I really like the list that performs 2nd as the US eternal week end

You cannot play ratchet bomb if you are playing null rod (which might be either 3 or 4 in your deck)
If you are not playing null rod, for sure you will have to play ratchet bomb to deal with moxen or tokens. However, combo (dps or paradoxical) decks have to be taken into account... this is where null rod shines.. as well as versus ravager shops

I'm a big fan of ensnaring bridge and blinkmoth nexus in these lists. Also a 1 of tabernacle is very good, but not as needed if you play 4 ensnaring bridges.
If you are only playing a couple of null rods, I'd still run lotus. I think the trade off is 3-4. Null rod / 0 lotus. Just 1 null rod main, I'd still be playing lotus. And I think I'd still have lotus in the sideboard even if I had 2-4 null rods main because decks like eldrazi don't care about null rod and lotus is explosive

last edited by gkraigher

Thank you all for input!

I'm still futzing around- and many of you hae chimed in with reasons that highlight my own lines of thought regarding certain cards.

This is what I'm currently playing around with. It's less stax and more a s"inspired by terra nova" hybrid:

Artifact (30)
1x Black Lotus
1x Chalice of the Void
3x Crucible of Worlds
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Mox Sapphire
3x Null Rod
3x Smokestack
1x Sol Ring
4x Sphere of Resistance
4x Tangle Wire
4x Thorn of Amethyst
1x Trinisphere

Land (22)
4x Ancient Tomb
1x Inventors' Fair
4x Mishra's Factory
4x Mishra's Workshop
3x Mutavault
1x Strip Mine
1x Tolarian Academy
4x Wasteland

Creature (8)
1x Karn, Silver Golem
1x Lodestone Golem
2x Phyrexian Metamorph
4x Phyrexian Revoker

Sideboard (15)
4x Arcbound Ravager
2x Chief of the Foundry
2x Foundry Inspector
3x Hangarback Walker
1x Mana Vault
2x Skysovereign, Consul Flagship
1x Steel Hellkite

The board is to completely shift gears. Post board the deck looks something akin to:

Artifact (23)
1x Black Lotus
1x Chalice of the Void
1x Mana Vault
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Mox Sapphire
2x Skysovereign, Consul Flagship
1x Sol Ring
4x Sphere of Resistance
3x Tangle Wire
4x Thorn of Amethyst
1x Trinisphere

Creature (19)
4x Arcbound Ravager
2x Chief of the Foundry
2x Foundry Inspector
3x Hangarback Walker
1x Karn, Silver Golem
1x Lodestone Golem
2x Phyrexian Metamorph
4x Phyrexian Revoker

Land (18)
4x Ancient Tomb
4x Mishra's Factory
4x Mishra's Workshop
1x Strip Mine
1x Tolarian Academy
4x Wasteland

Sideboard (15)
3x Crucible of Worlds
1x Inventors' Fair
3x Mutavault
3x Null Rod
3x Smokestack
1x Steel Hellkite
1x Tangle Wire

Blinkmoth nexus is a really interesting idea. I could see that in place of the mutavaults, shoring up the moat issue rather nicely.

The downside to this board approach is the abandoning the dredge match up to only trying to execute a stax plan (which I've had pretty decent luck with). Eldrazi and Mentor feel like it becomes a "go aggro" strat. There is also always the feeling like by making this transition, you are inevitably missing things out of the 75 for either a more pure aggro or stax plan.

@Winterstar
Blinkmoth doesn't just deal with moat, it allows you to basically attack through an ensnaring bridge (you draw a card on your turn) or a board of ground creatures (like eldrazi) if those creatures can't attack.

I only like it with ensnaring bridge though.

Another card worth considering is inkmoth nexus. Which actually is slightly faster than blinkmoth

last edited by gkraigher

@gkraigher Any thoughts on the switching gears board?

I'm happier with the main decck- it looks more like a terra nova/stax build, and plays a lot closer to one.

I'm still debating if the option to turn into an aggro shops deck is worth it. It hasn't been bad in the limited testing I've been able to do.

@Winterstar

I don't really see the purpose of it. You have a really lose, almost unwinable matchup va dredge because of it.

Switching roles is cool if you juke your opponent into playing stuff that is bad when you switch. But changing from control to Agro shops doesn't have many advantages to it except maybe in the Oath of druids matchup.

Here are the two lists I would consider playing right now, and they are completely different decks:

http://tappedout.net/mtg-decks/vintage-mud-3/

http://tappedout.net/mtg-decks/ensnaring-vintage/

last edited by gkraigher
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