Thank you for doing these. A couple of things to address:
For clarification, we break Dredge down into "Anti-hate" and "Pitch/Transformational" builds based largely on the SB strategy. Anti-hate decks are geared to remove resolved hate pieces with Ingot Chewer, Wispmare, Nature's Claim, Barbarian Ring, etc. This would include Fatestitcher variants as, though they are more aggressively built game 1, they are still trying to fight on the axis of "Hate-Antihate" in games 2 and 3. This is opposed to Dredge lists that transform into Dark Depths combo, Doomsday Lab Man (don't laugh, I have a 4-0 with it and Lance Ballister has done work with the deck though it is very difficult to pilot), Hermit Druid Lab Man, or combinations of these. These decks typically play counterspells as that facilitates both the Dredge and Transformation strategies, but they are trying to circumvent the "Hate-Antihate" battle. It just so happened that the one Dredge pilot with a transformational SB was running @ajfirecracker's list with Vengeful Pharaoh in the MD and Hexmage in the SB. The terminology he uses for his list is "Pitch Dredge" and so we decided to use that. If there were more diverse transformational strategies, we would have used the more encompassing term of "Transformational Dredge." Hopefully that addresses any confusion there may have been.
I am also concerned about Steven listing win percentages for individual deck types as the majority of them he mentioned had N=1. These aren't necessarily good deck choices for Champs as the people running them tend to be consistent pilots of those decks with greater experience and familiarity so the win percentage is skewed. This is in addition to the variance inherent in any tournament of Magic, which is exacerbated with a small sample size. For instance, Brad Gutkin, the Blue Moon player, faced Shops in 4 out of 7 swiss rounds, which is a very favorable matchup for the Blue Moon pilot (and Brad ended up winning all of them). This is not an attempt to disparage Brad in any way, I'm just trying to emphasize the randomness that you get when you look at individual pilots and caution against over representing results based on one player.
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last edited by Guest