[Resposted because I can't figure out what happened to my original thread ]
This is the first card out of Commander 2016 that seems legitimately exciting. Here's the run-down:
PRO:
Is green, so dust off those Natural Orders and Green Sun's Zeniths!
Has trample, so will usually connect against most boards and allow you to start getting value.
Once he's hit, each Brainstorm or Probe can potentially cast Wheel of Fate, Hypergenesis, Ancestral Vision...
Four mana is reasonable, and if you must play 4 colors, White is exactly what you'd leave out.
Pitches to Force of Will (and Pyrokenesis and Contagion if you swing that way)
Can't be bolted!
CON:
I don't see an obvious game-winning line from connecting with this guy using Vintage cards; just value.
Does not have haste, which means the enemy usually gets a turn to deal with him before you can do anything.
Not a great Oath target, compared to other things we can do.
Dies to basically all shops and eldrazi dorks.
Dies to Red Element Blast (and Blue Elemental Blast!)
Given all of that, why do I think this guy is exciting? Precisely because he doesn't fit in an existing archetype. I feel like if you want this Ogre Magi, either you're nostalgic for Warcraft 2 or you want to run him in some kind of GSZ/Natural Order toolbox deck. Those exist in Legacy (Nic Fit) but not in Vintage. This card is proooobably not the one that puts it into our wheelhouse, but it helps.
I think the biggest impediment to this making a dent is the first con-- what's the game-winning line once he connects? If there is one, I think he's something to tinker with. If not, he's something to remember exists as they keep improving the Nic Fit style deck in case it finally gets Vintage worthy.